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The Upside Down

The Upside Down is an alternate dimension existing in parallel to the human world. Most, if not all, flora and fauna present in the dimension are linked together in a hive mind controlled by the Mind Flayer, essentially forming an enormous superorganism. A key component of this hive mind was a species of humanoid predators, dubbed Demogorgons, which originated from the dimension.

On November 6, 1983, during an experiment hosted at Hawkins National Laboratory, a child test subject named Eleven made inter-dimensional contact with a Demogorgon and unintentionally opened the Gate. Through this gateway, the Mind Flayer began using its dominion over the Upside Down to invade the town of Hawkins, spreading toxic biological matter presumably with the goal to eventually invade the entire Earth. However, this plan was stopped when the Gate was closed, supposedly severing the dimension's connection to Earth's dimension.

History

Background

The history of the Upside Down remains a mystery. Exactly how and why it came into existence, is unclear. However, its existence is heavily implied to be linked to the Mind Flayer.

1983

In one of Hawkins National Laboratory's experiments, a test subject labeled Eleven was immersed in a deep psychic state via sensory deprivation tank. She could observe people in different physical locations while in this frame of mind. Dr. Brenner sought to use this power to spy on enemy Russians.

While Eleven eavesdropped on a Russian spy, from within the Void, she accidentally encountered the Demogorgon. At Brenner's request, Eleven made contact with the Demogorgon while it fed off a large, yellow egg. In the moment contact was established, a gate between the two dimensions cracked open in the wall of the tank room, causing panic and confusion among the scientists. Amidst the chaos, Eleven escaped from the lab and the Demogorgon set foot in the human world and proceeded to attack its first victims.

The Demogorgon moved through dimensions by creating temporary wounds in the fabric of time and space: It began harvesting the bodies of humans and animals, storing them in the Upside Down version of the public library. Around the same time, Hawkins Lab began investigating the dimension and discovering exactly what it contained.

At one point, Nancy Wheeler entered the Upside Down through a temporary portal in the base of a tree. She realized it was dangerous to stay in the dimension, quickly leaving before the Monster could find her.

Although Will Byers was taken into the Upside Down by the Demogorgon, he managed to evade capture for several days. During that time, he attempted to communicate with his mother after he realized he could manipulate electricity in his home dimension. On one occasion Will found a temporary portal in the wall, briefly talking to his mother directly through it before it resealed. The Demogorgon eventually found him inside Castle Byers and took him to the library. Hopper and Joyce later entered the Upside Down via the Gate, eventually finding Will attached to a tendril extending down his throat, which they immediately removed. After Will was resuscitated, the three returned to their home dimension, presumably back through the Gate.

At Hawkins Middle School, Eleven used all her remaining strength to disintegrate the Demogorgon to protect Mike, Dustin and Lucas, and vanished away. However, it was revealed that she was actually transported back to the Upside Down. Eleven later escaped the Upside Down by enlarging a portal to the real world.

1983 - 1984

One month later, everything had seemingly returned to normal in Hawkins. However, Will's time in the Upside Down had severely affected him. He began to see visions of the Upside Down temporarily flicker into existence around him.

By 1984, the Hawkins Lab staff was changed from its previous workers, with Dr. Sam Owens taking over as Head of Operations. After finding out about his episodes, Joyce began taking Will to the lab where he'd be looked over by Owens.

Meanwhile, the lab continued to study the still open Gate and the Upside Down, placing a probe-like machine within the dimension, presumably to gather data. In an attempt to keep the growth under control, they began to periodically burn the vines and tendrils extending from the Gate. Despite these attempts, the Gate eventually grew to an enormous size, extending far beneath the lab and forming a series of tunnels.

The word about the Upside Down spread to Russia where the Soviets decided to access their own way to the dimension. By June 28, 1984, Soviet scientists invented a machine that was capable of tearing through time and space that could open a Gate to the Upside Down. However, when activating the machine, it exploded, killing a bunch of scientists after a Gate was partially opened before it closed. Many more of these machines were built in Russia, but they ended up with the same results as the first machine.

1984

On the evening of October 29, 1984, as Will was at the Palace with his friends, he began having another episode. He walked out the door and witnessed what appeared to be a red electrical storm.

The following morning, Hopper was called to Merrill's farm to investigate a strange rot that had decimated the entirety of the pumpkin patch. During his appointment at the lab later that day, Will told Owens about his vision. Will told him that he believes an evil force wants to kill everyone. Instead of taking heed of this warning, Owens told Joyce and Hopper that the increased number of Will's visions was simply caused by the “Anniversary Effect”. That night, Will experienced another episode while in his living room, witnessing the door swing open to reveal the Upside Down. He stepped outside, seeing the silhouette of a massive spider-like creature.

Hopper continued his investigation of the rotten crops and discovered that the rot had begun to spread to the nearby trees. That night, as Mike, Lucas, Dustin, Max, and Will were trick-or-treating, Will again had another vision of the Upside Down. He watched as the massive shadow monster ascended into the sky and began pursuing him.

When returning home that night, Dustin found a small pollywog-like creature in his trashcan, naming it D'Artagnan. When Dustin brought Dart to school the next day, Will believed it to originate from the Upside Down due to its resemblance to the slug he had coughed up a year before. After warning his friends, they took Dart to the AV room where they witnessed it grow a pair of hind legs. Mike tried to attack Dart, causing it to flee and run loose throughout the school. Will eventually found it in a bathroom; Dart screeched at him, causing Will to run away. As he ran through the halls, he suddenly began having another episode, being transported to the Upside Down version of the school. Running outside to the field, he was again met by the gigantic shadow monster. Instead of running, Will tried screaming at the monster to go away. The shadow monster then engulfed Will in one of his tornado-like appendages, allowing a part of himself to latch onto him.

From that point on, Will gradually became possessed by the shadow monster. His body temperature dropped and he developed an aversion to heat. He also began experiencing what he called “now-memories”, where he could see and know what the shadow monster did. In order to better explain his now-memories, Joyce asked Will to draw what he saw. He began frantically drawing what at first appeared to be random scribbles, but Joyce and Hopper soon realized that the drawings were all connected. After assembling the drawings in the correct order, they discovered the drawings depicted a strange maze-like pattern.

Believing the drawings to depict vines, Hopper went back to the pumpkin patch. By digging into the earth, Hopper discovered the existence of the underground tunnels, overgrown with biological matter from the Upside Down. While traversing the tunnels, Hopper became entrapped in vines, unable to escape. Will learned of his predicament through his connection with the shadow monster, and with the help of Bob Newby, they were able to pinpoint his location within the tunnels. After Joyce and Bob successfully freed Hopper, soldiers from the lab arrived and urged them to leave. As the soldiers began burning the tunnels, Will suddenly collapsed and began convulsing on the ground.

Will was taken to the lab were he was quickly sedated. When Will awoke, he could not remember Owens, Bob, or Hopper, and was barely able to remember Mike. In a test involving a severed vine from the Upside Down, Owens asked if Will could feel anything as another scientist used a blowtorch to burn the vine. Through this, they determined that Will had some sort of “virus” that connected him to all other infected hosts in a hive intelligence.

Dustin discovered that Dart was actually a baby Demogorgon and trapped it in the storm cellar. He then enlisted Steve's help in dealing with it. However, when they entered the cellar, they discovered that, not only had Dart molted again, but it had also escaped through a tunnel it had dug in the earth. Dustin and Steve, along with Lucas and Max, came up with a plan to lure Dart to the Junkyard using raw meat. While this plan succeeded, they had also managed to attract several other members of Dart's species. While the pack was attacking the bus, they suddenly stopped and began heading towards the lab.

Claiming he knew of a way to beat the shadow monster, Will pointed out a location in the tunnels, saying “he doesn't want me to see there.” As the soldiers entered the tunnels, Will revealed that the shadow monster had forced him to deceive them. The soldiers were ambushed and killed by a pack of Demodogs. Shortly after, Demodogs began invading the lab. While the group was escaping the lab, Bob was tackled and killed by several Demodogs. Everyone else, excluding Owens who had stayed behind, managed to escape the lab.

While speculating the shadow monster's weakness, Lucas, Mike, Dustin, and Max theorized that if they destroyed the monster, they would also destroy the monster's army. When they realized that the shadow monster controlled everything in a hive mind, they compared it to the Mind Flayer, a monster from Dungeons & Dragons that similarly controls the minds of its victims. The boys' D&D manual also stated that the Mind Flayer's goal was to spread and take over other dimensions, making them speculate that the shadow monster wanted to do the same. The group then planned to interrogate Will to find the shadow monster's weakness.

After making the backyard shed unrecognizable, they attempted to interrogate Will. While the Mind Flayer had taken over a majority of Will's mind and body, a part of Will managed to subconsciously signal to them in Morse code. Deciphering his message, they discovered the way to stop the Mind Flayer: closing the Gate. Soon after, the phone in the Byers' kitchen rang, giving away their location. A pack of Demodogs quickly surrounded the house. Before they could attack, Eleven arrived and eradicated them.

After taking Will to Hopper's cabin, Joyce, Nancy, and Jonathan restrained him, surrounding him with numerous heaters. This eventually caused the piece of the Mind Flayer possessing Will to be expelled from his body. Hopper guided Eleven through the lab to the Gate, so that she may finally close it for good. Drawing on all her strength and pain, Eleven successfully used her powers to seal the space-time rift, presumably cutting off the Mind Flayer from Earth.

On December 15, during the Snow Ball, the Mind Flayer loomed over the Upside Down version of Hawkins Middle School. Also, the part of the Mind Flayer that was inside Will Byers still remained in the human world and was in a state of hibernation.

1984-1985

The Russians realized that their machine, the Key, was only part of their problem in trying to gain access into the Upside Down. Its location was the other part. Knowing that the Gate was open in Hawkins, Indiana before its closure, the Soviets decided to secretly go to America and build a Key in Hawkins as the fabric of time and space was still healing.

Through Starcourt Industries, the Soviets made dealings with the Mayor of Hawkins, Larry Kline to buying up property in East Hawkins. To operate the Key, the Russians began construction on Starcourt Mall where it would serve as a front with their base underneath the mall as they built a Key machine.

1985

On June 28, 1985, some time after the opening of Starcourt Mall, the Russians finished building a new Key machine where they successfully opened a Gate to the Upside Down. However, in succeeding in their task, the energy from the Key caused a major short power outage in Hawkins. Also, the opening of the new Gate led the Mind Flayer reawaken his particle that was inside of Will Byers, despite the Gate being partially opened.

Once the Mind Flayer reestablished his connection to his particle, he possessed swarms of rats in the abandoned Brimborn Steel Works as he could not act in the human world without a host. Once the Mind Flayer had taken over the bodies of thousands of rats, he had the rats consume different types of chemicals. The Mind Flayer would then have the rats explode into bloody puddles of biomass to create a physical body for himself so he can operate in the real world. However, the Mind Flayer realized the rats were not enough to complete his avatar so he began to sought for bigger hosts, mainly humans. When Billy Hargrove drove by the steel works, the Mind Flayer caused him to crash his car where he dragged Billy to the steel works' basement and possessed him.

After Billy became Flayed/possessed by the Mind Flayer, he kidnapped Heather Holloway and transported her to the steel works, where she subsequently became flayed. Eventually, dozens of people were flayed by the mind flayer, most of them were likely taken over through possessed rats, such as Doris Driscoll. When the time came, The Mind Flayer melted all the flayed (except for Billy) for absorption into The Spider Monster, and began to hunt down Eleven to attempt to flay her. The Mind Flayer nearly succeeded if she hadn't freed Billy from the Mind Flayer's possession. To save Eleven, Billy sacrificed himself by blocking one of the Mind Flayer's tentacles from reaching Eleven, which then caused The Mind Flayer to kill Billy. This allowed enough time for the rest of the group to launch fireworks at The Spider Monster, temporarily containing it until the Startcourt Mall Gate was closed, killing The Spider Monster.

Nature

The connection between the Upside Down and its opposite dimension was seemingly established when Eleven made contact with the Demogorgon using her psychic abilities, causing a gate to rip open in Hawkins National Laboratory. It contains the same locations and infrastructure as the human world, but it is much darker, colder and obscured by an omnipresent fog while ash-like spores drift through the air. It is devoid of human life, instead being overgrown with ropy, root-like tendrils and biological membranes covering practically every surface.

There is little proven knowledge concerning the Upside Down, as it remains shrouded in mystery. In spite of this, the dimension possesses a few observable properties and characteristics. Such as, light, gravity, and sound appear to function the same way as in the regular world. Furthermore, noise and sound originating from Hawkins is somehow faintly audible in the Upside Down, almost like an echo effect. This allows Will to hear Joyce's voice when he is trapped in the Upside Down; similarly, Joyce hears Jonathan's voice when she visits the dimension's version of her house. However, sound from the Upside Down is not seemingly audible in Hawkins, unless there is a nearby inter-dimensional portal which it can pass through. This is demonstrated by the fact that Jonathan and Nancy were able to talk to each other when they were near one such portal[1], despite being in separate dimensions.

According to the scientists of Hawkins Lab, the atmosphere was toxic to humans, hence why they wore hazmat suits to enter the dimension. However, it seems the atmosphere is only damaging after prolonged exposure, as Nancy entered for a brief moment and showed no signs of damage, whereas Will was exposed to the air for a week and became very sick. This toxicity appears to also extend to the dimension’s flora and fauna. When a series of subterranean tunnels extending from the Upside Down began to spread and grow beneath Hawkins, they caused several farmers’ crops to rot overnight. Trees in the woodlands in close proximity to the affected farms were also observed to have the same rot. When Hopper explored the aforementioned tunnels, he was sprayed in the face by a growth on the ceiling, causing him to lose consciousness almost immediately and upon waking up, vomit a black substance.

Mike, Lucas, and Dustin's theories on the Upside Down are primarily based on their knowledge from Dungeons & Dragons, calling the Upside Down, the Vale of Shadows. At one point, Eleven, who appears to have instinctual knowledge of the Upside Down, flips their D&D game board upside-down, before placing Will's player piece on top along with the Demogorgon's. Mike eventually realizes that Eleven is essentially explaining that Will is trapped in an alternate realm hidden from sight but inherently connected with their own, just like the underside of the game board. This analogy later inspires the boys to refer to this realm as "the Upside Down". Dustin compares the Upside Down to the fictional "Vale of Shadows", of Dungeons & Dragons lore. Mike's notes on the Vale refer to it as "a dimension that is a dark reflection, or echo, of our world. It is a place of decay and death, a plane out of phase, a place of monsters. It is right next to you and you do not even see it".[2]

When it was discovered that everything within the dimension is part of a hive intelligence controlled by the shadow monster, they compared the entity to the Mind Flayer, a being from D&D that is said to travel across and take over different dimensions. This led them to theorize that the shadow monster had the same goal. If this theory is true, then it can be inferred that the Upside Down was once like the human world, but the shadow monster was somehow able to infiltrate the dimension and successfully take it over. If so, then the invasion had to have happened somewhat recently, considering such structures like Castle Byers are present.

The Upside Down affects the electromagnetic field of the human world, often causing electricity and electronics to malfunction. This was the reason Will could manipulate the lights precisely in order to communicate with Joyce, despite the lights not being visible in the Upside Down.[3] This same effect could be seen when Joyce and Hopper were in the Upside Down; when they passed through the Byers' house, the Christmas lights in the regular world would glow, matching their corresponding location. Will also made the telephone ring and was slightly heard through noise and static, but it broke as the Demogorgon approached. Similarly, when the Demogorgon created inter-dimensional portals, the lights would flicker frantically. On a larger scale, the Gate's opening caused power surges all over East Hawkins, and was strong enough to distort the local magnetic field, causing compasses to point to the laboratory instead of true north.

When the boys ask their science teacher, Mr. Clarke, about different dimensions, he refers to Hugh Everett's Many-Worlds Interpretation, which posits that "parallel universes" exist - which he explains as being "just like our world, but just.. infinite variations of it". Going by this logic, the Upside Down could be one of these many variations.

Biology

The Upside Down contains no life recognizable to humans beyond plants and trees, instead harboring its own unique biology and ecosystem. Biological growth of various kinds, such as tendrils and flesh-like membranes, are prevalent across the dimension's version of Hawkins, permeating and covering most surfaces. These life forms appear to grow and spread in a similar fashion to fungi or plant life.

The Mind Flayer

Main article: The Mind Flayer

Presumably, all biological growth and organisms present in the dimension are part of a hive mind controlled by an enormous entity known as the Mind Flayer. Because of this, the entire dimension is virtually a giant superorganism. The Mind Flayer used his influence to spread the Upside Down’s biological matter through the Gate. Mike, Lucas, and Dustin theorized his reason for doing this was to eventually take over the entire world. If this theory holds true, it is very likely the Mind Flayer had done the same to the dimension that he currently resides in, and therefore responsible for the Upside Down’s current state.

The Mind Flayer has one glaring weakness: heat, especially fire. Everything connected in his hive mind shares this weakness. As a result, if a host is burned, the Mind Flayer, as well as all other hosts, feel the pain. The scientists at Hawkins Lab used this weakness to their advantage, periodically burning biological matter seeping from the Gate in order to contain the growth. This weakness was also exploited in order to rid Will of the Mind Flayer’s possession.

Demogorgons

Main article: Demogorgon (species)

Humanoid predators, known as Demogorgons, reside in this dimension and are a powerful and dangerous part of the Mind Flayer’s army. The creatures have a six stage life cycle that is somewhat similar to amphibian species. They begin life as small slug-like creatures, and molt several times before emerging as an adult. So far, only two fully grown Demogorgons has been seen: the one that attacked Hawkins in 1983 and one at the Soviet Gulag, Kamchatka in 1985. The one at Hawkins would take captured victims to the alternate version of the public library, which housed something resembling a nest. The exact reason for this is unclear, but considering Demogorgon larvae were observed to be inhabiting the bodies of at least two of the Demogorgon’s victims (Will and Barb), it can be surmised it was for reproductive purposes.

In 1984, the Mind Flayer unleashed a pack of adolescent Demogorgons, referred to as “Demodogs”, throughout the town. When they overran the lab, they killed several scientists and soldiers, as well as Bob Newby. All Demodogs were killed when the Gate was closed.

In 1985, the Russian Demogorgon was being used as a means to execute political prisoners by the Soviets at Kamchatka Red Army Base, Soviet Gulag.

Tunnels

Main article: Hawkins tunnel system

By 1984, a series of tunnels based near the Gate had formed. These tunnels were not made from earth and were essentially one enormous creature. Their purpose was to serve as the medium by which the Upside Down would take over the human world.[4] The conditions in the tunnels were exactly like the Upside Down’s, with a toxic atmosphere, spores floating through the air, and vines and tendrils covering every surface.

As the tunnels expanded beneath Hawkins, they caused the deterioration of crops and other plant life. Eventually, an entire section of the tunnels served as a "graveyard" where animals were consumed. They were also noted to go around any bodies of water. When the Gate was closed, the tunnels, as well as all matter originating from the Upside Down within them, died.

Spores

Spores filled the atmosphere of the Upside Down, perpetually drifting through the air. After the Gate opened at Hawkins Lab, spores began to float in the corridors. The spores were also present in the tunnels. A growth found on the ceiling of the tunnels could produce a sort of “spore-spray”. This spray appears to be highly toxic, as Hopper collapsed almost immediately after he was spraying directly in the face, and vomited at least twice.

Known visitors

*Did not enter the dimension itself; only explored the tunnels.

Behind the scenes

Conception

Like the Demogorgon, the Upside Down was designed by Aaron Sims Creative. In early development, there was consideration of time changes between the Upside Down and the regular world. Meaning, if it was daytime in Hawkins, it would've been nighttime in the other dimension and vice versa. In the end, they chose an all around dark, nightmarish design.[5]

The Duffers named Alien and Silent Hill as inspirations for the Upside Down. Sims was also influenced by the works of the Polish painter Zdzislaw Beksinski, whose works often depicted "...an otherworldly, hellish world, surrounded by a thin layer of something we can’t quite make out." Sims didn't base designs on any scientific theory of alternate dimensions, but around “the exploration of terrifying images and art.” Taking the idea of mold and the film that covers things that have decayed, they sought to create an image of a world that was basically "dead." The falling ash-like spores were designed with the intent to help viewers visually distinguish between the two worlds. The spores were also hinted as possibly being connected to the Demogorgon.[5]

Mythology

The Duffers have revealed that they have a 30-page document that intricately explains the Upside Down. While the lack of what has been revealed regarding the dimension's mythology is due in part to time constraints, they have also noted to intentionally keep details scarce. In order to preserve the mystery and horror, they deliberately keep most knowledge of the Upside Down from the point of view of the characters. Matt explained that “it’s scarier when you don’t fully understand what’s happening.” What is revealed also depends on the story. For instance, the Duffers wanted the first season to have a simple drive, focusing mostly on Will’s disappearance, while hinting at the larger mythology behind the Gate and the Upside Down. [6]

However, they are sure to not let logic dictate all of their decisions. As long as it’s not cheating the audience and feels like it belongs in their world, the Duffers often use ideas that simply excite them. Explaining any gaps in the mythology that arise is not their greatest concern.[7]

Trivia

  • Joyce's way of communicating with Will through the lights and hearing him in the walls of the house is an allusion to the 1982 horror film Poltergeist, in which young Carol Anne goes missing in another dimension and can be heard through the TV and walls. Also similar to Joyce, Carol Anne's mother ended up entering the other dimension to save her child.
  • In the original script the Upside Down was referred to as the Nether (although Upside Down was still the name the characters used in dialogue). The popularity of the in-universe nickname on the set led to it being referred to almost exclusively by that name instead.[8]

Gallery

Ep6-Monster

The Demogorgon in the Upside Down.

Joyce and Hopper in the Upside Down.

The Flea and the Acrobat - the Monster feeds
En-us st2 darkness 3840x2160 still04

Concept Art

References

Источник: https://strangerthings.fandom.com/wiki/The_Upside_Down

Assassin's Creed Valhalla Wiki Guide

IGN has the tips and tricks, strategies, and secrets you need to succeed in Assassin's Creed Valhalla. While certain elements have remained the same as they were in previous Assassin's Creed games, Valhalla has brought many new mechanics that may take some getting used to.

Watch 16 Tips for Assassin's Creed Valhalla in the video above

  • Unlike previous Assassin's Creed games, most collectible items and points of interest are divided up into three categories: Wealth (ingots, abilities, and weapons), Mysteries (side quests and puzzles or challenges), and Artifacts (cosmetics and treasure maps)
  • Your raven does not reveal enemy locations and automatically mark them as red like birds did in previous Assassins Creed games. You can, however, manually mark spots while flying as a raven to make finding them as Eivor easier. Note that an early skill in the Wolf Tree can also make detecting enemies easier.
  • Many doors are barred on one side - use Odin Sense to detect the red barricades on the other side. This usually means there’s an alternate entrance - either through the windows, a breakable roof, or underground. Some barricades can even be destroyed by sniping through cracks in the walls.
  • You’re likely going to find a lot of locked doors in your travels (these won't have red barricades on the opposite side) - but keys should always be nearby. Your raven can detect if a particular enemy is carrying a key - if you can’t detect one, it might be the reward of a nearby World Event.
  • To loot Wealth during a raid, you’ll often need a crew mate to help you either bust down a door that leads to Wealth or to actually open a chest with Wealth within. This means two things: you’ll need to defend your crew mates to keep them alive (and revive them when they go down) and you’ll need to clear the enemies in an area near Wealth so that your crew mates can help you actually get the Wealth.
  • Not all wealth like supplies are found at raiding targets - smaller amounts can be found in small chests that appear as tiny gold dots on the map. These don't count to the collectible wealth total of a region, but are worth collecting to help upgrade your gear and your settlement.
  • If you’re low on health in combat and out of Rations, run around the area you’re fighting in to find berries or other foods in the area to restore your health. After you’ve restored your health, any food collected will count toward your Rations meter.
  • Throughout the world, you’ll find walls that can be broken. If there’s a nearby red pot, shoot it with an arrow to cause an explosion that hopefully destroys the breakable wall. If you can’t find any, you can also try using the Incendiary Powder Trap ability if you’ve unlocked it, which fires explosive arrows. Use this ability on the wall to destroy it.
  • The more you expand your skill tree, the more likely you are to invest in skills that increase the properties of gear of a certain type. Get the most out of these upgrades by having your gear compliment your skills and try to equip a single type - the Bear, the Wolf, or the Raven.
  • Eivor won't have much variety in combat to begin with - prioritize seeking out Books of Knowledge to learn abilities that use Adrenaline, and unlock central Skills in the Skill Tree for perks that don't require Adrenaline at all.
  • Eivor has a blue meter that marks their stamina, but it doesn't work quite the way you think. You can still dash along without getting tired, but repeated dodging, holding block, or unleashing heavy strikes or off-hand attacks will lower your stamina. Losing all your stamina can make evading attacks harder, so know when to stop pressing the attack and back off before you get caught by a counter-attack.
  • Upgrading your Settlement isn't just for looks - you'll be able to unlock new quests and features this way. Some items you find like animal parts or roman artifacts can't be traded in until you've built up the right places.
  • While you end up leaving Norway early on in the story, you can actually return at any time by hitting the Atlas button in the world map.
  • If you see an icon for a secret entrance on your map, always check them out, as they often lead to treasure you can’t reach normally. If your raven detects something under the ground that you can’t reach - secret entrances are likely the place to reach them.
  • You can call your longship to you at any time as long as you’re near water — hold down on the d-pad and select it on your wheel using the right stick. This is useful for quick, watery getaways and when you’ve left your boat far from your current location.
  • You can mark multiple things on your map. This is especially useful when you notice that on the way to a quest, there are multiple points of interest like a Wealth location or a World Event.
  • Not every point of interest will appear on your map just by synchronizing on a high view point. Some must be uncovered by exploring - or speaking to wandering information broker NPCs who have a ? Over their heads and paying to reveal what a dot on the map’s true reward.
  • Points of interest often cluster around larger monasteries you can raid, or towns you can visit. Sometimes, a town will provide new world events or minigames after you've helped allies in the area take it over.
  • Even if your overall power level doesn't reach the heights of a neighboring region, you can still explore them - just don't wander into any enemy camps.
  • Enemies come in many different types across Valhalla from Saxons to Danes to creepy cult warriors. Not only will they brandish different weapons, they'll use them in unique ways, like a spearman leading a heavy attack charge, or a viking swapping from a two-handed axe to dual hammers. As you encounter new enemy types, learn which moves they are capable of employing to know when to dodge and when to stand your ground and parry several strikes in a row.
  • Fire can hurt a lot if you aren’t expecting it. Douse it quickly by holding the dodge button to perform a roll.
  • Every enemy has a ranged weak point, indicated by an orange spot when aiming at them with a bow. This can help you pierce the defenses of particularly tough foes, as it will often make them vulnerable to stun attacks.
  • Don't underestimate the value of stunning your opponents with heavy strikes or a well timed series of last second parrying. Most regular fighters can be dispatched as soon as you've fully stunned them, and even bosses can be stunned once by full depleting their segmented meters for a juicy hit that can help turn the tide - but they can only be stunned once!
  • Certain skills in the Skill Tree can massively boost your potential with certain playstyles. Try out dual wielding heavy weapons, using chain assassinations, or picking off targets with a ranged stun finisher.
  • Most enemies have a power level that’s equivalent to the region’s power, but there are some exceptions. Certain bosses and wandering Zealots will indicate their power, which may be well over your own, so engage cautiously!
  • While you can actually sneak up and engage raiding targets by yourself, don’t forget that your raiding crew is indispensable, and required to loot the bigger cargo hauls needed to upgrade your camp.
  • You hold left on the d-pad to whistle for your horse, but if you tap left on the d-pad, Eivor will let out a quick whistle that’s great at bringing enemies toward your direction. Use this whistle to lure them toward you so that you can assassinate them.
  • You don’t have to discover every clue about an Order of the Ancients member to kill them. If you think you know where they are, or if you’ve actually spotted one, feel free to take them out.
  • Some combat sites have clusters of purple mushrooms growing alongside other food sources - but these mushrooms will give extra adrenaline.
  • You can parry an enemy attack with any weapon — you don’t need a shield. However, if you time the parry wrong, the enemy’s attack will damage you. If you use a shield, you can mess up parry timing but still block the attack.
  • Enemies that use heavy attacks which glow orange can still be blocked and parried, but can sometimes continue with multiple slow hits that will require you to consecutively parry to raise their stun meter.
  • Certain weapons held in two hands or your off-hand have alternate attacks when you hold the block button down, just remember not to hold it down if you're trying to parry incoming attacks.
  • There are many situations where you may be forced into 1 on 1 combat with mighty enemies. Take the time to carefully watch the moves they use: which ones can be blocked, which need to be dodged, and potential openings to parry or strike back.
  • If a boss enemy is giving you trouble, try switching weapon types, or using a shield if you find yourself taking too much damage. Some enemies need to be cautiously parried until they can be stunned to deal massive damage.

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Assassin's Creed Valhalla

Assassin's Creed Valhalla

In Assassin's Creed Valhalla, become Eivor, a mighty Viking raider and lead your clan from the harsh shores of Norway to a new home amid the lush farmlands of ninth-century England.
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When a Microsoft product collects age, and there is an age in your jurisdiction under which parental consent or authorization is required to use the product, the product will either block users under that age or will ask them to provide consent or authorization from a parent or guardian before they can use it. We will not knowingly ask children under that age to provide more data than is required to provide for the product.

Once parental consent or authorization is granted, the child's account is treated much like any other account. The child can access communication services, like Outlook and Skype, and can freely communicate and share data with other users of all ages. Learn more about parental consent and Microsoft child accounts.

Parents or guardians can change or revoke the consent choices previously made, and review, edit, or request the deletion of the personal data of the children for whom they provided consent or authorization. As the organizer of a Microsoft family group, the parent or guardian can manage a child’s information and settings on their Family Safety page and view and delete a child’s data on their privacy dashboard.

Select Learn more below for more information about children and Xbox profiles.

When a Microsoft product collects age, and there is an age in your jurisdiction under which parental consent or authorization is required to use the product, the product will either block users under that age or will ask them to provide consent or authorization from a parent or guardian before they can use it. We will not knowingly ask children under that age to provide more data than is required to provide for the product.

Once parental consent or authorization is granted, the child's account is treated much like any other account. The child can access communication services, like Outlook and Skype, and can freely communicate and share data with other users of all ages. Learn more about parental consent and Microsoft child accounts.

Parents or guardians can change or revoke the consent choices previously made, and review, edit, or request the deletion of the personal data of the children for whom they provided consent or authorization. As the organizer of a Microsoft family group, the parent or guardian can manage a child’s information and settings on their Family Safety page and view and delete a child’s data on their privacy dashboard.

Below is additional information about the collection of data from children as related to Xbox.

What is Xbox? Xbox is the gaming and entertainment division of Microsoft. Xbox hosts an online network that consists of software and enables online experiences crossing multiple platforms. This network lets your child find and play games, view content, and connect with friends on Xbox and other gaming and social networks. Children can connect to the Xbox network using Xbox consoles, Windows devices, and mobile devices (Android and iPhone).

Xbox consoles are devices your child can use to find and play games, movies, music, and other digital entertainment. When they sign in to Xbox, in apps, games or on a console, we assign a unique identifier to their device. For instance, when their Xbox console is connected to the internet and they sign in to the console, we identify which console and which version of the console’s operating system they are using.

Xbox continues to provide new experiences in client apps that are connected to and backed by services such as Xbox network and cloud gaming. When signed in to an Xbox experience, we collect required data to help keep these experiences reliable, up to date, secure, and performing as expected.

Data we collect when you create an Xbox profile. You as the parent or guardian are required to consent to the collection of personal data from a child under 13 years old. With your permission, your child can have an Xbox profile and use the online Xbox network. During the child Xbox profile creation, you will sign in with your own Microsoft account to verify that you are an adult organizer in your Microsoft family group. We collect an alternate email address or phone number to boost account security. If your child needs help accessing their account, they will be able to use one of these alternates to validate they own the Microsoft account.

We collect limited information about children, including name, birthdate, email address, and region. When you sign your child up for an Xbox profile, they get a gamertag (a public nickname) and a unique identifier. When you create your child’s Xbox profile you consent to Microsoft collecting, using, and sharing information based on their privacy and communication settings on the Xbox online network. Your child’s privacy and communication settings are defaulted to the most restrictive.

Data we collect. We collect information about your child’s use of Xbox services, games, apps, and devices including:

  • When they sign in and sign out of Xbox, purchase history, and content they obtain.
  • Which games they play and apps they use, their game progress, achievements, play time per game, and other play statistics.
  • Performance data about Xbox consoles, Xbox Game Pass and other Xbox apps, the Xbox network, connected accessories, and network connection, including any software or hardware errors.
  • Content they add, upload, or share through the Xbox network, including text, pictures, and video they capture in games and apps.
  • Social activity, including chat data and interactions with other gamers, and connections they make (friends they add and people who follow them) on the Xbox network.

If your child uses an Xbox console or Xbox app on another device capable of accessing the Xbox network, and that device includes a storage device (hard drive or memory unit), usage data will be stored on the storage device and sent to Microsoft the next time they sign in to Xbox, even if they have been playing offline.

Xbox console diagnostic data. If your child uses an Xbox console, the console will send required data to Microsoft. Required data is the minimum data necessary to help keep Xbox safe, secure, up to date, and performing as expected.

Game captures. Any player in a multiplayer game session can record video (game clips) and capture screenshots of their view of the game play. Other players’ game clips and screenshots can capture your child’s in-game character and gamertag during that session. If a player captures game clips and screenshots on a PC, the resulting game clips might also capture audio chat if your child’s privacy and communication settings on the Xbox online network allow it.

Captioning. During Xbox real-time (“party”) chat, players may activate a voice-to-text feature that lets them view that chat as text. If a player activates this feature, Microsoft uses the resulting text data to provide captioning of chat for players who need it. This data may also be used to provide a safe gaming environment and enforce the Community Standards for Xbox.

Data use. Microsoft uses the data we collect to improve gaming products and experiences— making it safer and more fun over time. Data we collect also enables us to provide your child with personalized, curated experiences. This includes connecting them to games, content, services, and recommendations.

Xbox data viewable by others. When your child is using the Xbox network, their online presence (which can be set to “appear offline” or “blocked”), gamertag, game play statistics, and achievements are visible to other players on the network. Depending on how you set your child’s Xbox safety settings, they might share information when playing or communicating with others on the Xbox network.

In order to help make the Xbox network a safe gaming environment and enforce the Community Standards for Xbox, we may collect and review voice, text, images, videos and in-game content (such as game clips your child uploads, conversations they have, and things they post in clubs and games).

Xbox data shared with game and apps publishers. When your child uses an Xbox online game or any network-connected app on their Xbox console, PC, or mobile device, the publisher of that game or app has access to data about their usage to help the publisher deliver, support, and improve its product. This data may include: your child’s Xbox user identifier, gamertag, limited account info such as country and age range, data about your child’s in-game communications, any Xbox enforcement activity, game-play sessions (for example, moves made in-game or types of vehicles used in-game), your child’s presence on the Xbox network, the time they spend playing the game or app, rankings, statistics, gamer profiles, avatars, or gamerpics, friends lists, activity feeds for official clubs they belong to, official club memberships, and any content they create or submit in the game or app.

Third-party publishers and developers of games and apps have their own distinct and independent relationship with users and their collection and usage of personal data is subject to their specific privacy policies. You should carefully review their policies to determine how they use your child’s data. For example, publishers may choose to disclose or display game data (such as on leaderboards) through their own services. You may find their policies linked from the game or app detail pages in our stores.

Learn more at Data Sharing with Games and Apps.

To stop sharing game or app data with a publisher, remove its games or app from all devices where they have been installed. Some publisher access to your child’s data may be revoked at microsoft.com/consent.

Managing child settings. As the organizer of a Microsoft family group, you can manage a child’s information and settings on their Family Safety page, as well as their Xbox profile privacy settings from their Xbox Privacy & online safety page.

You can also use the Xbox Family Settings app to manage your child’s experience on the Xbox Network including: spending for Microsoft and Xbox stores, viewing your child’s Xbox activity, and setting age ratings and the amount of screen time.

Learn more about managing Xbox profiles at Xbox online safety and privacy settings.

Learn more about Microsoft family groups at Simplify your family’s life.

Accessing child data.  As the organizer of a Microsoft family group, a parent can view and delete a child’s data on their privacy dashboard. The dashboard allows you to review your child's personal information, have it deleted, and refuse to permit further collection or use of your child's information.

To close your child’s account, sign in with their account info at  account.microsoft.com/profile and select ”How to close your account.” 

Legacy.

  • Xbox 360. This Xbox console collects limited required diagnostic data. This data helps keep your child’s console functioning as expected.
  • Kinect. The Kinect sensor is a combination of camera, microphone, and infrared sensor that can enable motions and voice to be used to control game play. For example:
    • If you choose, the camera can be used to sign in to the Xbox network automatically using facial recognition. This data stays on the console, is not shared with anyone, and can be deleted at any time.
    • For game play, Kinect will map distances between the joints on your child’s body to create a stick figure representation to enable play.
    • The Kinect microphone can enable voice chat between players during play. The microphone also enables voice commands for control of the console, game, or app, or to enter search terms.
    • The Kinect sensor can also be used for audio and video communications through services such as Skype.

Learn more about Kinect at Xbox Kinect and Privacy.

Источник: https://privacy.microsoft.com/en-us/privacystatement

Password Strength

Password Strength

Permanent link to this comic: https://xkcd.com/936/
Image URL (for hotlinking/embedding): https://imgs.xkcd.com/comics/password_strength.png

((The comic illustrates the relative strength of passwords assuming basic knowledge of the system used to generate them. A set of boxes is used to indicate how many bits of entropy a section of the password provides. The comic is laid out with 6 panels arranged in a 3x2 grid. On each row, the first panel explains the breakdown of a password, the second panel shows how long it would take for a computer to guess, and the third panel provides an example scene showing someone trying to remember the password.)) [[The password "Tr0ub4dor&3" is shown in the centre of the panel. A line from each annotation indicates the word section the comment applies to.]] Uncommon (non-gibberish) base word [[Highlighting the base word - 16 bits of entropy.]] Caps? [[Highlighting the first letter - 1 bit of entropy.]] Common Substitutions [[Highlighting the letters 'a' (substituted by '4') and both 'o's (the first of which is substituted by '0') - 3 bits of entropy.]] Punctuation [[Highlighting the symbol appended to the word - 4 bits of entropy.]] Numeral [[Highlighting the number appended to the word - 3 bits of entropy.]] Order unknown [[Highlighting the appended characters - 1 bit of entropy.]] (You can add a few more bits to account for the fact that this is only one of a few common formats.) ~28 bits of entropy 2^28 = 3 days at 1000 guesses sec (Plausible attack on a weak remote web service. Yes, cracking a stolen hash is faster, but it's not what the average user should worry about.) Difficulty to guess: Easy. [[A person stands scratching their head trying to remember the password.]] Person: Was it trombone? No, Troubador. And one of the Os was a zero? Person: And there was some symbol... Difficulty to remember: Hard. [[The passphrase "correct horse battery staple" is shown in the centre of the panel.]] Four random common words {{Each word has 11 bits of entropy.}} ~44 bits of entropy. 2^44 = 550 years at 1000 guesses sec Difficulty to guess: Hard. [[A person is thinking, in their thought bubble a horse is standing to one side talking to an off-screen observer. An arrow points to a staple attached to the side of a battery.]] Horse: That's a battery staple. Observer: Correct! Difficulty to remember: You've already memorized it ((The caption below the comic reads: Through 20 years of effort, we've successfully trained everyone to use passwords that are hard for humans to remember, but easy for computers to guess.)) {{Title text: To anyone who understands information theory and security and is in an infuriating argument with someone who does not (possibly involving mixed case), I sincerely apologize.}}

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Three Word Phrase, SMBC, Dinosaur Comics, Oglaf (nsfw), A Softer World, Buttersafe, Perry Bible Fellowship, Questionable Content, Buttercup Festival, Homestuck, Junior Scientist Power Hour


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This work is licensed under a Creative Commons Attribution-NonCommercial 2.5 License.

This means you're free to copy and share these comics (but not to sell them). More details.

Источник: https://xkcd.com/936/

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Assassin's Creed Valhalla Wiki Guide

IGN has the tips and tricks, strategies, and secrets you need to succeed in Assassin's Creed Valhalla. While certain elements have remained the same as they were in previous Assassin's Creed games, Valhalla has brought many new mechanics that may take some getting used to.

Watch 16 Tips for Assassin's Creed Valhalla in the video above

  • Unlike previous Assassin's Creed games, most collectible items and points of interest are divided up into three categories: Wealth (ingots, abilities, and weapons), Mysteries (side quests and puzzles or challenges), and Artifacts (cosmetics and treasure maps)
  • Your raven does not reveal enemy locations and automatically mark them as red like birds did in previous Assassins Creed games. You can, however, manually mark spots while flying as a raven to make finding them as Eivor easier. Note that an early skill in the Wolf Tree can also make detecting enemies easier.
  • Many doors are barred on one side - use Odin Sense to detect the red barricades on the other side. This usually means there’s an alternate entrance - either through the windows, a breakable roof, or underground. Some barricades can even be destroyed by sniping through cracks in the walls.
  • You’re likely going to find a lot of locked doors in your travels (these won't have red barricades on the opposite side) - but keys should always be nearby. Your raven can detect if a particular enemy is carrying a key - if you can’t detect one, it might be the reward of a nearby World Event.
  • To loot Wealth during a raid, you’ll often need a crew mate to help you either bust down a door that leads to Wealth or to actually open a chest with Wealth within. This means two things: you’ll need to defend your crew mates to keep them alive (and revive them when they go down) and you’ll need to clear the enemies in an area near Wealth so that your crew mates can help you actually get the Wealth.
  • Not all wealth like supplies are found at raiding targets - smaller amounts can be found in small chests that appear as tiny gold dots on the map. These don't count to the collectible wealth total of a region, but are worth collecting to help upgrade your gear and your settlement.
  • If you’re low on health in combat and out of Rations, run around the area you’re fighting in to find berries or other foods in the area to restore your health. After you’ve restored your health, any food collected will count toward your Rations meter.
  • Throughout the world, you’ll find walls that can be broken. If there’s a nearby red pot, shoot it with an arrow to cause an explosion that hopefully destroys the breakable wall. If you can’t find any, you can also try using the Incendiary Powder Trap ability if you’ve unlocked it, which fires explosive arrows. Use this ability on the wall to destroy it.
  • The more you expand your skill tree, the more likely you are to invest in skills that increase the properties of gear of a certain type. Get the most out of these upgrades by having your gear compliment your skills and try to equip a single type - the Bear, the Wolf, or the Raven.
  • Eivor won't have much variety in combat to begin with - prioritize seeking out Books of Knowledge to learn abilities that use Adrenaline, and unlock central Skills in the Skill Tree for perks that don't require Adrenaline at all.
  • Eivor has a blue meter that marks their stamina, but it driver easy pro free download work quite the way you think. You can still dash along without getting tired, but repeated dodging, holding block, or unleashing heavy strikes or off-hand attacks will lower your stamina. Losing all your stamina can make evading attacks harder, so know when to stop pressing the attack and back off before you get caught by a counter-attack.
  • Upgrading your Settlement isn't just for looks - you'll be able to unlock new quests and features this way. Some items you find like animal parts or roman artifacts can't be traded in until you've built up the right places.
  • While you end up leaving Norway early on in the story, you can actually return at any time by hitting the Atlas button in the world map.
  • If you see an icon for a secret entrance on your map, always check them out, as they often lead to treasure you can’t reach normally. If your raven detects something under the ground that you can’t reach - secret entrances are likely the place to reach them.
  • You can call your longship to you at any time as long as you’re near water — hold down on the d-pad and select it on your wheel using the right stick. This is useful for quick, watery getaways and when you’ve left your boat far from your current location.
  • You can mark multiple things on your map. This is especially useful when you notice that on the way to a quest, there are multiple points of interest like a Wealth location or a World Event.
  • Not every point of interest will appear on your map just by synchronizing on a high view point. Some must be uncovered by exploring - or speaking to wandering information broker NPCs who have a ? Over their heads and paying to reveal what a dot on the map’s true reward.
  • Points of interest often cluster around larger monasteries you can raid, or towns you can visit. Sometimes, a town will provide new world events or minigames after you've helped allies in the area take it over.
  • Even if your overall power level doesn't reach the heights of a neighboring region, you can still explore them - just don't wander into any enemy camps.
  • Enemies come in many different types across Valhalla from Saxons to Danes to creepy cult warriors. Not only will they brandish different weapons, they'll use them in unique ways, like a spearman leading a heavy attack charge, or a viking swapping from a two-handed axe to dual hammers. As you encounter new enemy types, learn which moves they are capable of employing to know when to dodge and when to stand your ground and parry several strikes in a row.
  • Fire can hurt a lot if you aren’t expecting it. Douse it quickly by holding the dodge button to perform a roll.
  • Every enemy has a ranged weak point, indicated by an orange spot when aiming at them with a bow. This can help you pierce the defenses of particularly tough foes, as it will often make them vulnerable to stun attacks.
  • Don't underestimate the value of stunning your opponents with heavy strikes or a well timed series of last second parrying. Most regular fighters can be dispatched as soon as you've fully stunned them, and even bosses can be stunned once by full depleting their segmented meters for a juicy hit that can help turn the tide - but they can only be stunned once!
  • Certain skills in the Skill Tree can massively boost your potential with certain playstyles. Try out dual wielding heavy weapons, using chain assassinations, or picking off targets with a ranged stun finisher.
  • Most enemies have a power level that’s equivalent to the region’s power, but there are some exceptions. Certain bosses and wandering Zealots will indicate their power, which may be well over your own, so engage cautiously!
  • While you can actually sneak up and engage raiding targets by yourself, don’t forget that your raiding crew is indispensable, and required to loot the bigger cargo hauls needed to upgrade your camp.
  • You hold left on the d-pad to whistle for your horse, but if you tap left on the d-pad, Eivor will let out a quick whistle that’s great at bringing enemies toward your direction. Use this whistle to lure them toward you so that you can assassinate them.
  • You don’t have to discover every clue about an Order of the Ancients member to kill them. If you think you know where they are, or if you’ve actually spotted one, feel free to take them out.
  • Some combat sites have clusters of purple mushrooms growing alongside other food sources - but these mushrooms will give extra adrenaline.
  • You can parry an enemy attack with any weapon — you don’t need a shield. However, if you time the parry wrong, the enemy’s attack will damage you. If you use a shield, you can mess up parry timing but still block the attack.
  • Enemies that use heavy attacks which glow orange can still be blocked and parried, but can sometimes continue with multiple slow hits that will require you to consecutively parry to raise their stun meter.
  • Certain weapons held in two hands or your off-hand have alternate attacks when you hold the block button down, just remember not to hold it down if you're trying to parry incoming attacks.
  • There are many situations where you may be forced into 1 on 1 combat with mighty enemies. Take the time to carefully watch the moves they use: which ones can be blocked, which need to be dodged, and potential openings to total av wiki - Crack Key For U or strike back.
  • If a boss enemy is giving you trouble, try switching weapon types, or using a shield if you find yourself taking too much damage. Some enemies need to be cautiously parried until they can be stunned to deal massive damage.

In This Wiki Guide

Assassin's Creed Valhalla

Assassin's Creed Valhalla

In Assassin's Creed Valhalla, become Eivor, a mighty Viking raider and lead your clan from the harsh shores of Norway to a new home amid the lush farmlands of ninth-century England.
Источник: https://www.ign.com/wikis/assassins-creed-valhalla/Tips_and_Tricks

When a Microsoft product collects age, potplayer 32 bit - Activators Patch there is an age in your jurisdiction under which parental consent or authorization is required to use the product, the product will either block users under that age or will ask them to provide consent or authorization from a parent or guardian before they can use it. We will not knowingly ask children under that age to provide more data than is required to provide for the product.

Once parental consent or authorization is granted, the child's account is treated much like any other account. The child can access communication services, like Outlook and Skype, and can freely communicate and share data with other users of all ages. Learn more about parental consent and Microsoft child accounts.

Parents or guardians can change or revoke the consent choices previously made, and review, edit, or request the deletion of the personal data of the children for whom they provided consent or authorization. As the organizer of a Microsoft family group, the parent or guardian can manage a child’s information and settings on their Family Safety page and view and delete a child’s data on their privacy dashboard.

Select Learn more below for more information about children and Xbox profiles.

When a Microsoft product collects age, and there is an age in your jurisdiction under which parental consent or authorization is required to use the product, the product will either block users under that age or will ask them to provide consent or authorization from a parent or guardian before they can use it. We will not knowingly ask children under that age to provide more data than is required to provide for the product.

Once parental consent or authorization is granted, the child's account is treated much like any other account. The child can access communication services, like Outlook and Skype, and can freely communicate and share data with other users of all ages. Learn more about parental consent and Microsoft child accounts.

Parents or guardians can change or revoke the consent choices previously made, and review, edit, or request the deletion of the personal data of the children for whom they provided consent or authorization. As the organizer of a Microsoft family group, the parent or guardian can manage a child’s information and settings on their Family Safety page and view and delete a child’s data on their privacy dashboard.

Below is additional information about the collection of data from children as related to Xbox.

What is Xbox? Xbox is the gaming and entertainment division of Microsoft. Xbox hosts an online network that consists of software and enables online experiences crossing multiple platforms. This network lets your child find and play games, view content, and connect with friends on Xbox and other gaming and social networks. Children can connect to the Xbox network using Xbox consoles, Windows devices, and mobile devices (Android and iPhone).

Xbox consoles are devices your child can use to find and play games, movies, music, and other digital entertainment. When they sign in to Xbox, in apps, games or on a console, we assign a unique identifier to their device. For instance, when their Xbox console is connected to the internet and they sign in to the console, we identify which console and which version of the console’s operating system they are using.

Xbox continues to provide new experiences in client apps that are connected to and backed by services such as Xbox network and cloud gaming. When signed in to an Xbox experience, we collect required data to help keep these experiences reliable, up to date, secure, and performing as expected.

Data we collect when you create an Xbox profile. You as the parent or guardian are required to consent to the collection of personal data from a child under 13 years old. With your permission, your child can have an Xbox profile and use the online Xbox network. During the child Xbox profile creation, you will sign in with your own Microsoft account to verify that you are an adult organizer in your Microsoft family group. We collect an alternate email address or phone number to boost account security. If your child needs help accessing their account, they will be able to use one of these alternates to validate they own the Microsoft account.

We collect limited information about children, including name, birthdate, email address, and region. When you sign your child up for an Xbox profile, they get a gamertag (a public nickname) and a unique identifier. When you create your child’s Xbox profile you consent to Microsoft collecting, using, and sharing information based on their privacy and communication settings on the Xbox online network. Your child’s privacy and communication settings are defaulted to the most restrictive.

Data we collect. We collect information about your child’s use of Xbox services, games, apps, and devices including:

  • When they sign in and sign out of Xbox, purchase history, and content they obtain.
  • Which games they play and apps they use, their game progress, achievements, play time per game, and other play statistics.
  • Performance data about Xbox consoles, Xbox Game Pass and other Xbox apps, the Xbox network, connected accessories, and network connection, including any software or hardware errors.
  • Content they add, upload, or share through the Xbox network, including text, pictures, and video they capture in games and apps.
  • Social activity, including chat data and interactions with other gamers, and connections they make (friends they add and people who follow them) on the Xbox network.

If your child uses an Xbox console or Xbox app on another device capable of accessing the Xbox network, and that device includes a storage device (hard drive or memory unit), usage data will be stored on the storage device and sent to Microsoft the next time they sign in to Xbox, even if they have been playing offline.

Xbox console diagnostic data. If your child uses an Xbox console, the console will send required data to Microsoft. Required data is the minimum data necessary to help keep Xbox safe, secure, up to date, and performing as expected.

Game captures. Any player in a multiplayer game session can record video (game clips) and capture screenshots of their view of the game play. Other players’ game clips and screenshots can capture your child’s in-game character and gamertag during that session. If a player total av wiki - Crack Key For U game clips and screenshots on a PC, the resulting game clips might also capture audio chat if your child’s privacy and communication settings on the Xbox online network allow it.

Captioning. During Xbox total av wiki - Crack Key For U (“party”) chat, players may activate a voice-to-text feature that lets them view that chat as text. If a player activates this feature, Microsoft uses the resulting text data to provide captioning of chat for players who need it. This data may also be used to provide a safe gaming environment and enforce the Community Standards for Xbox.

Data use. Microsoft uses the data we collect to improve gaming products and experiences— making it safer and more fun over time. Data we collect also enables us to provide your child with personalized, curated experiences. This includes connecting them to games, content, services, and recommendations.

Xbox data viewable by others. When your child is using the Xbox network, their online presence (which can be set to “appear offline” or “blocked”), gamertag, game play statistics, and achievements are visible to other players on the network. Depending on how you set your child’s Xbox safety settings, they might share information when playing or communicating with others on the Xbox network.

In order to help make the Xbox network a safe gaming environment and enforce the Community Standards for Xbox, we may collect and review voice, text, images, videos and in-game content (such as game clips your child uploads, conversations they have, and things they post in clubs and games).

Xbox data shared with game and apps publishers. When your child uses an Xbox online game or any network-connected app on their Xbox console, PC, or mobile device, the publisher of that game or app has access to data about their usage to help the publisher deliver, support, and improve its product. This data may include: your child’s Xbox user identifier, gamertag, limited account info such as country and age range, data about your child’s in-game communications, any Xbox enforcement activity, game-play sessions (for example, moves made in-game or types of vehicles used in-game), your child’s presence on the Xbox network, the time they spend playing the game or app, rankings, statistics, gamer profiles, avatars, or gamerpics, friends lists, activity feeds for official clubs they belong to, official club memberships, and any content they create or submit in the game or app.

Third-party publishers and developers of games and apps have their own distinct and independent relationship with users and their collection and usage eset internet security 12.2 23.0 license key - Free Activators personal data is subject to their specific privacy policies. You should carefully review their policies to determine how they use your child’s data. For example, publishers may choose to disclose or display game data (such as on leaderboards) through their own services. You may find their policies linked from the game or app detail pages in our stores.

Learn more at Data Sharing with Games and Apps.

To stop sharing game or app data with a publisher, remove its games or app from all devices where they have been installed. Some publisher access to your child’s data may be revoked at microsoft.com/consent.

Managing child settings. As the organizer of a Microsoft family group, you can manage a child’s information and settings on their Family Safety page, as well as their Xbox profile privacy settings from their Xbox Privacy & online safety page.

You can also use the Xbox Family Settings app to manage your child’s experience on the Xbox Network including: spending for Microsoft and Xbox stores, viewing your child’s Xbox activity, and setting age ratings and the amount of screen time.

Learn more about managing Xbox profiles at Xbox online safety and privacy settings.

Learn more about Microsoft family groups at Simplify your family’s life.

Accessing child data.  As the organizer of a Microsoft family group, a parent can view and delete a child’s data on their privacy dashboard. The dashboard allows you to review your child's personal information, total av wiki - Crack Key For U it deleted, and refuse to permit further collection or use of your child's information.

To close your child’s account, sign in with their account info at  account.microsoft.com/profile and select ”How to close your account.” 

Legacy.

  • Xbox 360. This Xbox console collects limited required diagnostic data. This data helps keep your child’s console functioning as expected.
  • Kinect. The Kinect sensor is a combination of camera, microphone, and infrared sensor that can enable motions and voice to be used to control game play. For example:
    • If you choose, the camera can be used to sign in to the Xbox network automatically using facial recognition. This data stays on the console, is not shared with anyone, and can be deleted at any time.
    • For game play, Kinect will map distances between the joints on your child’s body to create a stick figure representation to enable play.
    • The Kinect microphone can enable voice chat between players during play. The microphone also enables voice commands for control of the console, game, or app, or to enter search terms.
    • The Kinect sensor can also be used for audio and video communications through services such as Skype.

Learn more about Kinect at Xbox Kinect and Privacy.

Источник: https://privacy.microsoft.com/en-us/privacystatement

Password Strength

Password Strength

Permanent link to this comic: https://xkcd.com/936/
Image URL (for hotlinking/embedding): https://imgs.xkcd.com/comics/password_strength.png

((The comic illustrates the relative strength of passwords assuming basic knowledge of the system used to generate them. A set of boxes is used to indicate how many bits of entropy a section of the password provides. The comic is laid out with 6 panels arranged in a 3x2 grid. On each row, the first panel explains the breakdown of a password, the second panel shows how long it would take for a computer to guess, and the third panel provides an example scene showing someone trying to remember the password.)) [[The password "Tr0ub4dor&3" is shown in the centre of the panel. A line from each annotation indicates the word section the comment applies to.]] Uncommon (non-gibberish) base word [[Highlighting the base word - 16 bits of entropy.]] Caps? [[Highlighting the first letter - 1 bit of entropy.]] Common Substitutions [[Highlighting the letters 'a' (substituted by '4') and both 'o's (the first of total av wiki - Crack Key For U is substituted by '0') - 3 bits of entropy.]] Punctuation [[Highlighting the symbol appended to the word - 4 bits of entropy.]] Numeral [[Highlighting the number appended to the word - 3 bits of entropy.]] Order unknown [[Highlighting the appended characters - 1 bit of entropy.]] (You can add a few more bits to account for the fact that this is only one of a few common formats.) ~28 bits of entropy 2^28 = 3 days at 1000 guesses sec (Plausible attack on a weak remote web service. Yes, cracking a stolen hash is faster, but it's not what the average user should worry about.) Difficulty to guess: Easy. [[A person stands scratching their head trying to remember the password.]] Person: Was it trombone? No, Troubador. And one of the Os was a zero? Person: And there was some symbol. Difficulty to remember: Hard. [[The passphrase "correct horse battery staple" is shown in the centre of the panel.]] Four random common words {{Each word has 11 bits of entropy.}} ~44 bits of entropy. 2^44 = 550 years at 1000 guesses sec Difficulty to guess: Hard. [[A person is thinking, in their thought bubble a horse is standing to one side talking to an off-screen observer. An arrow points to a staple attached to the side of a battery.]] Horse: That's a battery staple. Observer: Correct! Difficulty to remember: You've already memorized it ((The caption below the comic reads: Through 20 years of effort, we've successfully trained everyone to use passwords that are hard for humans to remember, but easy for computers to guess.)) {{Title text: To anyone who understands information theory and security and is in an infuriating argument with someone who does not (possibly involving mixed case), I sincerely apologize.}}

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Источник: https://xkcd.com/936/
total av wiki  - Crack Key For U

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