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With just a few clicks of a button, your video footage will start rendering to create beautiful high-resolution quality footage. There are no complicated processes or confusing tools – just a few simple steps and your footage is ready to go. Also Download Movavi Video Editor Crack


Until now, no deep-learning-based approach existed for video enlargement as a commercial product. Video Enhance AI is the only product that uses machine learning to extrapolate detail from your footage for a realistic look. The quality of output from Video Enhance AI is simply better than any other product available.

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  • The best video enhancement software.
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  • Download Topaz Video Enhance AI.
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  • Need one click to zoom accordingly.
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  • Training: Video Enhance AI was trained using a neural network that analyzes thousands of pairs of videos to discover how details are lost. Unlike Gigapixel AI for still images, Video Enhance AI can extrapolate more details for an even more realistic appearance given the amount of information available in a single video clip.

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Apa sih sebenarnya fungsi dari aplikasi perpustakaan itu? Pada umunya aplikasi ini digunakan untuk menghandle seluruh kegiatan di perpustakaan, transaksi peminjaman, manajemen buku, pengembalian buku dan juga lainnya.

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Aplikasi Perpustakaan


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Download Source code Aplikasi Perpustakaan Skripsi Berbasis Web Gratis. Aplikasi ini dibuat menggunakan bahasa pemrograman php dan database yang digunakan aplikasi ini yaitu database mysql. Aplikasi ini dikembangkan dan dibagikan gratis oleh ekza97 dan tentunya gunakanlah source code aplikasi ini dengan baik dan bijak.

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Download Aplikasi Perpustakaan Full Fitur Berbasis Web. Bagi anda yang sedang mencari source kode atau aplikasi untuk perpustakaan yang memiliki fitur-fitur lengkap berbasis web dan gratis pastinya. Anda menemukan tutorial yang tepat kenapa kalai ini saya akan berbagi source kode aplikasi perpustakaan berbasis web yang memiliki fitur-fitur.

Calibre eBook Management adalah aplikasi yang digunakan untuk administrasi perpustakaan, yang digunakan untuk mengelola perpustakaan eBook. Maksudnya yaitu, kamu bisa membuat perpustakaan eBook mu sendiri secara offline gratis.

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Pada aplikasi LMS ini, kamu bisa melakukan registrasi bukuregistrasi guru, murid, kelompok dan juga registrasi donatur. Serta amu dapat melihat list data buku yang telah dipinjam. Bagaimanan cukup lengkap bukan? Download aplikasinya dibawah ini ya.

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Aplikasi perpustakaan yang satu ini bisa dikatakan mudah dalam pengoprasian dan tergolong sederhana. Dengan aplikasi ini kamu bisa memanfaatkan untuk mengelola jurnal, buku, majalah, DVD, CD, foto, bahkan juga video game.

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Nik Collection is a powerful and professional plug-in set for photo post-processing, composed of 7 image processing plug-ins for different purposes. The plug-in suite is suitable for Adobe Photoshop, Adobe Lightroom or Apple Aperture (replaced by Apple Photos). With it, we can quickly complete many professional photo editing effects with ease.

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Terraria Journey's End 1.4 Patch Notes

Terraria’s Journey End update is nowhere, and the changelog is absolutely massive. With this update, players get new Journey and Master Mode, many new items, new enemies, new music, and a ton of quality of life changes. The huge patch notes can be found here, but we will also give you a breakdown of the Terraria Journey’s End 1.4 patch notes down below.

Terraria Journey’s End 1.4 Patch Notes

Major Features:

  • Added Journey Mode, a brand new world and character difficulty mode that offers unprecedented control over the way you play. Features unique powers such as item duplication, weather control, spawn rate and difficulty sliders, and more.
  • Added Master Mode, a new highest difficulty surpassing that of Expert. Test your skills against even harder challenges, and perhaps be rewarded with some unique rewards from each boss
  • Added two brand new bosses to seek out and challenge
  • Added the Bestiary, an encyclopedia of the enemies, allies, and critters you encounter on your journey
  • Added Golf, a new fun pastime for when you want to take a break from all the monster slaying
  • Added Windy Day weather, along with various ambient effects and even some enemies
  • Added Town Pylons and NPC Happiness, an expansion on the town system that culminates with the ability to build a teleportation network to towns around the world


  • Officially adding Texture Pack support, which now has its own option in the main menu
  • Added RGB Lighting to the game for Razer, Corsair, and Logitech hardware
  • Added Block Swap, a mechanic that allows the player to replace pre-existing blocks with new ones, without having to mine them up first. As a bonus, this also allows you to swap Chests and Dressers, while keeping the chest inventory intact!
  • Terraria now has a brand new series of intro splash screens and an intro sequence
  • Added a completely overhauled Character and World Creation Menu
  • Added Boss Health Bars
  • Added Emote Commands and menu
  • Adding loading screen informative help text when generating worlds
  • Added two new Health/Mana Bar style options
  • Added a number of new minimap border options
  • Added a Recommended Achievement icon to guide the player
  • Added a new achievement to craft a workbench


  • Added Windy Day weather, along with various ambient effects and even some enemies
  • Added a variety of ambient background objects in the sky
  • Added a new celebratory event after defeating a boss or invasion for the first time. What a fortunate time to be a Terrarian!
  • Added the graveyard mini biome
  • Added uncommon thunderstorm ambient weather
  • Added a chance for meteor showers, which dramatically increase falling star rates
  • Added new falling star animations in the sky
  • Added the ability for the player character to blink, close their eyes, or squint, as circumstances call for it

Worldgen and Biomes

  • Added dozens of new biome backgrounds
  • The Underground Desert now has some structural changes, new loot, and a variety of new threats
  • Added new paintings to Underground Desert houses, done by the testers!
  • Added Oasis minibiomes
  • Added Oasis ferns
  • Added cattails
  • Added lilypads
  • Added a new desert palm tree style
  • Added new Granite, Marble, Living Tree and Desert rubble piles to those biomes
  • Added flower vines to grassy caves
  • Added natural flowers to the Jungle, Crimson, Corruption, and Hallow
  • Added natural tall flowers
  • Added flower patches, ore veins and a few other surface microbiomes
  • Added a variety of new structure changes to the Dungeon
  • Added a substantial number of new mapscreen backgrounds
  • Added several new glowing moss biome variants
  • Added several new traps to worldgen
  • Added several new moon appearance variations
  • Added some new rare shell variants, as well as the Shell Pile block
  • Added sea grass
  • Added a unique underground layer background when in the Ocean
  • Added new mushroom biome plants
  • Added Seaweed, which can grow at the bottom of the Ocean
  • Updated the Ocean biome with some new variations
  • Added Underground Gem Trees
  • Added a Hardmode Desert Chest and Biome Key
  • Added Yellow Willow and Sakura Trees
  • Added a variety of fruit that can be found from hitting trees


  • Added an entirely new title theme, Journey’s End
  • Added the Windy Day theme
  • Added the Space Day theme
  • Added the Ocean Night theme
  • Added the Town Day and Night themes
  • Added the Storm theme
  • Added the Slime Rain theme
  • Added the Graveyard theme
  • Added the Underground Jungle theme
  • Added the Surface Night Jungle theme
  • Added the Duke Fishron boss theme
  • Added the Morning Rain theme
  • Added the Console Title theme
  • Added the Underground Desert theme
  • Added themes for the new bosses
  • Added music boxes for all of the newly introduced tracks
  • Long overdue, the winning track of Terraria’s music contest by Xenon and DJ Sniper has been implemented as a music box!

Enemies and Critters

  • Added two new bosses
  • Added several Blood Moon fishing enemies
  • Added a few Windy Day enemies
  • Add a few other enemies to several different biomes, such as Mushroom and Underground
  • Added Gnomes
  • Added wild friendly Fairies, as well as fairy logs
  • Naturally, we also added Bottled Fairies
  • Added over a dozen new critters
  • Added several Underworld critters
  • Added Gold Goldfish and several other Gold Critters

NPCs and Pylons

  • Added the Golfer NPC
  • Added the Zoologist NPC
  • Added an NPC Happiness slideshow maker free download - Crack Key For U based on where and who they live with
  • Added Town Pylons, a method of rapid transport between established towns
  • Added Cat, Dog, and Bunny Town Pet NPCs


  • Added Blood Moon fishing, a dangerous pastime filled with new enemies and new rewards
  • Added Oasis fishing and a number of new items from it, such as a fishing rod
  • Added two new Oasis Quest Fish
  • Added new methods of Lava Fishing and significantly expanded the Lava Fishing loot pool
  • Added Chum Buckets for fishing
  • Added Ice, Oasis, Lava, and Ocean Fishing Crates

Equipment and Items

  • Added a new ultimate sword, a celebration of your journey, from beginning to end
  • Added the Celebration Mk2 to Moon Lord’s loot pool, an improved replacement version of Celebration, which has been given a different source
  • Added the Super Star Shooter, a hardmode Star Cannon
  • Added an entirely new class of Summoner weapons, Whips
  • Added the Hallowed Summoner Helmet
  • Added over a dozen new accessory tinkers
  • Added special crafting recipes which can only be made in the presence of the Ecto Mist of Graveyards
  • Several NPCs will now sell special wares when they are in a graveyard
  • (Re)-added the Zapinator, and now comes in two color variants
  • Added a couple music instruments with basic musical functionality, and added some control over the pitch of The Axe’s sound
  • Added several “Amber” items to match other Gem crafting recipes
  • Added Finch Staff and several other new summon weapons
  • Added the Stepping Stool accessory
  • Added several new Rocket variants
  • Added Fledgling Wings
  • (Re)-added the Lunar Drills, which are now rebalanced to offer pros and cons compared to the Lunar Pickaxes
  • Added Dirt Bombs and Sticky Dirt Bombs
  • Added Tungsten Bullet, so Tungsten worlds can craft their ammo too
  • Added Sergeant United Shield
  • Added Jousting Lances
  • Added several other new swords
  • Added a variety of kites
  • Added over 50 new food and drink items to the game
  • Added paper airplanes
  • Added 9 new items to Underground Desert loot
  • Added Footballs
  • And many more weapons, accessories, and other useful tools!

Furniture and Blocks

  • Added Void Vault and Void Bag
  • Added some wind impacted furniture
  • Added several new bricks/walls to go with ores or blocks that did not have them
  • Added 8 new full furniture sets and matching blocks
  • Added a collection of placeable walls we collectively refer to as “Ecto Walls”, specifically, craftable variants of over 50 previously worldgen only walls
  • Added a method of crafting placeable versions of Gem-studded Stone Blocks and walls normally found in worldgen
  • Moss can now be harvested as an item with a paint scraper
  • Moss now spreads to, and can be planted on Gray Brick to make Mossy Brick!
  • Added a substantial number of new banners, including new enemies and some old ones who never had banners
  • Added several decorative columns and beams
  • Added Graveyard Paintings and several other Graveyard based furniture and block items items
  • Added new Statues
  • Added a questionably large number of toilets
  • Added several new lava themed decorative items
  • Added several new biome themed torches: Desert, Coral, Corrupt, Crimson, Hallowed and Jungle
  • New biome torches can now drop from pots in their respective biomes
  • Added matching campfires to go with all of these new torches
  • Added two new water changing fountains
  • Added two new Monoliths
  • Added potted indoor trees
  • Added a few new wiring related items
  • Added the Truffle Worm Cage and cages for most of the new critters
  • Added the final paint color

Vanity Outfits, Pets, and Mounts

  • Added over a dozen new vanity outfits
  • Added several new hair and hat based vanity items
  • Added several animal ear and tail vanity items
  • Added several new vanity accessories
  • Added three new dyes
  • Added two dozen new hairstyles
  • Added the last of the dev sets
  • Added more than ten new pets
  • Added more than ten new mounts
  • Added Minecarp, Digging Molecart and many other vanity Minecart variants

Journey’s End: Changes and Revisions to Pre-Existing Content

UI, Menus, Options, and Quality of Life

  • The game will now initially launch by default in borderless windowed mode, and attempt to auto-detect your proper resolution
  • Characters on the player select screen will now animate when selected
  • Launching the game should now automatically generate a ResourcePacks folder in your save folder for texture packs
  • The main menu shows a new background every time a “day” passes
  • The world creation menu can generate random world names for you
  • Improved the visibility of the Cloud On/Off buttons on the Player and World menus to improve clarity
  • There is now improved UI feedback when attempting to delete favorited characters, explaining why
  • The player/world menu scroll bar is removed if there are not enough saves to need scrolling
  • There is now a button to instantly apply resolution changes from the menu settings
  • The Death screen now has a timer until you respawn, and you can also quit out of the game while dead. Your timer will continue to tick down while on the main menu, and if you rejoin while it is still active, you will still be dead
  • You can now change the eye and skin color of your character at a Dresser
  • Added a setting option that allows you to toggle whether Hovering Wings work by holding down, or by pressing down once. Particularly impactful on Gamepad
  • If various things happen while the game is minimized on your task bar, it will now flash. This includes things like taking damage, spawning, or worldgen finishing
  • There are now icons on your map showing your world spawn and your current bed spawn point
  • Player, NPC, and Boss Icons, as well as several other icons, now have a white outline on the map to increase visibility
  • Added the ability to double click on the map to make a ping for other players to see
  • Teammate names now display on the screen in an easier to read way
  • Holding backspace in chat deletes text faster
  • You can now chat/talk in single player, for using emotes or seeing past world messages
  • You can now copy/paste sign text and it will include line breaks
  • Quick Stack will now prioritize Piggy Banks, Safes, Defender’s Forge, Void Vault, and the portable Money Trough and Void Bag
  • The viable range when Quick Stacking to nearby chests has increased by 25%
  • You can no longer place favorited Money Troughs inside of themselves
  • Added a blue box under item mouseover text in the inventory to increase text readability. This feature has an option to turn it off if preferred.
  • Currently selected recipe now has a gold highlight
  • The currently active hotbar slot is now brighter when the inventory is open
  • Paint, Actuators, and Ale can now be placed in Ammo Slots
  • Sorting your inventory will now attempt to put ammo in any free Ammo slots
  • Sorting your inventory will attempt to sort your coin slots in order
  • Music Boxes now make an audio indication that they have recorded
  • You can now place Music Boxes in your vanity slot to listen to them
  • Buff durations timer display now rounds up instead of down
  • Expanded and improved the Biome visual settings in the Camera mode
  • Added an option that allows decreasing the size of the minimap
  • There is now an option setting to activate/deactivate the Tile Grid overlay on both Gamepad and Keyboard/Mouse
  • UI Scale can now be set as low as 50%, with a maximum of 200%
  • The default cursor now has a white outline, but you can still change this in the options
  • Achievements now make a sound when unlocked
  • If someone attempts to quit out of the game mid-save, the game will still attempt to finish saving, which should prevent a lot of save corruptions
  • Multiplayer dedicated servers now save every 10 minutes, rather than every morning
  • The dedicated server should now prevent your PC from going to sleep when inactive, which would stop the server

Worldgen and Biomes

  • Heavily optimized worldgen speed
  • A wide variety of natural background walls from different biomes can now be interchangeably Clentaminated. Several Jungle backgrounds can be converted, but cannot be cleansed back to Jungle, only to stone. Previously, they were completely immune to the Clentaminator.
  • Dramatically changed the layout and frequency of deserts in worldgen, they should be larger but less common, with more natural dunes
  • The Ice Biome should now generate further away from spawn, and in a more narrow shape
  • Natural underground minecart tracks can now be much longer and come in more interesting configurations
  • Underground Mushroom worldgen is now much larger and redesigned
  • Updated mushroom tree tops and some underground mushroom backwalls
  • Improved how Marble Biome walls generate, no longer quite as “square”
  • Icicles in infected biomes now take on the color of that biome, rather than being blue
  • Rain now takes on the water color of the biome it is falling in
  • Increased chest limit from 1000 to 8000
  • In response to the increasingly complex world gen making Underground Cabins more broken down and full of furniture, the odds of cabin paintings spawning has been increased until they are more reasonably found
  • Grass growing in front of Grassy/Flowery Walls will grow flowers too, unlike in front of other backgrounds
  • Sunflowers now block the spread of Hallow
  • Critter statues now generate during worldgen
  • Wood Chests now have a chance to contain a stack of wood
  • Added a system that would fill in very small holes in naturally generated walls on worldgen to make a more polished backwall appearance
  • Sandstorms are now significantly less common, particularly in the early game
  • Reduced the intensity of Mighty Wind, it will now push you less
  • Rain is slightly less common

Art Improvements and Visual Effects

  • Hallowed Armor has been completely reworked visually, and now has an Ancient Hallowed Armor variant to use the old style
  • The Skyware furniture set
  • All of the cloud background art, including the addition of some familiar looking clouds…
  • Golem, Queen Bee, and Everscream
  • Eye Patch, Goggles, 0x33’s Aviators and Glasses item icons, so that they are easier to see in the inventory
  • Harpy, Mummy, and Wolf enemies
  • The Goblin Invasion enemies
  • Dungeon Skeletons
  • The Truffle NPC
  • Many previously color-swapped Biome-wood-variant furniture items have been made more unique
  • Dozens of background rubble piles from different biomes
  • The sprites for many tree tops
  • The Lunar Invasion planets visible in the sky
  • The Hardmode Dungeon Chests
  • On a more subtle note, due to a revision of how player armor animations work, all of the chest armor and vanity outfits in the game have been touched up, with changes ranging from a few pixels to complete revisions to some, such as the Cowboy and Pixie outfits
  • Made it so that Jack ‘O Lantern (the tile) and explosive Jack ‘O Lanterns no longer use the same sprite
  • Several dozen wall item icons were adjusted so that the vast majority of wall items are now consistently sized
  • Food, Drinks, and Potions are now held in the players hand and have improved eating/drinking animations
  • A number of hats which previously did not show hair now show hair!
  • Boss Bags now look much more sparkly and visible, to help people find them after a fight
  • Fallen Stars have been given a visual overhaul, both during their falling animation, and their item art
  • Improved how Eater of Worlds and Destroyer visually spawn into the world
  • Nebula’s shader is now slightly less pink, and the enemies in it have a pulsing effect to make them stand out more visually
  • All of the Jump in a Bottles that did not previously have visible vanity options now can be visibly seen on the player
  • Lunar Armor sets no longer lose some of their visual brightness when only wearing one piece. Individual pieces will still have the same brightness as if you wore the full set.
  • Elf Copter, Santa-NK1, and Everscream’s projectiles were given increased light and visibility
  • Queen Bee’s stinger projectile was given a larger sprite and is easier to see
  • Ambient night lighting may vary depending on the moon phase
  • There are now many more stars in the night sky
  • Redesigned the targeting icon for summoner lock-on


  • Reaching the end of the Pumpkin and Frost Moon will unlock one in-game day of Halloween and Christmas season, respectively
  • The start date for Halloween events in game is now October 10th
  • Gravestones will now show the date of death
  • NPCs that die in Hardcore mode will drop Gravestones
  • Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
  • Desert Fossil based gear is now weaker because it is available sooner.
  • Increased the max stack size of a ton of items
  • You can now “Return” bought items for the full purchase price as long as you have not closed the shop window
  • Hitting trees with an axe may now drop things sometimes
  • Did an extensive review of sell values across the entire game, increasing the consistency of sell values. This particularly includes things like items that had no sell value but should have, consistent sell value of items dropped from the same source, and much more.
  • Expert enemies who steal your money will now be saved in that area and respawn if you come back. You can see their locations and how much money they have on the map.
  • Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!)
  • Celestial Pillar fragment drops now scale with player count in Expert
  • Wood, Iron, and Gold Crates drop better quality ore depending on which level of crate it is. Wood Crates, for instance, only drop Copper/Tin/Iron/Lead.
  • All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
  • Gold Crates now have a chance to drop Life Crystals and Enchanted Swords
  • Dungeon Crates may now include Books
  • Flower Boots are now included in the Jungle Crate’s loot pool
  • Penguin and Turtle Pets can now be obtained rarely from their respective Biome crates
  • You can now fish up Alchemy Tables in the Dungeon
  • The Angler now has dialogue that will tell you how many quests you have completed for him
  • Angler’s Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all.
  • Coral Blocks have been entirely resprited, and are no longer given as rewards from the Angler. Instead, they can be crafted.
  • Pirate Map and Snow Globe items can now stack to 20
  • Massively overhauled the Guide’s help dialogue, adding hints and tips for content all the way up to the Lunar Invasion, addressing all new NPCs since 1.1, replacing outdated information, and bringing some previously bugged lines back into circulation
  • The game will now detect if you’ve been stationary/AFK for a while and avoid spawning worms on you
  • Cacti must now be cut down before you can break the sand beneath them, like trees
  • Most non-Dungeon/Invasion enemies should no longer be able to open doors except during Blood Moons or Eclipses
  • Doors will now automatically open for you when approached. This option can toggled in the Settings
  • Doors will now attempt to open the other way if forward is blocked by something
  • Doors that have icicles grow in front of them will now break the icicles when you open them. Also applies to other ground idm crack kickass - Free Activators rubble.
  • Geyser traps are now set Malwarebytes Anti Malware 3.5.1 Crack + Premium Key Download just by stepping on them
  • Vile and Vicious Powder can now be used to spread their respective biome before Hardmode
  • Meteorite, Crimtane, and Demonite now have higher Metal Detector priority than Gold/Platinum
  • Pumpkin Moon now has more careful limits on how many total bosses can spawn to reduce serious server performance issues
  • Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
  • It is now easier to grapple elsewhere when already grappled to a platform or minecart track
  • Players who are stealthed or invisible no longer have mouseover text or health bars.
  • A few of the more common Pumpkin and Frost Moon enemies now require more kills per banner drop
  • If a player is falling far enough that they will take fall damage, but an enemy hits them and knocks them back, it will reset their fall damage
  • Parties can no longer happen if the Party Girl is not present. Try talking to her next time a natural party starts!
  • Butterflies and Fireflies no longer spawn in the rain or when it is very windy
  • Players can now spawn several blocks above or below their spawn point if the location is covered by blocks, rather than destroying those blocks, to increase flexibility of building at spawn.
  • Infected Ice and Hardened Sand Blocks can now be used to craft some biome torches
  • Acorns now autoswing
  • Using Smart Cursor to plant Pumpkin Seeds will only replace fully grown Pumpkins now
  • The Temple Raider achievement should now be unlocked upon opening the locked temple door, not breaking Lihzahrd Bricks
  • Enemies that reflect attacks (Large Mimics, Solar Selenians) now make a distinctive sound when it happens
  • Reduced the volume on Vortex Beater, Sniper Rifle and Solar Eruption
  • Removed the hissing sound effect from Vortex Beater, Last Prism and Charged Blaster Cannon

NPCs, Critters, and Enemies

  • Antlion Swarmers and Chargers can now be found in small and large variants, with appropriate differences in strength
  • Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and reduced the sell value of some of those drops
  • Granite Elementals can no longer fly through walls
  • Reduced the volume on Granite Golem’s death sound
  • Crimslimes now inflict Blindness and drop Blindfolds
  • The Giant Cursed Skull now inflicts Curse and drops the Nazar
  • Beehive Bees in the Jungle will now target enemies as well as the player
  • Maneater type enemies can no longer be killed by mining the block they are attached to
  • Clowns are now much more dangerous and throw Chattering Teeth Bombs
  • Many enemies which previously stopped spawning after defeating the Wall of Flesh can now be found at reduced rates even in Hardmode
  • Several “minion” enemies that have no banners are now subject to the banner effects that affect their creator (such as Baby Mothron and the Mothron Banner)
  • Enemies have an increased chance to drop bonus amounts of money when killed
  • Enemies drop extra money during Blood Moons
  • Eater of Worlds now has more segments, even more so in Expert Mode
  • King Slime is now somewhat harder to abuse with ropes
  • Plantera’s Tentacles now have health scaling in Expert Multiplayer
  • Brain of Cthulhu’s Creepers now have health scaling in Expert Multiplayer
  • Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback.
  • Expert Skeletron Prime now moves faster when spinning.
  • Old One’s Army now has some Expert scaling in multiplayer
  • Martian Saucers in normal mode no longer have a phase two, and die as soon as their turrets are destroyed
  • There are now less Martian Saucers per invasion, and they are less likely to chain spawn
  • Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.
  • Several Martian Invasion drops are now dropped from regular Martians, decreasing the random nature of the Martian Saucer’s drop pool
  • Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese
  • Golem will now enrage when out of the jungle or on the surface
  • Moon Lord’s Phantasmal Death Ray will now penetrate blocks that are between it and the player
  • Frogs can now swim
  • Explosive Bunnies can now be released as critters and can explode
  • Enchanted Nightcrawlers can now spawn naturally during meteor showers
  • Gold Critters are now more rare

Equipment, Armor, and Weapons

  • The Ruler’s utility effect is now always available SSD Fresh Licenses key players to turn on or off. The Ruler item can now be used as a weapon instead, and is still used in crafting recipes.
  • The Breathing Reed and Umbrella can now be used as weapons, and can still be used for their original purposes as well
  • The Throwing subclass has been combined with the Ranged class. Previously Thrown weapons now do Ranged damage
  • Shortswords can now be used in all directions, not just forward
  • Titanium Armor now has a new set bonus, and Shadow Dodge has been repurposed as Holy Protection, the new Set Bonus for Hallowed Armor
  • Medusa Head and Charged Blaster Cannon have been heavily redesigned and should be more effective in combat
  • Some other weapons have had some moderate redesigns to improve their effectiveness, including but not limited to: Magic Missile, Flamelash, Rainbow Rod, Poison and Venom Staff, Staff of -Earth, and Heat Ray
  • A host of other weapon, armor, tool and accessory adjustments, some small, some minor. For more, please check out the Balance Changes section
  • Vanity Accessory slots now can only hold accessories with a visual vanity effect
  • Gravity Globe can now be toggled in mid-air
  • Tiki Armor, Pygmy Necklace, and the Spyhunter full version free download Beetle can now be purchased without carrying Pygmy Staff as long as you have defeated Plantera
  • Blessed Apple now only drops from Unicorns, but at a higher drop rate than before
  • Cenx’s Tiara now drops with both of her dev set bundle
  • 0x33’s Aviators are now dropped from Master-mode Eye of Cthulhu
  • Arkhalis is now dropped in the Arkhalis dev set bundle

Blocks and Furniture

  • Upgraded Mannequins, they now have an interactable inventory which allows visible accessories such as wings, as well as dye support. They can also be painted, and are no longer destroyed unless their inventory is empty
  • Weapon Racks are now paintable. You can also place Fish on Weapon Racks for display purposes.
  • Players can now sit in chairs, sofas, thrones, benches, and they can lay down in beds to sleep. Sleeping in beds will speed up time. If in multiplayer, time will only speed up if all players are sleeping.
  • Goblin, Eyeball, Hornet, Imp, and Corrupt Statues now spawn enemies when wired
  • You can now craft Ice Chests, and its name and the Frozen Chest’s name were swapped to match furniture consistency
  • Living Wood, Skyware, and Lihzahrd Chests are now craftable
  • Temple traps now require higher pickaxe power to mine to prevent obtaining them too early
  • Changed the light colors of the light sources in following sets so that each set uses consistent lighting: Marble, Pearlwood, Mahogany, Spooky, Steampunk, Palm Wood, Ebonwood, Shadewood, Glass, Living Wood, and Frozen. Ebonwood’s Candelabra was resprited to visually match this updated color.
  • Bewitching Station now generates light, because it had candles all this time
  • Water and Peace Candles can now be wired to turn on or off, which will toggle their buff as well
  • Shells and Starfish will now generate over time on beaches
  • Cloud Blocks now prevent fall damage
  • Campfires also no longer give their buff when turned off
  • Placing Minecart tracks with Smart Cursor should create smarter and cleaner tracks than before
  • The Stone Slab had the wrong blending, preventing it from being used nicely with most other blocks, and this has been fixed. However, we listened to your concerns, and have added an Accent Stone Slab block, which will function the same as the old Stone Slab did
  • Dynasty Wood blends better with other tiles now
  • Special glass blocks like Waterfall, Confetti, etc now have better merging with other tiles
  • Infected Hardened Sands are now craftable into glass like regular Hardened Sand
  • Statues can now face both directions
  • Bone Blocks are now mined back up as Bones, which can be crafted into other things, or replaced as Bone Blocks as needed with a Bone Wand
  • Staff of Regrowth no longer places moss on stone, as moss is now accessed through other means
  • Ammo Box now has a shotgun cocking sound effect when used

Journey’s End: Balance Changes


  • Moon Lord
  • Moon Lord’s attack pattern has been slightly tweaked to be more consistent, as the different eyes would become desynced over time, resulting in a more random fight (which was not intended). In addition, the amount of time that his forehead eye spends open is slightly increased
  • Moon Lord’s Phantasmal Death Ray will now penetrate blocks that are between it and the player
  • Enemies should no longer spawn during Moon Lord’s fight, unless they spawn outside of his radius in multiplayer
  • Moon Lord will now drop his loot even if you die during his death animation
  • Golem
    • Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese
      Golem will now enrage when out of the jungle or on the surface
  • Plantera
    • Plantera’s Tentacle Chompers now have health scaling in Expert Multiplayer
  • Skeletron Prime
    • Expert Skeletron Prime now moves faster when spinning.
  • Brain of Cthulhu
    • Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback
    • Brain of Cthulhu’s Creepers now have health scaling in Expert Multiplayer
  • Eater of Worlds – Eater of Worlds now has more segments, even more so in Expert Mode
  • King Slime – King Slime is now somewhat harder to abuse with ropes
  • Martian Saucer – Martian Saucers in difficulties below Expert no longer have a phase two, and die as soon as their turrets are destroyed
  • There are now less Martian Saucers per invasion, and they are less likely to chain spawn.
  • Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.


  • Crimslimes – Now inflict the Blindness debuff and drop Blindfolds
  • Crimson Axe – Now inflicts the Cursed debuff
  • Giant Cursed Skull -Now inflicts the Cursed debuff on contact and via projectile, and drops Nazars
  • Tomb Crawler
    • Head Damage decreased from 16 to 14
    • Body and Tail Damage decreased from 10 to 7
    • Life decreased from 50 to 40
    • Reduced size
    • Only 1 Tomb Crawler should spawn at a time under normal circumstances
  • Sand Slime
    • Damage increased from 10 to 15
    • Life increased from 40 to 50
    • Knockback multiplier decreased from 0.8 to 0.7
    • Now only spawns as uncommon enemies in the Underground Desert
  • Flying Fish
    • Money drop value increased from 90 Copper to 3 Silver
    • Flying Fish are now slightly less common on Rainy Days
  • Clown
    • Damage increased from 50 to 60
    • Defense increased from 20 to 25
    • Life increased from 400 to 800
    • Knockback multiplier decreased from 0.4 to 0.2
    • They now attack much faster
    • Happy Bombs now explode when near the player
    • They now throw Chattering Teeth Bombs as well
  • Etherian Lightning Bug
    • Projectile Damage increased from 20 to 100 (Note: This was actually an accidental placeholder number. It did 1 damage to the Etherian Crystal, and was likely to do the same to most players)
  • Hoplite
    • Decreased Javelin Damage from 48 to 36
  • Angry Tumbler
    • Defense decreased from 10 to 6
    • Javelin Damage decreased from 48 to 36
    • Max speed decreased from 4 to 3
    • Money drop value decreased from 1.3 Silver to 1 Silver
  • Bone Throwing Skeletons (Expert Duplicate photo finder license key - Crack Key For U Damage decreased from 80 to 60
  • Other
    • Purple, Red, Yellow, and Black Slimes now drop 1-3 extra gel each
    • Man Eater type enemies can no longer be killed by mining the block they are attached to
    • Umbrella Slime money drop value increased from 25 Copper to 1 Silver
    • Granite Elementals can no longer fly through walls
    • Beehive Bees in the Jungle will now target enemies as well as the player (not including the Queen Bee)
  • Armor

    • Ninja Set
      • Instead of throwing bonuses, each piece now gives a global 3% damage and 3% critical chance
      • New Set bonus: 20% movement speed
    • Gladiator Set
      • Helmet, Breastplate, and Leggings Defense increased by 1 each
    • Fossil Set
      • Fossil Helmet Defense decreased from 3 to 2
      • Fossil Plate Defense decreased from 6 to 4
      • Fossil Greaves Defense decreased from 4 to 2
      • Each piece of the set now gives 3% Ranged critical chance
      • New Set bonus: 20% chance not to consume ammo
      • Now available earlier due to the change to Desert Fossil mining
    • Green Cap
      • Defense increased from 0 to 2
    • Night Vision Helmet
      • Defense increased from 2 to 4
    • Cactus Set
      • Cactus Breastplate Defense decreased from 2 to 1
    • Forbidden Set
      • As a whole set, Forbidden is unchanged. However, the benefits of Forbidden Robes and Treads have been split evenly, with each now giving 40 mana and +1 Minion count
    • Titanium Set
      • New Set Bonus: Titanium Barrier
      • As you attack enemies, titanium shards accumulate and spin around you
      • These shards deal damage to enemies at close range, and inflict knockback.
      • Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.
    • Hallowed Set
      • New Set Bonus: Holy Protection
      • Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
      • Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
      • After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.
    • Squire Set
      • Squire Great Helm and Greaves Defense each increased by 1
      • Squire Great Helm’s healing decreased by 50%
    • Chlorophyte Set (Melee)
      • Chlorophyte Mask Defense decreased from 25 to 20
      • Chlorophyte set bonus now gives an additional 5% Damage Reduction if you are wearing the Chlorophyte Mask
    • Turtle Armor
      • Set bonus now gives 15% Damage Reduction
      • Set bonus Thorns damage now does twice as much
    • Spectre Armor (Mask)
      • Set bonus projectiles now deal 100% of the original damage instead of 50%
      • The “recovery rate” that determines how many new projectiles can be generated over time has increased from 150 to 250
    • Spooky Set
      • Overall Defense increased from 27 to 30, with each piece gaining 1 Defense
      • Spooky Breastplate now gives +2 Minion count instead of +1
      • Spooky Leggings now give 20% movement speed
    • Valhalla Set
      • Total Defense of the set is increased by 4, but has been redistributed
      • Valhalla Helmet Defense increased from 14 to 20
      • Valhalla Breastplate Defense decreased from 30 to 24
      • Valhalla Greaves Defense increased from 20 to 24
      • Valhalla Breastplate’s healing decreased by 50%
    • Nebula Armor
      • Healing Booster effect now gives 3 HP/s instead of 5, with a maximum of 9 HP/s possible now
    • Solar Armor
      • Solar Helmet critical chance bonus increased from 17% to 26%
      • Solar Breastplate melee damage bonus increased from 22% to 29%
      • Each piece of the set now gives 1 HP/s regen
      • Instead of 30% damage reduction whenever you have charges, you now have 12% damage reduction at all times, and 20% additional damage reduction while charges are active. In practice, this is roughly equivalent to the same 30% it used to give due to how the two values are multiplied.
      • Recharge time between shield charges reduced by 1 second
    • Stardust Armor
      • Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

    Melee Weapons

    • Shortswords
      • Shortswords can now be used in all directions, not just forward
      • Gold Shortsword damage increased from 11 to 12
    • Flails
      • Flails now have entirely new behavior, and a few different functionality modes.
      • If you click and hold the mouse button, they will swing around rapidly, doing low knock back and hitting rapidly in a small circle around you.
      • If you click and use them normally, you will shoot them forward similar to how they use to be used, but they will move much faster than they did before. The damage dealt is double in this mode.
      • Finally, if you click while it is in midair after having shot it forward, it will drop suddenly and lay on the ground. This can be used as a stationary damaging obstacle like a Spiky Ball on enemies walking towards you.
      • Some flails have had some stat tweaks to fit with this new setup, such as having slightly longer or shorter range, but generally speaking, all of them should perform better than before.
    • Cactus Sword
      • Damage decreased from 9 to 8
      • Use Time increased from 25 to 32
      • Knockback decreased from 5 to 4.5
    • Trident
      • Damage increased from 11 to 14
      • Knockback increased from 5 to 6
      • When held, gives unrestricted movement in water
    • Chain Knife
      • Damage increased from 11 to 12
    • Enchanted Sword
      • Damage decreased from 24 to 23
      • Use Time increased from 18 to 21
      • Knockback decreased from 5.25 to 4.25
    • Falcon Blade
      • Damage decreased from 30 to 25
      • Use Time increased from 15 to 20
    • Light’s Bane
      • Size Scale increased from 1.1 to 1.4 (Makes it bigger)
    • Amazon
      • Damage decreased from 20 to 18
      • Crafting: Stingers Required increased from 2 to 12
      • Crafting: Jungle Spores Required increased from 3 to 9
    • Beekeeper
      • Damage decreased from 26 to 24
      • Use Time increased from 20 to 22
      • Knockback decreased from 5.3 to 5
      • Is no longer autoswing
    • Muramasa
      • Damage increased from 19 to 21
    • Fiery Greatsword
      • Use Time decreased from 34 to 30
    • Breaker Blade
      • Damage increased from 39 to 43
      • Use Time decreased from 30 to 29
      • Gained a special mechanic where it will deal 2x damage to enemies with over 90% health
    • Cobalt Sword
      • Unchanged, but listing here intentionally to ensure there was no oversight. Cobalt Sword’s damage was previously much higher than it should have been, but we are using it as the new baseline which the rest of the swords are being compared to.
    • Palladium Sword
      • Damage increased from 41 to 45
    • Mythril Sword
      • Damage increased from 44 to 49
    • Orichalcum Sword
      • Damage increased from 47 to 50
      • Use Time decreased from 26 to 25
    • Adamantite Sword
      • Damage increased from 50 to 56
      • Use Time decreased from 27 to 26
    • Titanium Sword
      • Damage increased from 52 to 58
      • Use Time decreased from 26 to 25
    • Phasesabers (All)
      • Damage increased from 41 to 42
      • Use Time decreased from 25 to 20
    • Beam Sword
      • Use Time increased from 15 to 20 (Does not impact Projectile cooldown)
    • Fetid Baghnakhs
      • Damage decreased from 70 to 60
      • Use Time increased from 7 to 8
      • Only gains 25% benefit from increased melee speed stats
    • Anchor
      • Damage increased from 30 to 55
      • Use Time decreased from 30 to 20
    • Format C
      • Damage increased from 29 to 35
    • Gradient
      • Damage increased from 34 to 44
    • Chik
      • Damage decreased from 39 to 38
    • Amarok
      • Damage increased from 43 to 47
    • HelFire
      • Damage increased from 41 to 45
    • Excalibur
      • Damage increased from 57 to 66
      • Use Time decreased from 25 to 20
    • Brand of the Inferno
      • Damage increased from 44 to 85
    • Sleepy Octopod
      • Smash attack now does 3x damage, up from 2x
    • Code 2
      • Damage increased from 47 to 54
    • Chlorophyte Claymore
      • Damage increased from 75 to 80
    • True Night’s Edge
      • Damage increased from 90 to 105
    • Psycho Knife
      • Note: Functionality overhaul renders this weapon akin to an upgraded Corelcad review Baghnakhs. It maintains its Stealth bonus.
      • Damage increased from 70 to 85
      • Use Time decreased from 20 to 8
      • Only gains 33% benefit from increased melee speed stats
    • Keybrand
      • Damage increased from 70 to 85
      • Now deals up to 150% more damage based on how injured an enemy is
    • Kraken
      • Damage increased from 90 to 95
      • Now has a 10% critical chance
    • Scourge of the Corruptor
      • Average projectiles spawned from each shot increased from 2.3 to 2.66
    • Golem Fist
      • Damage increased from 76 to 90
    • Christmas Tree Sword
      • Projectile has been completely overhauled. Instead of firing one ornament, it fires several ball ornaments and a star ornament that will hover in place for a few seconds before falling to the ground.
      • Is now autoswing
    • Daybreak
      • Technically a bug, fixed an issue where Daybreak would not spread its debuff if your attack killed the target in one hit. Now spreads the debuff to nearby enemies even if the attack kills the target in one hit

    Ranged Weapons:

    • Bone Javelin
      • Damage decreased from 29 to 20 due to earlier tier
    • Bee’s Knees
      • Damage decreased from 26 to 23
      • Use Time increased from 23 to 24
    • Handgun
      • Use Time decreased from 12 to 10
    • Hellwing Bow
      • Damage increased from 20 to 22
      • Use Time decreased from 14 to 13
      • Knockback increased from 5 to 5.5
    • Clockwork Assault Rifle
      • Damage decreased from 19 to 17
    • All 6 Ore Repeaters
    • Marrow
      • Damage increased from 40 to 50
    • Ice Bow
      • Damage decreased from 46 to 39
      • Use Time decreased from 21 to 16
      • Now auto-fire
      • Note: Despite the damage reduction, this will result in a stronger bow overall, albeit more defense-impacted than bows like Marrow. Change is primarily meant to introduce variation between the bows.
    • Daedalus Stormbow
      • Damage decreased from 43 to 38
      • When using Holy, Unholy, Hellfire, or Jester arrows, shoots an average of 2.66 arrows, instead of the normal average of 3.33 arrows
    • Dart Pistol
      • Damage increased from 28 to 33
    • Dart Rifle
      • Damage increased from 52 to 62
    • Toxikarp
      • Use Time decreased from 14 to 10
    • Hallowed Repeater
      • Damage increased from 43 to 53
      • Use Time decreased from 19 to 16
    • Flamethrower
      • Damage increased from 27 to 35
      • Applies a 15% damage penalty to the next hit for each enemy a projectile pierces
    • Phantom Phoenix
    • Chlorophyte Shotbow
      • Average arrows per shot decreased from 2.7 to 2.33
    • Venus Magnum
      • Damage increased from 38 to 50
    • Grenade Launcher
      • Use Time decreased from 30 to 20
    • Rocket Launcher
      • Damage decreased from 50 to 45
      • Does 2x damage on direct hits to a single target
    • Proximity Mine Launcher
      • Does 3x damage when mines are stationary, normal damage when they are still moving
      • Use Time increased from 40 to 50
      • Reduced the number of active mines that you can have at once
    • Piranha Gun
      • Now shoots 3 Piranhas, which can attack the same or different targets
      • The rate at which the Piranhas can bite has been decreased slightly on an individual basis, but the total DPS the three Piranhas can do is now much higher
    • Pulse Bow
      • Damage increased from 65 to 85
      • Use Time decreased from 22 to 20
      • Damage reduction for each target hit increased from 10% to 20%
    • Stynger
      • Does 2x damage on direct hits to a single target (Only applies to the initial bolt, not the fragments)
    • Celebration
      • Damage decreased from 65 to 25 (Note: Rocket damage is very high and is added to this. Even Rocket 1s deal 40, so the actual damage reduction is 105 to 65 even using the worst Rockets)
      • Bonus Critical chance of 10% removed
      • Now sold by the Party Girl after Golem
    • Elf Melter
      • Damage increased from 40 to 60
      • Applies a 15% damage penalty to the next hit for each enemy a projectile pierces
    • S.D.M.G.
      • Damage increased from 77 to 85
      • Chance to not consume ammo increased from 50% to 66%

    Magic Weapons

    • Wand of Sparking
      • Increased damage from 8 to 14
      • Use Time decreased from 28 to 26
      • Increased On Fire! chance from 33% to 50%
      • Now has a 10% critical chance
    • Magic Missile
      • Projectile is faster and has homing if you release it
      • Has a moderate AoE damage explosion on impact
      • Use Time increased from 17 to 18
      • Mana Cost increased from 10 to 12
    • Flamelash
      • Projectile is faster and has homing if you release it
      • Now pierces and can hit a second time. Has a moderate AoE damage explosion after the second hit.
      • Damage decreased from 40 to 36
      • Use Time increased from 20 to 30
      • Mana Cost increased from 12 to 18
    • Staff of Frost
      • Use Time decreased from 20 to 16
      • Mana cost decreased from 14 to 12
    • Cursed Flames
      • Damage increased from 36 to 50
      • Use Time decreased from 20 to 15
      • Mana cost decreased from 12 to 9
      • Related: See Cursed Inferno buff
    • Flower of Frost
      • Damage increased from 55 to 60
      • Use Time decreased from 20 to 12
      • Mana cost decreased from 17 to 11
      • Increased Frostburn chance from 50% to 100%
    • Crystal Storm
      • Damage increased from 25 to 32
      • Mana cost increased from 4 to 5
    • Poison Staff
      • Note: Previously, due to piercing immunity frames, only one projectile from each shot would hit each target, resulting in a lot of lost damage. We’ve implemented a system that allows ALL of the projectiles to hit a target, dramatically improving its shotgun-like functionality. However, to offset this gain, it has had to have some of its stats reduced. On the whole, this should now be a stronger weapon, however.
      • Damage decreased from 48 to 43
      • Reduced number of enemies that each projectile can hit from 4 to 3
      • Applies a 25% damage penalty to the next hit for each enemy a projectile pierces
      • Projectiles now have a limited range
    • Crystal Vile Shard
      • Damage increased from 19 to 25
      • The duration that the projectiles linger (and deal damage) is increased by roughly 70%
    • Clinger Staff
      • Height of the Clinger flames increased by 50%
      • No longer has a hit limit
      • Can now inflict Cursed Inferno debuff (Related: See Cursed Inferno buff)
      • Can now inflict critical hits
    • Medusa Head – Complete Overhaul
      • Rather than being charged, this weapon is now channeled and its range substantially reduced.
      • When channeled, it will be held in front of the player. If no enemies are present, it will not fire, and will consume no mana.
      • When enemies are in range, it will constantly attack any nearby enemies, consuming mana for each attack.
      • Can hit up to 3 targets with each attack (does not consume extra mana)
      • Damage is now set to 40
      • Mana cost has been decreased from 18 to 15, however, it can now fire up to 4 times per second, increasing the speed at which it consumes mana
    • Sky Fracture
      • Mana cost increased from 14 to 17
    • Spirit Flame
      • Use Time decreased from 30 to 22
      • Mana Cost decreased from 18 to 14
    • Rainbow Rod
      • Projectile is faster and has homing if you release it
      • Now pierces and hits up to 3 times.
      • Has a moderate AoE radius on impact
      • Damage 74 -> 50
      • Use Time increased from 18 to 25
      • Mana Cost 18 -> 21
      • Can touch tiles without exploding now.
    • Unholy Trident
      • Use Time decreased from 22 to 17
      • Mana cost decreased from 25 to 19
    • Tome of Infinite Wisdom
      • Damage increased from 24 to 32
      • Use Time decreased from 30 to 25
    • Venom Staff
      • Note: Has received the same general overhaul as Poison Staff. Should be much improved in actual use, but needs stat reductions to offset this change. Give it a try before you judge! 🙂
      • Damage decreased from 63 to 44
      • Reduced number of enemies that each projectile can hit from 7 to 5
      • Applies a 25% damage penalty to the next hit for each enemy a projectile pierces
      • Now has a range before projectiles die, 50% longer than Poison Staff’s
    • Wasp Gun
      • Note: This may sound like a nerf on paper, but it trades “hit count” for total damage, and will actually result in dramatically more DPS for the Wasp Gun. Less Wasps, more damage.
      • Damage increased from 21 to 31
      • Use Time increased from 11 to 18
      • Wasps can now bounce/pierce only 3 times instead of 4
      • Wasps per Cast: Reduced to an average of 3
      • Mana cost increased from 6 to 10
    • Nettle Burst
      • Damage increased from 28 to 35
      • Mana cost increased from 10 to 12
    • Spectre Staff
      • Damage decreased from 72 to 65
      • Each projectile can now hit up to 3 times, rather than only once
      • Mana cost increased from 11 to 15
    • Staff of Earth
      • Actual damage mostly unchanged, but lists its “max speed” damage now rather than its “low speed” damage
      • Now has a 20% critical chance
      • Mana Cost increased from 15 to 18
      • Use Time decreased from 40 to 24
      • Projectile speed greatly increased, as a result, has better range and much harder to fall below the minimum threshold to maintain maximum damage
    • Heat Ray
      • Note: There were too many “full piercing” weapons at this tier, and not enough high single target damage weapons. Heat Ray changed to avoid redundancy with Shadowbeam Staff and Staff of Earth and give the class more versatility.
      • Damage increased from 55 to 80
      • Use Time decreased from 16 to 10
      • Can no longer pierce and hit multiple enemies
    • Bat Scepter
      • Average Bats per cast increased from 2 to 2.5
      • Mana cost increased from 3 to 6
    • Charged Blaster Cannon – Complete Overhaul
      • This weapon still charges, but it now fires constantly while charging.
      • For the first second of charging, you will fire 6 single-target pellets, each dealing a base damage of 100 (up from 50)
      • For the next two seconds, you will fire 3 total piercing blasts, each dealing a base damage of 250 (up from 100)
      • After this, it will shoot the laser beam, which is unchanged from the original implementation
      • You can also quick-fire pellets without charging. The fire rate of these pellets is much higher than the previous implementation.
      • The mana cost of charging is unchanged, however, quick firing will naturally consume more mana as the fire rate has increased significantly.
    • Nebula Blaze
      • Use Time decreased from 15 to 12
      • Mana cost decreased from 18 to 12


    • Summoned minions now adjust their damage dynamically based on your current equipment and damage buffs
      • “Some (though not all) Summons now use their own damage immunity timer system. In topaz ai mask manual - Activators Patch, what this means is that they will no longer interfere with the use of other weapons by maxing out the enemy’s immunity frames. All affected minions are set on their own damage timer to most correctly match their pre-change DPS, but some changes are to be expected comparing 1.3.5 DPS to 1.4 DPS. In general, even if there is some minor loss or gain of DPS compared to pre-change performance, it should be worth the improvement to overall performance. Examples of minions impacted by this change:
    • Slime Staff
    • Spider Staff
    • Pirate Staff
    • Optic Staff
    • Raven Staff
    • Deadly Sphere Staff
    • Stardust Dragon Staff
    • Some of the new summons also utilize this system”
    • Imp Staff
      • Damage decreased from 21 to 17
      • Fire Rate increased dramatically
    • Raven Staff
      • Damage increased from 37 to 55
      • Flight speed doubled
    • Rainbow Crystal Staff
      • Damage decreased from 150 to 80
      • Fixed accuracy issues, improved the speed at which sparkles explode. Should easily do more damage than before.


    • Arrows and Thrown ranged weapons no longer have a chance to drop as items for reuse
    • Bone Arrows
    • Chlorophyte Arrows
      • No longer pierce targets
      • Projectile speed is increased
      • Can now bounce several times, and will “Smart Bounce” at a nearby target if one is in range
      • Post-bounce arrows only deal 66% damage
    • Holy Arrows
      • Falling Stars can no longer pierce and hit a second target
      • Falling Stars now do 50% of the original damage instead of 100%
    • Nano Bullets
      • Damage increased from 10 to 15
      • Price of Nanites increased
    • Venom Bullets
      • Damage increased from 14 to 15
      • Related: See Venom buff
      • Price of Vial of Venom increased
    • Venom Arrows
      • Damage increased from 17 to 19
      • Related: See Venom buff
      • Price of Vial of Venom increased
    • Crystal Dart
      • Damage increased from 15 to 17
    • Cursed Dart
      • Damage increased from 9 to 10
      • Related: See Cursed Inferno buff
    • Ichor Dart

    Accessories, Hooks, and Mounts:
    You no longer gain stacked benefits from wearing multiple Celestial Stone variants
    In addition to its previous Confusion effect, Brain of Confusion now gives a 1/6 chance to avoid enemy attacks. Upon avoiding an attack, you will gain a temporary buff that gives 20% critical chance for a few seconds, during which time you cannot avoid additional attacks.
    Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!)

    Wing Balance has been heavily balanced across the entirety of the game.
    With only a few exceptions, wings found at the same tier should be roughly equivalent in power. Exceptions are usually particularly hard or particularly easy to get.
    Unfortunately, its difficult to share exact stats for wings, partially because there are dozens of them that have been changed, and their stats don’t easily translate to easily readable stats.
    The best short summary is that over a dozen sets of wings were buffed, and that Leaf and Frozen Wings have been reduced in power, as they were too strong for their tier.
    Other major notes:

    • Butterfly and Bee Wings can now only drop after the Mech Bosses, but their power has been increased proportionally.
    • Previously, most wings from Wall of Flesh until Golem were very similar in power, and didn’t offer a lot of reason to upgrade. These have now been spread out, creating a more gradual, consistent increase in wing power across the course of the game.

    Shrimpy Truffle now gives its increased speed and damage bonus when in the rain.
    Basilisk Mount now has a double jump

    Bat Hook
    Pull In Speed decreased from 16 to 13 (This is the speed at which it pulls the player to the hook)
    Shoot speed decreased from 15.5 to 13.5

    Thorn Hook
    Pull in speed increased from 11 to 12
    Shoot speed increased from 15 to 16

    Lunar Hook
    Pull in Speed increased from 13 to 16
    Shoot speed increased from 16 to 18
    J. Tools and Mining:
    All axes, hamaxes, chainsaws and other tools with axe-functionality have their wood cutting speed increased by 20%
    All drills and chainsaws now dig faster than their non-mechanical counterparts, but have shorter range. Additionally, optimized digging loadouts still perform better on pickaxes/axes, but drills and chainsaws will be faster on non-optimized loadouts
    Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
    Desert Fossil based gear is now weaker because it is available sooner.
    Hellforges now require Demonite Pickaxe or higher to break. They also now protect the tiles below them from being broken while in the Underworld. This does not apply outside of the Underworld.

    Cactus Pickaxe
    Use Time decreased from 16 to 15
    Damage decreased from 5 to 4

    Bone Pickaxe
    Mining power increased from 50 to 55

    Reaver Shark
    Mining power decreased from 100 to 59

    Laser Drill
    Range increased from 10 to 11
    Use Time decreased from 7 to 6
    No longer has axe functionality
    K. Buffs, Debuffs and Potions:
    A substantial number of Buff Potions have had their durations increased, many as much as twice as long
    The Well Fed buff has been divided into three tiers, with the lowest tier being equal to the original, and the strongest being 2x as strong as the original
    All of the Food in the game, including the 50+ new Food items, have had their durations and tiers adjusted to have a more consistent reward live videos wallpaper the difficulty of obtaining them. Short duration foods might have a higher tier, while long duration foods might have a lower tier. Find what is most efficient for you!
    Well Fed Buff now gives a mining speed bonus
    Invisibility Potion now has an added benefit of reducing enemy spawn rates by 20%
    Restoration Potions no longer heal mana, but heal 10 more life for a total of 90, and induce even less Potion Sickness, now only 45 seconds
    Sharpening Station’s Armor Piercing bonus has been increased from 4 to 12

    Cursed Inferno Debuff
    Damage per second increased from 12 to 24 on both player and enemy versions of the debuff
    Ghoul, Clinger, and Spazmatism Cursed Inferno duration decreased somewhat to mitigate the increased danger to the player
    All other sources of this debuff are intended recipients of the improved damage

    Venom Debuff
    Damage per second increased from 12 to 30 on both player and enemy versions of the debuff
    Pygmy and Queen Spider Staff Venom duration decreased to mitigate the increased potency
    Black Recluse and Sand Poacher Venom duration decreased somewhat to mitigate the increased danger to the player
    All other sources of this debuff are intended recipients of the improved damage
    L. Fishing:
    Bait is more likely to be consumed
    Very high fishing power now gives decreasing returns
    Fishing Power is 1.1x during Blood Moons
    Swordfish is now less common when fishing
    Golden Carp is less common when fishing
    Biome Crates are now guaranteed to drop a chest item, instead of only sometimes
    Dungeon Crates will now always drop a Gold Lockbox
    Flower Boots are now included in the Jungle Crates loot pool
    Wood, Iron, and Gold Crates drop better quality ore depending on which level of crate it is. Wood Crates, for instance, only drop Copper/Tin/Iron/Lead.
    Penguin and Turtle Pets can now be obtained rarely from their respective Biome crates
    All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
    Gold Crates now have a chance to drop Life Crystals and Enchanted Swords

    M. Drops:
    Amber is slightly more common from Fossils, and can generate naturally in the Underground Desert
    Angler’s Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all already
    Basic Dye materials now give 2 of that dye instead of 1 when crafting
    Coin Portal chances when breaking pots has been decreased by half
    Enemies have an increased chance to drop bonus amounts of money when killed
    Enemies drop extra money during Blood Moons
    Golden Keys should now drop more often from enemies and pots, and Dungeon Slimes are slightly more common
    Gold Critters are now more rare
    Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and decreased the sell value of some of those drops
    Lava Charms can only be found in chests within the lava layer now, but Lava Fishing now provides a secondary renewable source for them
    Mandible Blade can now be dropped by Antlion Swarmers
    Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
    Mushroom Grass Seed drop rate increased from 1/50 to 1/40
    Nature’s Gifts now spawn slightly more often in the Jungle
    Picksaw now has a ¼ chance to drop from Golem in addition to his other loot, instead of being part of his main drop pool. This drop rate is 33% from Expert Treasure Bags.
    Rod of Discord’s drop rate in Expert mode is now 1/400
    Strange Plants no longer generate during worldgen, and will not start appearing until Hardmode
    Throwing Knives in chests now come in much larger stacks
    Water Walking Boots now have a 1/10 chance to appear in Water Chests, increased from 1/15
    Several Martian Invasion drops are now dropped from regular Martians instead of Martian Saucers, decreasing the random nature of the Martian Saucer’s drop pool

    N. Misc:
    The Nurse now charges increasing amounts of money for healing as the game progresses
    Town NPCs now get a little stronger every time you defeat a boss
    Sandstorms are now significantly less common, particularly in the early game
    Reduced the intensity of Mighty Wind
    Rain is slightly less common
    Dungeon Spike damage has increased from 40 to 60, and inflicts Bleeding
    Temple Wooden Spike damage has increased from 60 to 80, and inflicts Bleeding
    Gem and Rainbow Torches now give 10 torches per crafting instead of 3
    Glowsticks and Torches now stack to 999
    All Bombs, Grenades, and Dynamite now stack to 99
    Ore Bars now stack to 999
    Alchemy Seeds and Plants now stack to 999
    Tissue Samples and Shadow Scales now stack to 999
    Pirate Map and Snow Globe items can now stack to 20
    Increased consistency of boss money drops
    Did an extensive review of sell values across the entire game, increasing the consistency of sell values. This particularly includes things like items that had no sell value but should have, consistent sell value of items dropped from the same source, infinite money exploits by buying-low/selling-high through crafting, and much more

    IV. Journey’s End: Bug Fixes:

    A. Gameplay and Combat Bugs:
    Fixed an issue where Copper and Tin Bows were considered Melee weapons for the purposes of prefixes
    Fixed an issue where firing Tome of Infinite Wisdom on a sloping minecart track would cause the pages to fire in all directions
    Fixed an issue where using Tome of Infinite Wisdom’s right click functionality while on a Drill Mount would drain all of your mana almost instantly
    Fixed an exploit where dying to Chaos State while holding a Rod of Discord in the cursor on a Hardcore character would cause the next character used to inherit said Rod of Discord
    Fixed an issue where the last segment of Solar Eruption’s blade didn’t actually do damage
    Added protections to prevent a very rare bug where the Solar Eruption debuff would kill its own user
    Fixed an oversight in Halloween drop rates based on HP that caused Bladed Gloves and Bloody Machete to be too rare in Expert
    Fixed an issue where extremely high melee speed thresholds would break the behavior of weapons like Sky Dragon’s Fury
    You can no longer use Sniper Scopes and Binoculars while dead
    Staff of Regrowth no longer breaks rocks and other rubble
    Fixed an issue where you could use certain channeled weapons but switch to another weapon and use that weapon as well
    Fixed an issue where certain channeled weapons and tools would continue being used even after the player is turned to stone
    Fixed an issue where, after using a cooldown timed projectile sword, switching to another hotbar slot via number key would delete 1 consumable from that slot
    Fixed a number of damage type inconsistencies including projectiles doing the wrong damage type, weapons receiving/not receiving damage type set or potion bonuses in error, critical rates being applied incorrectly, and a lot more
    Fixed a number of edge cases where things like mount damage or Shield of Cthulhu dashing would not register on the DPS meter
    Fixed an issue where having two types of dash abilities and removing one of them mid dash would unexpectedly double your dash distance
    Fixed a similar issue where removing a dash accessory mid dash would prevent Hermes-type boots from letting you run until you put the dash accessory back on
    Fixed some exploits involving Flower Boots
    Fixed a issue where using Sandstorm in a Bottle then instantly shooting multiple grappling hooks to different blocks would leave the character spinning back and forth forever
    Fixed an issue where several wings (Fin, Bat, Mothron) had a faulty acceleration speed
    Fixed an issue where Spore Sac would only work near blocks, but not when only near platforms
    Fixed an issue where Neptune Shell wearing players could stick their head in water and die, because head-submersion wasn’t enough to turn you into a merman, but it was enough to drown
    Fixed an inconsistency with how Cloud in a Bottle behaved differently with wings than other Jump Bottles
    Fixed an issue where Sharktooth Necklace and Banner Buff would not apply to a variety of atypical attacks
    Fixed an issue where Stopwatch wouldn’t correctly display player speed while on some mounts, like while falling with the Slime Mount
    Fixed an issue where moving sideways on a rope would be considered 0 MPH for the Stopwatch
    Fixed an issue where some wings would produce light even in vanity slots
    Fixed a number of increased placement range boosters (Toolbelt, Builder Potion) not stacking correctly
    Mime Mask is now properly considered a vanity helmet
    Fixed a tendency for certain automatic attacks like Sentries or Chlorophyte Armor to attack invincible enemies such as Dungeon Spike Balls or Blazing Format Factory License Key - Crack Key For U an issue where some Shroomite and Chlorophyte armor bonuses would not stack
    Fixed some inconsistencies with armor bonuses applied to the damage type of Snowball related attacks
    Fixed an issue where Frost/Necro Armor made inconsistent special armor sounds depending on if they topaz ai mask manual - Activators Patch in vanity/normal armor slots and also when worn with each other
    Fixed an exploit (or made it substantially harder) to avoid damage with the Slime Mount and Target Dummies
    Fixed an issue where flying mounts would very slowly increase in height over time
    Fixed an issue where flying mounts could descend through lowered platforms
    Fixed an issue where you could not use Quick Buff while riding the Drill Containment Unit
    Fixed an extra double jump only when jumping out of water while riding the Slime Mount
    Fixed a minecart issue where tracks that ran directly into conveyor belts would cause the minecart to derail
    Fixed an issue that made jumps fail sometimes in fast moving minecarts
    Fixed an issue where Lightning Sentries that were placed on sloped blocks underwater would sink into the ground
    Fixed an issue where Queen Spider Sentry could not have multiple summons with Sentry boosting gear
    Potentially fixed an issue where Smart Cursor would fail constantly when at the very edge of the world
    Fixed an issue where Smart Select did not suggest Desert Fossil for Extractinator
    Fixed an issue where Smart Select would favor a Flare Gun with no flares over a stack of Glowsticks
    Fixed an issue where climbing on rope at the edge of the world would cause the camera to move away from the player
    Fixed a hoik-related issue where using a grapple and ropes could cause the camera to leave the player behind entirely
    Fixed an issue where looking at buff furniture (Campfires, Heart Lanterns) with binoculars or sniper rifles would give you the buff
    Fixed a number of crafting inconsistencies with required crafting stations for different types of platforms. Most are by hand now, but a handful require special stations
    Fixed a bunch of crafting station inconsistencies with furniture sets
    Fixed inconsistencies with reflected projectiles inflicting debuffs on the player; they should not be inflicting debuffs at all
    Fixed some inconsistencies with Warmth Potion and cold based attacks not receiving protection
    Fixed an issue where drinking a Flask while a previous Flask was active would remove the first flask buff but not give the new buff
    Reduced the effectiveness of exploiting portals and fall damage to be immune to bosses and other threats
    Fixed the infamous Infinite Fishing Line exploit
    Fixed an issue where switching items in the moment of reeling in an item from fishing would forfeit that item
    Fixed an issue where Angler Quest rewards decreased in quality after 150 Quests
    Added some protection against an issue where music tracks would keep playing quietly in the background when teleporting to other biomes
    The Kraken Yoyo should now also give the Robbing the Grave achievement
    Fixing (again) an issue where the Funkytown achievement would unlock from teleporting out of an Underground Mushroom Biome
    Fixed an audio issue where Pad Thai made a drinking sound instead of an eating sound
    Fixed an issue where some wall items would be placed substantially slower than other wall items
    Fixed an issue where opening a Money Trough while holding an item would use the item and open the Money Trough
    Fixed a number of minor inconsistencies between 4k and non-4k resolution gameplay
    Fixed an issue where picking up a lot of coins would give the correct amount of money, but the money displayed on screen was incorrect
    Fixed an issue where spawn points at the Ocean of large worlds would constantly reset themselves

    A1. Reverse Gravity Bugs”
    Fixed (again) an issue where Celestial Pillar shields would fly into the sky when reversing gravity
    Fixed an issue where pressing UP to flip Gravity would dismount the player from flying mounts. Now, it simply does not flip Gravity when in mounts.
    Fixed a reverse gravity issue where the Floating Piggy Bank’s mouseover detection would be in the wrong direction
    Fixed a reverse gravity issue where Blizzard Staff-style weapons would converge in the startisback++ full activated direction of where you aimed
    Fixed a reverse gravity issue where the player would get stuck on hammered platforms
    Fixed an issue where Forbidden Set’s ring didn’t flip properly in reverse gravity
    Fixed a reverse gravity issue where some weapons wouldn’t flip with the player
    Fixed a reverse gravity issue where cobwebs didn’t correctly slow inverted players

    A2. Camera Mode Bugs:
    Substantially improved/fixed the way that Camera mode captures Celestial backgrounds/shaders and weather effects
    Fixed an issue where some projectiles would not appear in Camera screenshots
    Fixed an issue where waterfalls and other similar visuals did not display in Camera mode images
    Fixed issue where Stardust Guardian appears in front of the player in Camera descargar utorrent con crack - Crack Key For U an issue where some tiles, such as Pressure Plates, would draw in the wrong layer when taking Camera screenshots
    B. World, Background, and Worldgen Bugs:
    Dramatically improved sky island house/furniture generation, fixing houses generating with no furniture or doors
    Fixed an issue where cobwebs in worldgen would sometimes delete naturally generated wires
    Improved failsafes and detection for broken or floating chests in worldgen, which can be unbreakable or even corrupt world files
    Fixed a worldgen issue where Mushroom Cabins had mushrooms occupying the same place as other furniture, which tended to break them
    Fixed a minor worldgen quirk where a single platform would spawn at the edge of the Dungeon’s stairs
    Fixed a typo issue that resulted in underground chests having twice as many Water Walking Potions and Dangersense Potions as intended, instead of a chance for Titan Potions
    The behavior of the very last Sign when reaching the Sign limit is less buggy now
    Fixed an issue where Campfire minibiomes used “player placed” dirt walls
    Fixed an issue where naturally generated Statue traps would not have a statue
    Fixed an issue where Gold Chests were unable to generate outside of Underground Cabins in the Cavern layer
    Fixed the vast majority of situations where underground explosive rigged ore minibiomes would generate without the detonator
    Fixed an issue where minecart tracks would generate over Life Crystals and Chests
    Fixed an issue where Crimson Vines would spawn in unviable locations, and break spontaneously when the player approached them
    Fixed an issue where Hardmode world generation would fill caves with unusual background walls
    Fixed a number of worldgen issues that ultimately resulted in beaches being way too small, especially on the right side or when the Jungle was too close
    Fixed a rare worldgen issue where Beaches would devour part of the Dungeon, and sometimes, even the Old Man
    Fixed a subtle worldgen issue in the Dungeon where Marble/Granite biomes that had generated under it would still leave some of the Dungeon Bricks hammered in the same shape they were when before the Dungeon generated
    Fixed a worldgen issue where sometimes Sky Lakes would take priority at the expense of regular Sky Islands
    Fixed the infamous “drunken Dungeon” where worldgen has the Dungeon sticking high up out of the ground
    Fixed a worldgen issue where altars of the opposite world evil would sometimes generate in your world
    Fixed an issue where Demon/Crimson Altars would spawn in large clusters at the edge of the ocean
    Fixed a long running issue where “tall Oceans” would appear in worldgen
    Fixed a worldgen issue where Queen Bee’s hive should have been full of natural honeyfalls but they weren’t working
    Fixed an issue where Corrupt/Crimson Chasms generated over the Dungeon and blocked its entrance
    Fixed an issue where large clumps of underground sand would generate near spawn, subjecting the player to an immediate desert biome
    Fixed an issue where worlds would not use all of the background variants available
    Significantly improved how the Temple’s Golem room generates to reduce the possibility of being inaccessible
    Fixed an issue where Lihzahrd Altars would sometimes spawn on top of breakable spikes and traps
    Improved worldgen to reduce the possibility of the Temple’s door being blocked off by Lihzahrd Blocks
    Fixed an issue where sometimes the hallway leading into the Temple would be full of mud instead of Lihzahrd Walls
    Fixed an issue where different operating systems would see slightly different world seed results, though we will have to keep an eye out for this recurring
    Increased the minimum range from spawn that Sky Islands require, to prevent spawning on them
    Partially fixed an issue where multiple Crimson Caverns would spawn over top of each other, rending their hearts too easy to reach. They should now be encased in Crimstone even when it does happen.
    Fixed a very rare issue where a pyramid entrance overlapping a grassy cave would fill the entire pyramid with grass
    Fixed an issue where spreading biomes would infect a far larger range than normal on Underground Desert walls
    Fixed an issue where quitting while in the middle of a Slime Rain would reset its duration
    Fixed a message about Slime Rain ending when quitting out of a Slime Raining world and joining one that has no Slime Rain
    Fixed an issue where Corruption always took priority over Crimson, even if Crimson had far more blocks
    Fixed a visual issue where background clouds would appear “impossibly low” in the ocean
    Fixed a background issue where black borders could be seen at the bottom of the Underworld’s background
    Fixed some issues with black bars at the bottom of the sky right at the edge of the Underground layer
    Fixed an issue where the top edge of the the underground layer’s backwall would flicker into visibility on screen instead of off screen

    C. Visual/Spriting Issues:
    Fixed a number of visual issues with Space Creature Costume
    Fixed some spriting issues on the BitTorrent Pro 7.10.5 Crack Activation key Free | a stray pixel while swinging weapons when wearing the female Snow Coat
    Fixed a stray blue pixel on the Eater of Worlds Mask
    Fixed an issue where some dyed Old One’s Army armors would dye your backpacks and capes as well
    Fixed an issue where some of the Old One’s Army armors could not be dyed properly, or would retain colors from the player’s default outfit
    Fixed a layering issue where a female character’s bare hand would be visible even when covered by gloves and shields
    Fixed a wide variety of Cape related transparency issues, which should result in Capes looking better overall
    Fixed a number of issues with and dramatically improved the way Shields and Capes draw/layer in relation to each other
    Fixed a surprisingly difficult to resolve issue where Jim’s Legs had a cape that did not play well with certain other vanity items, such as the Mermaid Adornment
    Fixed an issue where Valhalla Knight’s Helmet and Tam O’ Shanter would bob awkwardly while moving
    Fixed a visual issue where Vortex Armor had a weird bobbing effect
    Fixed a visual issue where the Kimono would appear in front of Shoes accessories
    Fixed a visual issue where players with Lamia/Mermaid Tail would somehow visually wear boots despite having no feet
    Fixed an issue where blindfolds drew over the player’s hair instead of under
    Fixed an issue where dyes for face accessories and the familiar wig would not show up properly on the player’s map head icon
    Fixed an issue where Twilight Hair Dye only looked right when also using Twilight Armor Dye
    Fixed an issue where a number of armors (Aaron’s, Vortex, Nebula, Obsidian) had an unsightly band of graphical issues around the waist
    Fixed an issue where Shield of Cthulhu would be slightly cut off graphically when dashing
    Fixed some issues with the way Belt accessories display on the player nikon camera control pro 2 download various animation frames
    Animated accessories now no longer animate when paused
    Fixed an issue where wearing a full set of Lunar Armor would cause Party Hair Dye to generate excessive amounts of confetti
    Fixed an issue where Master Ninja Gear, Tabi, and Blackbelt created smoke that reacted oddly to dyes
    Fixed an issue where Forbidden Armor’s set bonus could create a spammy spray of sparks
    Fixed a visual issue where head accessories on the map would be offset and jitter slightly when you moved
    Fixed an issue where the player’s head appeared in the wrong position on the map when riding some mounts
    Scutlix Mount no longer makes Honey effects when summoned
    Fixed an issue where backpacks and other such things drew at incorrect heights when on mounts
    Fixed an issue where the Slime Mount was drawing offset by one half pixel
    Fixed several hundred Pet/Dye combinations that came out either broken, invisible, or showing no dye at all, most famously, Zephyr Fish and any Hades Dye
    Fixed an issue where the Keybrand wasn’t actually in your hand when you swung it
    Fixed a visual issue where Betsy’s Wrath would hover outside of the player’s hand when shooting it in some directions
    Fixed an issue where the player swung Magic Droppers backwards when using them
    Fixed a visual issue where some magic weapons would shake in the player’s hand when you used them while moving
    Fixed a visual issue related to holding up while grappling to platforms, and then using weapons
    Reduced the chances and hopefully fixed a visual dust bug most often seen when using the Last Prism in a sandstorm, where spinning white crosses would float in place
    Fixed a sprite issue that caused some Crimson and Underground background walls to not loop smoothly when moving horizontally
    Fixed some stray pixels in a surface Crimson background
    Fixed an issue where blocks would not be visible at all in extremely dark locations in the Underworld on Trippy/Retro lighting
    Fixed an issue where the glowing parts of Meteorite and Martian Platforms would not change position to match DxO PhotoLab Crack they were hammered
    Fixed a stray pixel that would flicker off and on in the Goldfish Bowl
    Fixed a stray pixel on Pumpkin Doors
    Fixed an issue where Pumpkin Blocks were missing some pixels
    Fixed the Waterleaf Sprout sprite so that it isn’t so hard to see
    Fixed a sprite issue with several pianos where standing on them or placing items on them looked like they were floating
    Fixed a subtle issue that almost no one noticed, where Ancient Manipulator’s glow effect was off center by a few pixels
    Fixed an issue where Goblin Tinkerer’s sprite looked blurry/distorted
    Fixed a spriting issue where a number of bipedal enemies had subtly broken walking animations
    Fixed some extremely subtle stray pixels floating near Crimson Axe enemies
    Fixed an issue where Celestial Pillars that were hovering “in” a small puddle or pond would have the pond appear in front of them
    Fixed a visual issue where Tortoise-type enemies would be pushed down into the ground slightly
    Fixed a number of minor sprite issues where pixels did not use the proper 2×2 format
    Snow should no longer fall indoors when the ceiling is offscreen
    Improved an issue where there were unusual red flickers when near the Underworld
    Fixed an issue where waterfalls would fall through thin ice
    Fixed a visual issue that happened if a player went underground during a Blood Moon, which would break the Blood Moon shader effect for the rest of that gameplay session
    Fixed a layering issue where fishing line draw in front of Money Trough but the fishing rod drew behind it
    Fixed a UI overlap issue where the name of a Dresser and the Shirt icon for using it would cover each other
    Fixed an issue where Ruler UI would scale with Game Zoom, not UI Scale
    Fixed an issue where Miner’s Wobble hasn’t been working for a while
    Fixed an issue where Dryad’s Blessing leaves would turn black on certain lighting settings

    D. Block and Furniture Bugs:
    Protected the blocks supporting the Locked Temple Door from being broken, resulting in a floating door
    Dropped sand and other falling tiles that cannot land as tiles will now turn into items to pick up
    Fixed an issue where Meteorite ore flashed oddly and turned transparent when using Spelunker Potion
    Fixed an issue where you could actuate falling blocks, make the block fall, and then place furniture on top of those spots and it would partially actuate as well
    Fixed an issue with falling blocks floating in the air in multiplayer
    Fixed an issue where Marble blocks actually merged with doors
    Fixed inconsistent behavior between right and left facing hammered blocks and how they react to torches being placed near them
    Fixed an issue where Crystal Blocks merged oddly with other blocks
    Fixed an issue where a number of half-blocks put alongside a column of another block would have graphical issues
    Fixed an issue where Desert Fossil was not revealed by Spelunker Potion
    Fixed an issue where blocks that were under tree branches could not be hammered or actuated
    Fixed topaz ai mask manual - Activators Patch issue where you could place torches against sloped blocks facing right, but not left
    Fixed an issue where Luminite Brick’s art was not framed correctly, resulting in the tiles not visually connecting to each other
    Fixed some issues interacting with Team Blocks that stemmed from no longer used mechanics
    Fixed an issue where instantly destroying moss with explosives would drop no stone
    Fixed an issue where the Drill Mount could hammer otherwise unhammerable tiles, such as Traps
    Fixed a visual issue where unhammered dirt blocks surrounded by hammered dirt blocks on both sides would display incorrectly
    Fixed an issue where Rainbow Bricks lost their rainbow effect when hammered
    Fixed an issue where large blocks of placed spikes would turn black in the center
    Different types of cloud blocks now blend with each other
    Fixed an issue where sloped Rain/Snow Clouds did not show rain/snow in the sloped corner
    Fixed an extremely rare exploit where meteorites could land and burrow into the Temple, destroying the Lihzahrd Bricks if it was exposed to the surface
    Fixed an issue where sloped Inactive Stone blocks would unslope themselves the next time you joined the world
    Fixed an issue where placing the Eternia Crystal on your spawn and respawning during the Old One’s Army event would break the crystal
    Fixed an issue where ice stalactites were offset slightly from their proper position
    Fixed an issue where standing at a specific height beneath a chest would allow you to open it but instantly close it again
    Fixed an issue where the mouseover range for some chests was extremely small compared to others
    Fixed an issue where some Dressers were not eligible for Quick Stack to Nearby Chests
    Fixed an issue where wiring some Lanterns by the base would only turn them partly off, instead of all the way off
    Fixed some unusual behaviors when placing Teal Pressure Pads on the sides and bottoms of various hammered block shapes
    Fixed an issue where the Lamp Post was not valid lighting for housing
    Added map mouseover text to a number topaz ai mask manual - Activators Patch tiles that did not have them, including Geysers, Wire Bulbs, and Enchanted Nightcrawler Cages
    Fixed a number of tiles that were drawing a few pixels too low/to the side, such as some clocks, chandeliers, Green mushrooms, and chairs.
    Fixed an issue where you could place Trapdoors on top of yourself
    Fixed an issue where numerous furniture items could not be placed on the intersection of stairs and platforms
    Fixed an issue where you could use actuators to break a Lihzahrd Altar early
    Sunflowers can now be placed in front of walls
    Fixed an issue where Gravestones and Jungle Plants would not break when the block beneath them was actuated
    Fixed a method of duplicating armors off of Mannequins
    Fixed an issue where torches placed on blocks directly above a door would “wobble” when opening the door
    Fixed some issues where campfires could be turned off, submerged in water, then relit underwater, as well as inconsistency with how water broke on/off campfires in multiplayer
    Fixed a very hard to encounter issue where placing a ton of Christmas Trees at various light levels would result in some of them glowing
    Fixed a tile issue where gravestones would not break if the blocks beneath them were hammered
    Strange Plants should now show up on Metal Detector
    Fixed an issue where Jungle and Mushroom Plants would continue to grow on actuated mud, resulting in their items immediately breaking off and falling to be collected
    Fixed an issue where a significant number of platforms in the game generated the wrong dust when broken
    Fixed an issue where only some alchemy herbs in pots could be smart cursor replaced with fresh seeds
    Fixed a multiplayer issue where opening a trap door so that it overlapped with stairs would permanently make that part of the stairs invisible until the server was reset
    Fixed a visual issue where Prickly Pear flowers always looked cactus green even on infected variants of cacti
    Fixed a certain duplication exploit involving item frames
    Fixed a certain duplication exploit involving teleporters
    Fixed a certain duplication exploit involving doors
    Fixed a potentially serious, world corrupting issue with leaving furniture on top of Ice Blocks and then quitting out of the world
    Fixed an issue where you could not Recovery Explorer Professional Crack a block on a single isolated piece of back wall
    Fixed a visual issue on Dungeon Tile walls that made it look like solid chunks of walls were not fully filled in
    Fixed an issue where Green, Blue, and Pink Dungeon walls made dirt dust when broken
    Fixed an issue where Underground Desert Walls were susceptible to constant neverending reinfection by the opposite infection biome
    Fixed an issue where Player-placed Obsidian Brick Walls were dramatically darker than natural Obsidian Brick Walls
    Fixed a framing issue with Marble Walls that caused them to have unwanted lines
    Fixed an issue where Mushroom Wall was not valid housing
    Fixed a visual issue with Bone Walls sometimes being very big and layering improperly
    Fixed an issue where Iron Fences and Sails were not considered valid housing walls
    Fixed an wall issue that caused the corner of Luminite Walls to vanish if they had a block over them
    Fixed an issue where backwalls with torches on them would break in one hit, even if that wall should take more than one hammer hit to break
    Fixed an issue where Smart Cursor would attempt to break walls behind Demon Altars pre-Wall of Flesh, but hit the altar instead, hurting you. It will no longer aim for these walls
    Fixed an issue where Deep Sky Blue paint was actually deep green on some tiles
    Fixed some inconsistent situations where painting grass blocks would not always correctly spread its paint to attached tall grass, flowers and vines
    Fixed some issues with waterfalls and sloped blocks
    Fixed an issue where water would continue to be destroyed by lava that overlapped a minecart track. Obsidian (and Honey/Crispy Honey) will now form appropriately, destroying the track, in such scenarios
    Fixed an issue where waterfalls running down a slope would sometimes tunnel through a block and come out the other side
    Fixed some inconsistencies with certain items not being able to be placed on Weapon Racks like they should
    Fixed an issue where the Grand Design could not be placed in Item Frames
    Fixed an issue where placing too many torches would render a home invalid due topaz ai mask manual - Activators Patch no free space
    Fixed an issue where a houses have just enough room initially, but when plants grow out of a decorative clay pot, there suddenly wasn’t quite enough space

    E. NPC and Enemy Bugs:
    Fixed an infamous exploit involving Duck Statues. No, we did not remove Ducks. You people are silly.
    Fixed an issue where Bunnies spawned from statues during Parties would not wear Party Hats
    Fixed an issue where you could release critters into solid blocks, which is horrible
    Fixed a multiplayer exploit where Lucky Coin and its tinkers still worked on Statue spawned enemies
    Fixed an issue where a number of enemy AIs would run away when spawned from statues because they were not in their home biome
    Town NPCs no longer rudely walk on Dynasty Tables
    Fixing a number of NPCs not being properly summoned by King/Queen Statues
    Fixed an issue where Bubble Block houses were somewhat unreliable and NPCs would move out
    Fixed an issue where NPCs walking on a platform directly above blocks would bounce up and down on the platform, but ONLY while walking left
    Improved a number of unwanted double interactions when talking to NPCs standing in front of furniture
    Fixed an issue where opening a door in a house would invalidate the NPC’s housing there because the door took up too much space
    Fixed an issue where Real Estate Agent achievement would not unlock if the last NPC was rescued instead of moved in
    Fixed an issue where wearing Frost Armor would apply Frostburn to friendly NPC’s attacks as well. Also fixed an issue where wearing Frost Armor would make Pirate attacks inflict Frostburn on your NPCs
    Fixed an issue where NPCs who were safe inside of their homes would start to panic and run outside if an enemy got near the house
    Fixed an issue where Tax Collector fell out of the bottom of the map but didn’t die
    Fixed an issue where NPCs could not teleport home if their housing flag was over half-blocks
    Fixed an issue where NPCs could walk into tight corners and end up getting stuck there, spinning around rapidly
    Fixed an issue where the Tax Collector liked parties. Clearly out of character.
    Fixed an issue where Traveling Merchant would never visit if all of the nearby surfaces were covered in minecart tracks
    Fixed an issue where the Nurse would get stuck underwater indefinitely healing herself from drowning
    NPCs will no longer emote at you while invisible
    King Slime will no longer teleport rapidly and spawn camp a dead player
    Fixed a multiplayer issue where King Slime would sometimes be too large
    Fixed an exploit where King Slime’s minions would drop Souls of Light/Night when underground
    Fixed an issue where breaking more Orbs/Hearts after summoning Eater of Worlds/Brain of Cthulhu would summon a second one
    Queen Bee should no longer be summoned and attack you if her Larvae are broken when no one is nearby, including from liquids settling on worldgen
    Fixed an issue where Flying Dutchmen parts would despawn at different distances from the player, resulting in it spontaneously dying sometimes
    Fixed an issue where Goblin Summoners did not keep the Invasion music playing like other Goblins
    Fixed an issue where running from an enraged Skeletron Prime might cause his arms to despawn
    Fixed an issue with the Twins where their map icons were mixed up
    Improved the positioning of Lihzahrd Altar and how Golem spawns above it, reducing the possibility of him being stuck in the ceiling and making it hard to defeat him
    Fixed an issue where Pumpking counted for 3 enemies on your Radar
    Added death effects so that Ancient Vision no longer simply ceases to exist when killed
    Fixed an issue where the aggro’d Cultist music played at a really large distance
    Fixed an issue where Chlorophyte Leaf Crystal would keep shooting uselessly at the Cultists Sigil and kill innocent Cultist bystanders by accident
    Fixed an issue where stray Antlion sand balls would land in the Folder Protect Crack 2.0.7 With Serial Key Download [Latest] and prevent Cultists from spawning
    Fixed an issue where if you killed passive Cultists in one hit, one by one, it would not anger them
    Changed meteor spawns so that they can no longer fall on the Cultists worship spot, preventing them from spawning
    Improved “Cultist Spawn Zone” functionality to remove some rare situations where minor variations of the Dungeon’s entrance would prevent the Cultists from spawning
    Fixed a rare issue where Celestial Pillars would spawn high in the sky
    Fixed an issue where Celestial Invasion enemies would not spawn on a giant arena comprised entirely of player-placed walls
    Fixed a more common issue where Celestial Pillars would sink into the ground a bit more every time you loaded your world
    Fixed an issue where Moon Lord’s Phantasmal Death Ray would keep firing if you killed his forehead eye in the middle of it
    Fixed an issue where Dripplers and Ravens would not descend through platforms
    Fixed an issue where Red Pigrons could not spawn on Crimson Ice
    Fixed a multiplayer issue where Mothron had a tendency to despawn mid-fight
    Fixed an issue where wall-crawling Possessed would spawncamp dead players during Eclipses
    Fixed an issue where Antlions would spawn anywhere, if the background was sandstone
    Fixed an issue where Pirate Parrots could not fly down through platforms
    Fixed an issue where conveyor belts overrode biome spawns
    Fixed an issue where platforms would interfere with natural biome spawns
    Fixed an issue where Rainbow Slimes could not spawn on Hallow Blocks, even though they can only spawn in the Hallow. They are now much more common.
    Fixed an issue where Angry Tumblers would kill you in the desert, and then track you down from hundreds of blocks away and attack you again at your spawn point
    Fixed an issue where only Lost Girl could drop coins, not Nymph. Also applied to Slimer and several other form changing enemies.
    Fixed an issue where enemies that can change form (Spiders, Slimer, Lost Girl) and had picked up money in Expert would lose that money upon changing form
    Fixed an issue where Clown and Skeleton Merchant were not rare enemies
    Fixed an issue where Goblin Warriors and several other similar enemies would fall through the floor in 3-block tall hallways
    Fixed an issue where some quadruped enemies would fall through blocks when running into certain dead ends
    Fixed an issue where two different worm enemies of the same species would show a single health bar in the space between them that was an average of their total health
    Fixed an issue where Wall Creepers and Granite Golems used the wrong sound effects
    Fixed an issue where Demons made sounds, but Voodoo Demons did not
    Fixed Wall-crawling enemies being susceptible to confusion but not acting confused
    Fixed an issue where Bone Javelins would hit one enemy but not inflict the damage over time effect, while inflicting the damage over time on a second enemy instead
    Fixed an issue where Sroller’s hitbox was off center
    Fixed an issue where Drakanians did not drop the Drakomire Rider banner
    Fixed an issue where Angry Tumblers would visually draw behind doors and actuated blocks, which made it hard to see them
    Fixed an issue where Stardust Cells would sometimes be incredibly huge
    Fixed an issue where Stardust Cells couldn’t move through platforms
    Fixed an issue where Solar Selenians did not show up on Tally Counter
    Fixed a visual issue where large zombies would slightly clip into the ground
    Fixed an issue where enemy archers who were Confused would run away at high speeds
    Fixed an issue where wall-crawling Blood Crawlers and Sand Poachers had an off center hitbox
    Fixed an issue where Witherbeasts would desync and vanish sometimes when attacked in multiplayer
    Fixed an issue where “Ghost Mode” Old One’s Army enemies would cause unusual water ripples

    F. Projectile, Pet, and Minion Bugs:
    Fixed an issue where excessive Possessed Hatchets and certain Minions would result in Possessed Hatchets stacking up in large quantities
    Fixed Flame Trap’s flames hitting targets behind, below, and on top the flame trap
    Fixed an issue where certain projectiles could have Striking Moment applied twice
    Fixed an issue where Seedler nuts were gaining Magic Quiver’s arrow speed bonus
    Fixed an issue where Chain Guillotine had a really weird hitbox
    Fixed a collision issue where Yoyos could get stuck in blocks when underwater
    Fixed an issue where Yoyos behaved increasingly erratically at high melee speeds, ultimately culminating with them breaking entirely and being unusable
    Fixed an issue where Daybreak and Bone Javelin Spears would layer incorrectly behind Flying Dutchmen
    Fixed an issue where Daybreak would not spread its debuff if your attack killed the target in one hit. Now spreads the debuff to nearby enemies even if the attack kills the target in one hit.
    Fixed a multiplayer issue where Dart Traps projectiles could not activate Portal Turrets properly
    Nimbus and Crimson Rod projectiles are now less likely to pierce through blocks
    Fixed an issue where the Book of Skulls projectile flashed excessively in high lighting situations
    Fixed an issue with the Ice Rod that led to excessive FPS loss
    Fixed an issue where Vampire Knives would not fire when backed up against a wall
    Fixed an issue where Falling Stars would clip through conveyor belts and end up embedded in the dirt
    Fixed an issue where throwing dozens of Spelunker Glowsticks would make sparkles for every glowstick, making treasure sparkle way too much
    Fixed Fungi Bulb’s projectiles behaving oddly, and not very effectively, in Expert
    Fixed an issue where Stardust Dragon would leave the edge of the screen and despawn
    Fixed a layering issue where Stardust Dragon’s head was laying in the wrong order with the rest of its segments
    Fixed an issue where Spider Minions counted for less than software crack - Activators Patch minion
    Fixed an issue where Pirate Minions would fail to return to you when left behind, and were just pretty dumb in general
    Improved how Spider Minion and Spider Pet handle 1-block tall walls, preventing them from shaking wildly in place
    Potentially fixed a rare issue where flying Pygmy minions that were submerged in lava would turn into a straight black line while attacking enemies
    Fixed an issue where minions would cut various tiles like cobwebs or grass with their body
    Fixed an issue where Companion Cube would jump constantly in tight corridors
    Fixed a visual issue where the Old One’s Army pets had rough edges/scaling when they were floating at an angle
    Fixed an issue where the Tiki Mask pet would shake violently when submerged in water
    Fixed the Cursed Sapling Pet not showing dyes if summoned via its item

    G. Inventory, Menu, and Tooltips/Text Bugs:
    Fixed a tooltip issue where Shroomite Breastplate had an unlisted 13% increased range damage
    Fixed a tooltip issue where Paladin’s Shield had knockback immunity but did not indicate that it did
    Fixed a tooltip inaccuracy on Spider Armor indicating that it gave the wrong damage %
    Fixed Suspicious Looking Tentacle not using the “Expert” exclusive tag and rarity color
    Fixed and clarified hundreds of other item and armor tooltips to give more specific numbers, explanations, and use more consistent terminology across the game
    Fixed a ton of incorrect/inconsistent item rarities, while acknowledging that item rarities across 5000 items are a rough science and there will always be some inconsistencies
    Fixed tons of typos, spelling errors, spacing issues, punctuation issues, and general tooltip, dialogue, and text polish across the entirety of the game
    Renamed Snowfall and Sandfall to actually be called “Snowfall Blocks” and “Sandfall Blocks” respectively
    Fixed a number of projectiles having incorrect names, displaying internal naming IDs in death messages when they kill the player
    Coins now only display their damage when the user has a Coin Gun
    Fixed some complicated change-making bugs involving coin stacks disappearing when quickstacking to Piggy Banks
    Fixed an issue where Quickstacking Coins from inventory was still allowed, even though Quickstacking from Coin slots is not allowed
    Fixed an exploit where Etherian mana could be stored in large quantities in chests between invasions
    Fixed an issue where the game would frequently automatically default to Hotbar Slot 9 when closing the inventory
    Fixed an issue where right clicking a single favorited item to pick it up would remove its favorite status
    Fixed an exploit where players could put large gems in the trash to avoid losing them on death
    Fixed an issue where placing a Music Box or Fish Bowl would temporarily disable some inventory functionality as a side effect of them also being equipment
    Fixing an issue where Info Accessory icons disappeared when renaming chests
    Fixed some issues where left sidebar builder buttons would have unusual spacing
    Fixed an issue where there was a slight overlap between the PVP button and Dye slots
    Fixed an issue where opening chests would make info accessory icons move
    Fixed an issue where Hardened Sand was a crafting material but did not display as a Material, and made infected Hardened Sands craftable into Glass as well
    Fixed an issue where Glass Clocks had two recipes
    Fixed an issue where Tax Collector’s vanity set was sold from two different NPCs
    Fixed an issue where Tin Hammer could not be reforged
    Fixed an issue where weapons would lose their prefix when closing a full inventory
    Fixed an issue where weapons would generate with an invisible temporary prefix, the primary symptom of which was that their rarity color would be different from normal until the world was reloaded
    Fixed an issue where Hermes Boots in the 6th accessory slot in Normal mode would make dashing sounds anyway, even though you didn’t dash
    Fixed an issue where 6th accessory slot dye in normal mode would rarely cause dye issues on other accessories
    Fixed an issue where the Dresser UI interface would only show generic hair, not your current hair
    Fixed an issue where you could get achievements while dead, and the game would try to let you click on them, but they would fail to show you the achievement menu
    It should now be harder to double-bind keyboard inputs and lock yourself out of entering the menu, but players who manage to do so will still need to delete or modify their input profiles file to fix it
    Fixed an issue where quitting a world while holding a torch would result in your player menu character holding their hand out
    Fixed an issue where character play time doesn’t increase when Autopause is on
    Fixed a workaround that let you make character names that were way too long
    Fixed an issue where Achievement sorting buttons made no sound effects
    Fixed an issue where Celestial backgrounds would remain visible for an extended time on the main menu after quitting out when the background was visible
    Fixed an annoying sound issue involving the character creation sliders making repetitive noises, or no sound at all, when mousing over them
    Fixed an infamous minor issue where the Parallax setting would constantly reset itself to 99% instead of 100%
    Fixed an issue where, when moving NPCs and holding a tool, it would show both the NPC’s head and the tool cursor
    Fixed Tavernkeep’s special progression messages displaying out of order
    Fixed an issue where the Angler would not say most of his dialogue
    Fixed a multiplayer issue with Angler dialogue where the world name would not be listed at all
    Fixed some inconsistent or inaccurate Fishing Quest dialogue text
    Fixed a number of continuing issues with NPCs referring to Corruption/Demon Altars while in Crimson worlds
    Fixed an issue where shift-clicking items into the Guide or Goblin Tinkerer’s special slots would make no sound
    Fixed an issue winzip 21.5 registration code - Crack Key For U special text code (item icons and color) did not work on chest text
    Improved some issues with line breaks and text color in chat
    Fixed an issue where, when chatting, if you hit Enter right after the very last key pressed, it would use that key again after the message was sent, sometimes activating hotkeys like Potions or Mounts
    Fixed an issue where mousing over the Banner Buff while near extremely high numbers of banners would cut off the text in an ugly way
    Fixed some UI Scale/Resolution issues that caused the minimap and other UI elements to overlap and allowed you to hit two buttons at once
    Improved issues with how the UI scales for people with a really short displays, preventing it from cutting off the UI at the bottom
    Fixed an issue where trying to open a Money Trough floating over a chest would always open the chest
    Fixed an issue where the item mouseover text for Soul items and Yorai’s Scowl/Spell would be very high above the item
    Fixed a Linux issue where certain key inputs would be perceived as repeated inputs, and would spam behaviors in game
    Fixed an issue where, after alt+tabbing out of the game, moving the cursor around your computer screen would click audibly over settings options in the game

    H. Crashes and other very severe issues:
    Added protection against Chests generating over Bee Larvae during initial worldgen, resulting in an instant crash on world load
    Potentially fixed a Mac only crash issue where the game tended to crash roughly 15-20 minutes into play
    Fixed several dozen worldgen freezes/crashes, and ran thousands of consecutive worldgens for days on end to catch as many more as possible
    Fixed a potential crash issue where, if you started generating a world and then received a Steam invite, trying to join that invite would usually crash your world, or have other chaotic side effects like showing you partially generated worlds
    Fixed a potential crash issue when using Life Drain while in reverse gravity
    Fixed an achievement related crash that happened when killing the Wall of Flesh in some worlds
    Fixed an extremely serious issue where naming your characters &ldquo.” or &ldquo.” could lead to deleting your saves folder
    Fixed an issue where Mac’s dedicated server file did not install correctly
    Fixed a rare crash involving Giant Tortoises not dealing well with sloped tiles
    Fixed a crash issue where attempting to access the Captures folder via the in-game button would crash the game if you had no Captures folder

    I. Multiplayer Bugs:
    Fixed a server issue where, after reaching the capacity of the server, no one could join the server even if people left
    Fixed a server issue where setting the password to include either one or two quotation marks would prevent people from joining
    Creating a new character when trying to join a multiplayer session via Steam should no longer take you back to the singleplayer menu after
    Improved and hopefully fixed Boss Bag not dropping for everyone in multiplayer, particularly King Slime and Eater of Worlds
    Fixed an issue where a number of pre-existing projectiles would not be visible to players joining a server
    Fixed a multiplayer issue where players who were grappled on to walls when a new player joined in would appear to be software crack - Activators Patch falling from that spot
    Fixed an issue where the Bee Mount did not sync its hovering with servers, resulting in unusual visual issues for other players
    Fixed a multiplayer issue where placing a block over, harvesting with Staff of Regrowth, replacing with seeds, or otherwise harvesting alchemy herbs would not provide all of the expected seeds and herbs
    Fixed a multiplayer issue where Signs placed above trapdoors would duplicate and behave oddly when opening the trapdoor
    Fixed a long standing Multiplayer issue where signs and gravestones would not show mouseover text for other players if they were created within that session
    Fixed a multiplayer issue where the Frost Legion completion flag was not set correctly in servers, preventing players from buying the special hats from Clothier
    Fixed a multiplayer issue where Ghost Hardcore players in would not update correctly for other players
    Fixed a multiplayer issue where critters standing on platforms at night would constantly fall down and then teleport back up to the top of the platform
    Fixed a multiplayer issue where players couldn’t see each other swinging Old One’s Army sentry staves
    Fixed a multiplayer issue where Brand of the Inferno’s special animations and sounds would not show for other players
    Fixed a multiplayer issue where Vilethorn-type weapons didn’t play their sounds correctly for other players
    Fixed a multiplayer issue where breaking certain blocks didn’t make sound effects
    Fixed an issue where player sensors did not make sounds in multiplayer
    Fixed a multiplayer issue where Dungeon Guardian and Skeletron were not roaring
    Fixed a multiplayer issue where swinging Solar Eruption exactly once would not make a sound for other players
    Fixed windows 8.1 crack - Free Activators visual and audio desyncing with the Sky Fracture when on Multiplayer servers
    Fixed an issue where in-game text over chatting player’s heads did not scale properly with UI Scale
    Fixed an issue where Portal Gun Stations did not make sounds, and Portal Guns did not make sounds in multiplayer
    Fixed an issue with Portal Gun portals not working correctly when they lead to an unloaded chunk in multiplayer
    Fixed a multiplayer issue where Portal Gun portals could overlap each other and lead to inconsistent behavior
    Fixed an exploit where dead Hardcore characters could view the map
    Fixed a multiplayer issue where Molotov induced On Fire in PVP would not work correctly
    Fixed an issue where being killed in PVP by Inferno Potion announces that you were killed by whatever was in the killer’s hand, such as a cell phone
    Fixed some PVP desyncronization related to Solar Armor explosions

    J. Gamepad Bugs and Functionality Issues:
    Fixed an issue where the Stylist’s menu had no visible indicator of which hairstyle you were selecting when using a Gamepad
    Fixed some inaccurate on-screen button help text relating to grappling when using a Gamepad
    Fixed an issue where the Lock On icon would become stuck when switching back to Keyboard and Mouse when using a Gamepad
    Fixed an issue where if the player was grappled onto a minecart track while using a Gamepad, attempting to use a minecart would shoot another hook out and leave them hanging between the two
    Fixed an issue where the on screen Gamepad Zoom In/Out text was using reversed buttons
    Fixed a Gamepad Settings issue where pressing A to enter certain sub-menus would inadvertently toggle settings in other sub-menus
    Fixed an issue where the Trash button didn’t do anything when using a Gamepad
    Fixed an issue where mining on a rope gave the player less mining distance when using a Gamepad
    Fixed an issue where swapping back and forth from a Gamepad to Keyboard/Mouse while entering text into some menus would enter phantom letters
    Fixed an issue where if you turned on visible Housing icons and then switched to Keyboard/Mouse, you could not turn them off again when using a Gamepad
    Improved some Gamepad Smart Select mechanics regarding torches and pickaxes when aiming at blocks

    Version Changes———————————————————————————————–

    Fixed server console formatting issues
    Fixed numerous translation errors
    Fixed game title always appearing in English
    Fixed the Old One’s Army javelin’s missing name
    Fixed Eater of Worlds despawning at rare situations in multiplayer
    Fixed error when trying to use the room query on an unfit room in certain languages

    Version Changes———————————————————————————————–

    Town NPCs now have a golden frame over their room banner if the player specifically assigned it for them
    Improved visuals on a few things

    Switched to an easier to read font for Chinese
    Fixed faults for Chinese input on Mac OS X
    Fixed unintended forced zoom for 16×10 resolutions
    Fixed Ghastly Glaive not damaging any enemies
    Fixed some sliders missing sound on hover
    Fixed crash when a hardcore player dies
    Fixed player’s breath meter moving unexpectedly when using Binoculars, Sniper Scopes, or Zoom
    Fixed certain item slot interactions not functioning when gamepad instructions are disabled
    Fixed Shrimpy Truffle’s mount not allowing the player’s head to touch the ceiling
    Fixed fresh installations of the game showing an inappropriately sized language selection menu
    Fixed Town NPCs attempts to return to their room not being as successful as they should be

    Version Changes———————————————————————————————–

    Potentially fixed a certain crash on startup
    Potentially fixed a certain cause of framedrops for people who have the Windows 10 Creators Update
    Fixed Betsy’s boss bag having an incorrect name
    Fixed Truffle spawning up without meeting his special requirements

    Version 1.3.5 Changes————————————————————————————————-

    Improved and added new localization for the following languages
    Russian (new)
    Simplified Chinese (new)
    Brazilian Portuguese (new)
    Polish (new)
    Greatly improved rendering and overall gameplay on resolutions larger than 1080p
    Added Zoom and UI scale sliders in the in-game settings menu
    Added most of the main menu’s settings to the in-game settings menu
    Dungeons in newly generated worlds now contain new furniture
    Added a crystal furniture set, and expanded other furniture sets
    Added Arkhalis’s and Leinfors’ developer armor sets
    NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
    Imrpoved stability on Mac OS X and Linux
    Improved visuals on many different things
    Improved Retro lighting consistency

    Fixed settings button overlaying the armor icon
    Fixed inconsistent naming for Sand Poacher and Granite Golem banners
    Fixed banner buff list extending beyond screen limits
    Fixed hand drawing over backhand glove and shield accessories for female characters
    Fixed Sparky painting and several other rare paintings not naturally spawning properly
    Fixed a certain multiplayer crash
    Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
    Fixed a world generation crash on Linux
    Fixed a number of minor grammar issues in NPC dialog
    Fixed a certain exploit
    Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
    Fixed Vortex Monolith not selling for as much as it should
    Fixed crash when linking items with invalid prefix ids in chat
    Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
    Fixed Defender’s Forge closing instantly if opened from below
    Fixed Terraria thinking it has focus when it did not have focus
    Fixed Grand Design and Multicolor Wrench emitting light on use
    Fixed auto-creating a world from the server causing it to always use the same seed
    Fixed Platinum Candelabra not sitting properly on other objects
    Fixed Goblin Tinkerer being slightly smaller than intended
    Fixed petrification death messages being broken for a long while now
    Fixed Wall Creeper dropping gore when blood and gore are off
    Fixed Xeno Staff’s selling price, now consistent with the rest of Martian loot
    Fixed crash when mousing over chests and dressers in the map view
    Fixed settings button colliding with 6th accessory dye slot
    Fixed Corrupt Thorns almost never generating
    Fixed multiple issues with platform/block interaction
    Fixed pillars of dirt appearing above the Underground Desert sometimes
    Potentially fixed an issue where Marathon Medalist would cause FPS drops.
    Platforms from and above now emit particles when destroyed
    Virtual Keyboard should no longer appear unless a Gamepad is being used
    Using Quick Heal to consume restoration potions now properly inflicts mana sickness
    Defender’s Forge now has highlight outlines

    Version Changes———————————————————————————————–

    Fixed certain crashes related to the game losing focus
    Fixed death messages mentioning piggybanks and glowsticks
    Fixed xenopopper not detecting ammo
    Fixed maps not loading properly when joining multiplayer
    Fixed situations where old one’s army enemies would spawn invisible in multiplayer if they were too far from you
    Fixed several multiplayer client crashes
    Fixed certain turret staves not showing use animation when used by other players
    Fixed certain turrets falling through platforms after spawning on them
    Fixed spider queen not working with the max sentry system
    Fixed spider queen and frost hydra spazzing against worms
    Fixed apprentice armorsets reducing the angle flameburst towers can shoot instead of expanding it
    Fixed lightning aura emitting sounds for enemies it cannot reach underneath it
    Fixed framedrops related to spectre staff shots
    Fixed framedrops related to onyx blaster shots
    Fixed item sounds playing slightly off center
    Fixed vilethorn and similar items making liquid ripples when they should not
    Fixed some dye items rarity colors

    Version Changes———————————————————————————————–

    All of the DD2 defenses can now have prefixes!

    Hopefully fixed chat not properly blocking player movement and misc functions
    Fixed smart-cursor not placing pumpkin seeds properly
    Fixed certain melee weapons causing framedrops when used at (very) far distance from hittable targets
    Fixed betsy’s wings emitting faint amount of lights when descending (this was not ever intended)
    Fixed pumpkin seeds not being placable on ipadian premium crack 2021 other (by cutting the old one first)
    Fixed filterPriorityThreshold config setting resetting in every future update (sorry!)
    Fixed self-harming exploit when using the eternia crystal stand at certain heights acting inconsistently
    Fixed two exploit
    Fixed Luminite bullets emitting lights through town npcs as they travel
    Fixed Love & Stink potions not properly applying to other players in multiplayer
    Fixed rare case of magic weapons hitting enemies for melee damage if you stand directly on the enemy…
    Fixed “Skeletron has awoken” being “Skeleton has awoken!” when summoned
    Fixed Sand Slimes not appearing in singleplayer and hazardously desyncing in multiplayer
    Fixed a certain linux/mac server crash

    Version Changes———————————————————————————————–

    Added experimental feature: texture pack support!
    Following the same rules as the seeds experimental feature, first you must set the “UseExperimentalFeatures” to true in the config.json file.
    Texture pack files use a password-less .zip format, and are loaded from the “My Documents/My Games/Terraria” folder.
    For a texture pack to be detected and used it must be named “Texture” and be in that folder.
    The texture pack needs to contain only an “Images” folder, in that folder any texture you include will replace Terraria’s texture of the same path.
    Check out the simple example if you’re unsure how to use it! 😀

    Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
    Fixed town npcs potentially disappearing if you load a map using a non-english language
    Fixed celestial pillars not loading iSkysoft DVD Creator Crack, resulting in immediate wipe and triggering impending doom.
    Fixed Drill Containment Unit being usable during creative shock
    Fixed unconscious tavernkeep & sleeping angler not showing up on the lifeform analyzer
    Fixed tavernkeep accidentally spawning in water
    Fixed stardust armor’s excess lighting brightness
    Fixed tooltips on the new accessories saying ‘sentry’ damage when it meant minion damage, there never was such a thing as sentry damage.
    Fixed numerous input issues
    Fixed item linking in chat!
    Fixed stardust cell minion’s shots trying to occassionally latch to town npcs and the Eternia crystals
    Fixed old one’s lane portals not emitting light
    Fixed weapons not being usable while chatting!!!
    Fixed Defender’s Forge name missing when open
    Fixed Monk’s brows saying “attack speed” instead of “melee attack speed”
    Fixed the tavernkeep still calling Eternia crystals “Elder” crystals

    Version Changes———————————————————————————————–

    Made tavernkeep slightly easier to find

    Fixed medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer
    Hopefully fixed some enemies being invisible on spawn during the old one’s army event when in multiplayer
    Fixed Eternia crystals using their internal name elder crystals
    Fixed Ashampoo pdf pro license key - Free Activators Moment buff’s tooltip
    Fixed tavernkeep not reacting to the king statue
    Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!
    Fixed an exploit
    Fixed certain new weapons staying in use during the player’s death
    Fixed silent crash when trying to place defenses in dedicated servers
    Fixed silent crash when using last prism in multiplayer

    Version 1.3.4 Changes———————————————————————————————–

    Dungeon Defenders 2 Cross-Over Invasion
    Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria – the Dungeon Defenders 2 universe
    This event will play like no other in Terraria – featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
    Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
    Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
    The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
    Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
    The Blizzard weather event now has a new, unique ambient sound when active
    Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
    A new ability for Summoner players to direct their minions to attack a specific target
    An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)

    Added four new sentry summons, each of which has three tiers of potency
    Added ten new weapons
    Eight new armor sets
    Added five new accessories
    Added two new pets
    Added one new light pet
    Added three new boss masks and trophies
    Added two new decorate furniture items
    Added one brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
    Added a brand new currency which can be spent with the Tavernkeep for much of the above

    Added ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
    Added two new invasion style mini-bosses
    Added one new boss

    Added one new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box

    It no longer rains in the space biome.
    Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
    The way Sentry Summons function has been changed somewhat.
    Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
    Some of the 1.3.4 content can increase this limit
    Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
    We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
    Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
    Open the config file with a basic text editing program, such as Notepad.
    The 12th line in the config file is labeled “”UseExperimentalFeatures” and will be set to “false&rdquo.
    Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
    Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there.

    Version Changes———————————————————————————————–

    Improved performance during blizzards and sandstorms on some machines
    Fixed an issue on Mac OS X where Steam’s overlay would not work
    Fixed snow sometimes not appearing during blizzards

    Version Changes———————————————————————————————–

    Gamepad keybindings menu now has a slider that lets you adjust inventory navigation speed
    Gamepad Menu/Inventory Menu Speed is also faster by default, and you can tap to go faster
    Miner’s Wobble, the new visual effect when mining blocks, now has an options toggle
    Sandstorm spawns are somewhat less dangerous pre-EoC, with a slightly different spawn set
    Mandible Blade has received a buff to knockback

    Bug Fixes:
    Patches of sand significantly below ground no longer give off desert heat haze

    Version Changes———————————————————————————————–

    Bug Fixes:
    Fixed many cases of net disconnect/multiplayer bugs
    Fixed inventory items getting stuck in multiplayer
    Fixed death messages only showing player names under certain circumstances
    Fixed Sky Fracture’s sell & reforge costs
    Fixed Stopwatch not showing proper speed when in liquids

    Version 1.3.3 Changes————————————————————————————————-

    A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
    Blizzards now have a new visual effect.
    Deserts and the Underworld now have a heat distortion visual effect.
    Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!

    Added the Forbidden Armor Set
    Added Ancient Horn (Basilisk Mount)
    Added Onyx Blaster
    Added Sky Fracture
    Added Mandible Blade
    Added Spirit Flame
    Added Pocket Mirror
    Added Djinn’s Curse
    Added Lamia Vanity Set
    Added the Ancient Vanity Set
    Added Desert Spirit Lamp
    Added Magic Sand Dropper
    Added several new banners
    Added Music Box (Sandstorm)

    Sand Poachers now inflict the Venom debuff
    Dune Splicers now have more HP and Defense
    Dune Splicers and Tomb Crawlers may be more aggressive, especially during Sandstorms.
    Added multiplayer performance improvements
    Upped spawn rates in underground desert

    Bug Fixes:
    Fixed sliders in the gamepad settings not being “locked on” when dragged around
    Fixed certain textures loading wrong at random, and producing weird artifacts
    Fixed underground desert worms being too rare
    Fixed a number of exploits
    Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Gamepad
    Fixed rain, water, and lava sounds persisting when the game window is inactive
    Drills no longer shoot confetti at supersonic speeds when under the effects of Flask of Party

    Version Changes———————————————————————————————–

    Bug Fixes:
    Fixed snowfall walls not dropping their item when broken
    Fixed bad chest button cycling in gamepads
    Fixed weighted pressure plates not working
    Fixed party balloon staying in the world indefinitely if its not the first world loaded
    Fixed npc-started parties occuring only for 1 player in the server at random
    Fixed items being equipped when you open a chest with autopause under certain circumstances

    Version 1.3.2 Changes————————————————————————————————-

    Added Bundled Party Balloons
    Added Balloon Animal
    Added Party Hat
    Added Silly Sunflower Vanity
    Added Silly Balloon Blocks and Walls
    Added Silly Tied Balloons
    Added Pigronata
    Added Party Center
    Added Silly Balloon Machine
    Added Streamers
    Added Party Present
    Added Cog Walls
    Added Sandfall Blocks and Walls
    Added Snowfall Blocks and Walls
    Added Snow Clouds

    Nerfed beehive-type bees in expert mode
    Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count
    Trees now grow with a “poof!” even when visible on a player’s screen
    Rain Clouds are now craftable
    Clinger Staff can now use platforms as its resting point
    Made improvements to chat tags, and they should no longer break over long lines
    Town NPCs will TRY to avoid falling into cliffs away from their home area

    Bug Fixes:
    Fixed XNOR being named NXOR
    Fixed Title text not refreshing from the language menu’s use
    Fixed Cooking Pot & Skeleton Lantern (off)’s wrong light display
    Fixed weather not updating on server properly (blame framerate fixes)
    Fixed Grand Design selling for way too much gold
    Fixed Scutlix mount aiming issues
    Fixed Stardust & Nebula Wings having 2/3 and 1/3 extra fly time more than intended, respectively.
    Fixed crashes related to Ice Rod and Dressers
    Fixed cursor showing over an item slot for a frame when closing inventory on gamepad use
    Fixed random bad texture loading
    Fixed Duck hunt exploit
    Fixed Town NPCs spazzing if there’s lava underneath them
    Fixed Travelling Merchant not being able to attack at night
    Fixed Extremely long-timed buffs not updating properly in multiplayer
    Fixed Phasesabers in weapon racks creating unbreakable weapon racks (This fix is not retroactive and will not fix old worlds impacted by the issue, we apologize for any inconvenience – we may add retroactive fix in the future)
    Fixed Team Platforms not acting as viable doors for housing.
    Fixed Ice Rod blocks causing making backwalls invisible
    Fixed “On Fire!” bosses not being extinguished by water
    Fixed Summoner Emblem not having an updated sprite
    Fixed Some configuration settings not saving correctly

    Version Changes———————————————————————————————–

    Quality of life:
    All liquid & logic sensors aside “player above” now allow teleportations
    Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current “Off” got renamed to “Subtle”, old “Off” from 1.3 is back as “Off”)

    Bug Fixes:
    Fixed liquids getting frozen in the air until a game restart (hopefully)
    Fixed gamepad instructions getting frozen on virtual keyboard instructions
    Fixed two duplication exploits
    Fixed cannons not shooting cannonballs when pulsed via non-player triggered
    Fixed slightly inccorect display for “player above” logic sensor (was 1 pixel too small in every direction)
    Fixed incorrect text at the gamepad options (“Thumbstick Hotbar / “Thumbstick Cursor Snap” should’ve been “DPad Hotbar” & “DPad Cursor Snap”)
    Fixed training dummies potentially getting permanent invisible corruption
    Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully)
    Fixed many furnitures breaking instantly when they’re placed aboved platform stairs
    Fixed multiple issues with geyser placement
    Fixed particles not drawing in capture mode if background is disabled
    Fixed the Guide’s help tips not detecting the demolitionist nor the goblin tinkerer properly
    Fixed Grasshopper Statue having no recipe

    Version 1.3.1 Changes————————————————————————————————-

    Added Controller Support using Xinput.
    Added Inventory Sorting.
    Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
    Added smart interact, making chatting with NPCs, opening doors and using objects easier.
    Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
    Improved Smart Cursor & made it interact with more items.

    Quality of Life:
    Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
    Improved over 1,800 sprite graphics.
    Optimized net messages for tile entities (target dummies, item frames)
    Improved the Settings Menu and added new settings.
    Added new large gem over-head display.
    Improved melee hit detection around slopes.
    You can now use situational building accessories from your inventory and toggle their effects like info accessories.
    Info icons now have a border around them when aimed at (clarity!).
    Improved keybinding options, you can now also bind to mouse 3/4/5.

    Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR)
    Added Logic Gate Lamps (On, Off, Faulty)
    Added Logic Sensors (Day, Night, Under Player)
    Added Liquid Sensors (Water, Lava, Honey, Any)
    Added Conveyor Belts.
    Added The Grand Design.
    Added Yellow Wrench.
    Added Junction Box.
    Added Mechanical Lens.
    Added Announcement Box.
    Added Actuation Rod.
    Added Team Blocks and Platforms.
    Added Static Hook.
    Added Presserator.
    Added Engineering Helmet.
    Added Companion Cube.
    Added Gem Locks.
    Added Large Amber.
    Added Weighted Pressure Plates (4 colors).
    Added Wire Bulb.
    Added 12 new craftable Critter Statues.
    Added Portal Gun Station.
    Added Trapped Chests.
    Added Projectile Pressure Pad.
    Added several new monster statues.
    Added Angler Tackle Bag.
    Added Geyser Trap.
    Added Bone Campfire.
    Added Ultra Bright Campfire.
    Added Multicolor Wrench.

    Critters spawned from statues are no longer catchable.
    Highly increased Duke Fishron’s “run away” distance.
    Medusa can no longer petrify players directly above her.
    Medusa is now Hardmode-only.
    Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.
    You can now find Beehives in the Jungle – Not the bees!
    Lowered the volume IObit Malware Fighter Crack with Serial Key Free Download 2021 the Solar Eruption’s use sound.
    Torches can now be put on actuated tiles.
    Slimes should no longer be able to go through 1 block high gaps.
    Target dummies no longer benefit from lifesteal or spectre set.

    Bug Fixes:
    Fixed Frostbite hiding time left when wet under certain circumstances.
    Fixed Desert Spirit hitbox to match sprite size.
    Fixed NPCs not recognizing kills / interactions properly if they have multiple segments.
    Fixed music boxes not emitting music notes while open.
    Fixed Flesh Grass spreading under Sunflowers.
    Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
    Fixed player leg skin colors mismatching the rest of the body when in stealth.
    Fixed Seedler not dropping from Boss Bags.
    Fixed popular NPC Housing exploit.
    Fixed Ranger Lifesteal bug.
    Fixed Paint Sprayer spraying over blocks in several occasions that it should not (e.g. grass that gets turned into dirt as a result of placing an object).
    Fixed being on the edge of the underground not counting when spawning dungeon / Underground Desert monsters.
    Fixed teleporting directly on top of a pressure plate not triggering it properly since.
    Fixed Town NPC melee weapons drawing brightly while in darkness.
    Fixed Crimson Heart failing to stand to roll roll around on platforms.
    Fixed tile entities not properly clearing on world clear procedure.
    Fixed Crystal Storm not bouncing its shots.
    Fixed chests without custom names not showing mouse over icons.
    Fixed Wooden Boomerang being unusable when near slopes.
    Fixed Wall of Flesh going above hell and dragging everyone with it.
    Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
    Fixed Martian Probe not causing Martian Invasions when it should.
    Harpies and Antlion Swarmers can no longer swim.
    Fixed dressers blowing up from explosive projectiles.
    Fixed Gi and Kimono leg sprites being genderswapped.
    Fixed ancient light and fishron bubbles not appearing in expert mode.
    Fixed Werewolf sounds being bugged if used for vanity.
    Fixed Tax Collector not using some of his special chat dialog.
    Fixed infinite flight time exploit.
    Fixed Martian Saucers missing their home planet during the invasion and leaving.
    Fixed trapdoors de-syncing when operated via wires.
    Fixed L shaped housing exploit.
    Fixed minecarts hitting invincible enemies.
    Fixed multiple bugs regarding auto-pause and inventory management.
    Demon Altars should no longer create ‘unbreakable’ pots.
    Fixed rare “character not respawning” under certain circumstances.
    Fixed background drawing through completely unlit walls in hell.
    Fixed solar pickaxe using a bad glowmask.
    Fixed wall of flesh not spawning in singleplayer under certain circumstance.
    Fixed snow not falling naturally after a player jumps in most cases.
    Fixed paintball gun and confetti grenades being unable to crit.
    Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
    Fixed animated tilesets touching half-bricks stop animating.
    Fixed yet another duplication exploit.
    Fixed altered worlds getting stuck in spirit release phase under a rare circumstance.
    Fixed Chlorophyte protection in the jungle not being as effective as it should be.
    Fixed right clicking equipment at inventory not granting achievements for equipping it.
    Fixed paladin’s shield ally protection benefits not functioning properly.
    Fixed minor capitalization issue in the guide’s help text.
    Fixed star in a bottle buff not working.
    Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the player / if the player leaves their territory.
    Fixed issue where the nurse would not heal all debuffs under rare circumstances.
    Fixed double damage popups from other players inflicting harm to themselves via explosives.
    Fixed ‘full-screen map’ button opening a black screen if map is disabled in general.
    Fixed players being unable to get on a mount if they’re too close to workbenches.
    Fixed shenanigans with actuating gemspark blocks.
    Fixed Mudstone Brick having a bad name (Mudstone Block).
    Tiles under Lihzahrd altars can no longer be actuated until the golem is defeated.
    Fixed temporary holes in the darkness when removing light sources.
    Fixed items that cost less than 5 copper always sell for 1 coppereven when sold in Stacks.

    Version Changes———————————————————————————————–

    Improved Mac & Linux support.
    Added config.json setting “KeyFavoriteModifier”, set to “LeftAlt” by default. This key will be used with left click for favoriting and chat linking.
    Add -savedirectory launch parameter which can specify the Terraria save folder.

    Version Changes———————————————————————————————–

    Mac & Linux support.
    Several internal changes were made to allow for the support of Mac and Linux.

    Version Changes———————————————————————————————–

    Solar Flare armor set Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
    Party Girl’s spawning chance has been increased
    You can now take camera mode pictures of wiring if you hold a mechanical item while taking the pictures
    Fixed certain issues with stardust dragon’s damage and rebalanced him to be more in line with other minions
    You can now hide moon charm and neptune shell’s effects, or put them in vanity!
    The final boss’s attacks now use their own cooldown for immunity due to how naughty some of our players have been

    Potentially fixed lag issues when using Steam multiplayer
    Potentially fixed invasions not trigerring when they should (martian probes)
    Fixed Money Trough turning ‘Quick Stack to All Chests’ button invisible
    Fixed javelins drawing behind doors on all cases
    Fixed Keys of Light / Night not working through autopause
    Fixed nearby crafting stations not updating when you open inventory in autopause
    Fixed ‘allow mounting’ check not taking player’s velocity into account (mounting into ceiling exploit)
    Fixed breathing meter topaz ai mask manual - Activators Patch when hanging on to a ceiling that has water in it
    Fixed content files not being compressed
    Fixed umbrella art not being consistent
    Fixed solar eruption item stray pixel
    Fixed jellyfish expert mode counter hitting you when you can’t hit the jellyfish
    Fixed drill containment unit being able to mine demon altars before hardmode
    Fixed centain penguins not counting tally
    Fixed dryad not selling vicious powder on bloodmoon in crimtane worlds
    Fixed issue where shroomite and psycho knife stealth would work on mounts
    Fixed issue where martian probe would trigger martian invasion clientside
    Fixed cultist boss summoning spells badly in multiplayer

    Version Changes———————————————————————————————–

    Living leaf walls now count as safe for housing!
    Buffed Phantasm a bit (it really was bugged!)
    Martian drone rarity lowered in sky biome (Still higher than original)now shows up on rare creature finder info
    Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through
    Added Celestial Sigil, a summoning item for the final boss (craftable)
    Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt
    Eater of Worlds expert mode vile spit damage nerfed heavily
    Damage from hurting tiles now has checks for immunity separately from other effects

    Fixed Quickstack to all chests not updating recipes list
    Fixed “Distorted” debuff freezing players in place rather than changing their movement pattern (sorry!)
    Fixed Cute Fishron and Unicorn mounts not having their tooltips
    Fixed and earlier versions of worlds not loading successfully under certain circumstances (sorry! again!)
    Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory
    Fixed issue where Drill Containment Unit’s mining code would cause unnecessary lag in multiplayer
    Fixed Cultists ritual blocking Martian Probe from spawning
    Fixed Stardust Dragon desync issue
    Fixed solar tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances
    Fixed some banner names
    Fixed dryad’s ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
    Fixed (super rare) bug where hittable projectiles showed HP on mouse hover
    Fixed portal gun’s portals not allowing players to teleport to spots near nonsolid platforms
    Fixed Cosmic Car shadow trail glows not fading
    Fixed hades/lokis dyes causing strange behaviors
    Fixed some oddities about portal gates
    Fixed a rare lighting crash
    Fixed goblin scouts dispawning not spawning (or rather, despawning super fast)
    Fixed vortex weapons not scaling with ranged damage or knockback (or stealth, or anything, sorry!)
    Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests
    Fixed bug where holding pet items would not bring up the equipment page
    Fixed torch dupe bug
    Fixed all the spider hitboxes when on walls
    Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position
    Fixed ‘final boss flies to space’ bug
    Fixed Seedler projectiles not counting as melee / not getting flask effects
    Fixed hoplite enemy javelins showing flask visual effects in singleplayer
    Fixed issue where WoF’s ‘The Hungry”s ropes would turn invisible
    Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed
    Fixed being able to open money trough when the game is paused

    Version Changes———————————————————————————————–

    Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode
    Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft
    Skeleton Mage Banner and Spider Banner have been renamed to reflect which enemies they support you against
    Enemies should no longer count towards tally counters / banners if no player has touched them before they died
    Enemies will now give the banner to the last player to hit them rather than the nearest player
    “Dye Hard” now really requires having all of the equipment slots inclue dye, rather than just armor/accessory slots
    In addition to the fix for Phantasm (see below), it has been slightly nerfed
    Vortex beater has been slightly buffed
    Mothron’s Wings are now obtainable as a drop from Mothron after Plantera has been defeated
    In addition to the dye plants spelunking fix (see blow) Strange plants should now be more common
    Teleportation should no longer black out the screen if the end point is in it.
    Portal gun’s portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
    In addition to the fixes to medusa’s LOS, she now plays sound and some particles when petrifying players
    In addition to the martian probe fix (see below) martian probes can no longer spawn near the world center, and their spawn chance has been Reduced
    Reduced the chance of a natural solar eclipse happening
    Added Config.json setting “UseSmartAxeAfterSmartPickaxe”, off by default, if you set it on: Smart Pickaxe would be prioritzed over Smart Axe for items can mine both
    Red’s yoyo & Valkyrie yoyo are now both obtained from Red’s and Lazure’s developer sets, and their stats have been rebalanced
    Yorai’s Spell no longer counts as vanity (this was not a bug)
    Bloody Spine now required 30 Vicious Powder in its recipe
    Dedicated servers can now be launched with -priority to set process priority
    Dedicated server can now use -ip again to set their local IP address
    You can no longer escape from the final boss’s wrath

    Chat text should no longer draw if chat string length is zero
    Reduced Steam call count. (should solve most multiplayer framedrop issues)
    Improved cancelling the process of joining games
    Reduced some packet sizes for multiplayer

    Bug Fixes:
    Fixed Pinky not appearing on life form analyzer
    Fixed banners not applying to melee hits (swords, macesaxes, pickaxesetc)
    Fixed Solar Tablet not being consumed when used in multiplayer
    Fixed minecart generated tracks removing wires they go through
    Fixed certain banners turning into other banners when placed in multiplayer
    Fixed (almost unnoticable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time
    Fixed bug where cultists can respawn while moonlord’s countdown happens
    Fixed sticky dynamite tooltip
    Fixed Red’s wings letting you noclip
    Fixed Fireplace not counting as a light source for houses
    Fixed Invasion progress going negative in fm/pm if you exceed ~32k points in multiplayer
    Fixed Tax Collector not granting money in multiplayer
    Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode
    Fixed issue that caused maps to go black along with a handful of related issues
    Fixed issue where you could get new characters with the 6th accessory slot unlocked
    Fixed walls not framing properly in camera mode snapshots
    Fixed electrotion debuff being removable by right clicking
    Fixed some inconcistencies between minimap heads and character heads
    Fixed some typos regarding item tooltips
    Fixed hittable enemy projectiles not scaling in expert mode
    Fixed solar shields drawing even when you’re dead
    Fixed certain items continuing their use even if you’re under heavy crowd control (petrifiedfrozenetc)
    Fixed sykware sink requiring the Living Loom to craft
    Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
    Fixed ‘out of bounds’ very rare crash with smart cursor
    Fixed shadow orbs spawning in crimson worlds by mistake
    Fixed air items being left over when monsters pick up coins in expert mode
    Fixed familiar wig requiring a hair dye in order to apply normal dyes to itself
    Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags)
    Fixed Martian Saucer and Flying Dutchman having invisible, invincinble pieces in multiplayer
    Fixed loot from fishing not being highlighted in the highlight system
    Fixed fireblossoms not fiercly glowing when in bloom
    Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all)
    Fixed beekeeper and beetle offense proccing their effects on dummies
    Fixed ‘quick stack to all chests’ potentially eating loot in old/modded worlds
    Fixed Solar debuff spreading to friendly NPCs, killing them
    Fixed high velocity allowing players to travel through blocks
    Fixed target dummies sometime being invisible in multiplayer
    Fixed fishing achievements not being counted on Steam / resetting on startup
    Fixed recalling while renaming a chest would lock your controls out until a restart
    Fixed weird interactions between dashing and ropes
    Fixed bug where Phantasm dealt unintentional high damage
    Fixed dye plants not glowing to spelunking effects
    Fixed Booster tracks not switching directions in multiplayer
    Fixed Medusa petrifying players who are out of her vision
    Fixed Corites not charging at players who are unreachable
    Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective
    Fixed Martian Probe / cultists spawning while important things happen (boss fights, invasions)
    Fixed a large multitude of variation NPCs not dropping their banners / counting tally
    Fixed Goblin Archer not counting tally / dropping his banner
    Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity
    Fixed Extractinator drops appearing weirdly when used in reverse Gravity
    Fixed Moonlord’s body parts not showing display names
    Fixed plantera flag not triggerring for non-english users
    Fixed being unable to leave settings menu under rare and unfortunate circumstances
    Fixed parallax not loading correctly
    Fixed ‘falling blocks over door’ dupe bug
    Fixed cultists sinking into the floor in multiplayer rarely
    Fixed falling blocks not taking actuated tiles into account
    Fixed boss bags disappearing after death
    Fixed portal gun right click working in camera mode
    Fixed thick cursor point being the inner edge’s and not the outer’s
    Fixed Stardust Dragon size going bonkers
    Fixed mobs targetting hardcore player ghosts
    Fixed Martian Probe detecting players above it
    Fixed miscellenous chat tag errors

    Version Changes———————————————————————————————–

    When using leftshift on inventory while in shop, you now have an indicator that you’re selling items
    You can now quickly move items between your chest and the inventory by using leftshift
    Stardust Guardian is now dyable with your vanity pet dye (have some creative fun!)
    Areas you have not seen will now be black in camera mode
    Added ‘Highlight New Items’ General Settings Option, on by default: Highlights any new item you pick up in your inventory
    Duct-taped multiplayer for good luck and stability*
    You should now have an easier time reporting errors if they happen on a server
    The final bosses leech debuff has been overhauled… (spoilers)
    You can no longer put torches on tiles you are not supposed to (metal bars, etc)
    Old and corrupt worlds will now display on the world list marked with a red name.
    Increased Martian’s drone health to 500.

    New config options:
    Added Config.json setting “UseSmartWallReplacement”, on by default, if you set it off: automatic wall replacement while building will be disabled
    Added Config.json setting “UseSmartCursorForCommonBlocks”, off by default, if you set this on: 1.2.4’s smart block placement will be re-enabled
    Added Config.json setting “DisableLeftShiftTrashCan”, off by default, if you set this on: Quicktrash will be ENTIRELY disabled
    Added Config.json setting “HidePasswords”, off by default, if you set this on: all passwords in the client will appear as Asterisks (*)
    Added Config.json setting “ThickMouseEdges”, off by default, if you set this on: your mouse will have thick borders colored by “ThickMouseEdgesPackedCOlor”‘s color

    Bug Fixes:
    Fixed ‘event’ achievements not being granted in multiplayer (“You can do it!”, “It’s Hard!”, “No Hobo” and so on)
    Fixed Truffle worm not spawning
    Fixed ‘Funkytown’ achievement will no longer be granted after respawning from death in the glowing mushroom biome.
    Fixed Gypsy Robe bottoms being genderbent.
    Fixed Daybreak’s, Stardust Dragon and Stardust Cell Staff’s gold values
    Fixed some server crashes (portals, lunar shields)
    Fixed numerous attack forms not being synced server-side (unicorn mount, slime mount, solar dash, EoC dash, etc)
    Fixed achievements menu slider bar hanging on top of screen if all filters are disabled
    Fixed Armed Eskimo Zombies not dropping their proper gore
    Fixed bug where traps could critically hit
    Fixed issue where banners could be placed on closed trap doors
    Fixed Quickstack stacking items of max stack 1 and quick stacking coins from your inventory
    Fixed Quickstack eating coins
    Fixed crash in LookForColorTiles
    Fixed excessive net synchronization on some cases
    Fixed Team Dye not stacking correctly
    Fixed crash when saving old worlds
    Fixed issue where banning was ineffective (including ports…)
    Fixed Loki’s dye missing the common developer’s tooltip
    Fixed Staff of Regrowth Moss growing feature not working in multiplayer
    Fixed channelled weapons being halted from use when you hover over information icons
    Fixed Phantasm arrows exploit allowing you to get more arrows than you use
    Fixed Horseman’s blade not summoning pumpkins against Lunar invasion enemies
    Fixed dupe bug with Item Frames
    Fixed bug where you couldn’t remove an item from the Item Frame if you had a favorite item selected
    Fixed bug where Config.json’s “FrameSkip” was written in reverse compared to ingame
    Fixed Nymph not having rarity on Lifeform Analyzer
    Fixed Srollers dealing unintentionally high damage
    Fixed Developer armor wings gold costs
    Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the rightmost tile
    Fixed Bee gun being unable to critically hit
    Fixed Torch dupe bug
    Fixed numerous desync issues in multiplayer
    Fixed an issue where world and player names containing various characters would causes crashes and strange behavior when using cloud saving and favoriting.
    Fixed an issue where corrupt configuration files would cause crashes.
    Fixed an issue where you could invite players to your previous game while in single player.
    Fixed an issue where joining a game from outside of the game would cause an uncancellable joining screen to display.
    Fixed an issue where the password box would sometimes not show up.
    Setting your resolution while in fullscreen mode will now apply correctly.
    Fixed numerous potential multiplayer exploits
    Fixed issue where players could hack themselves “difficulty 3&rdquo.

    Version Changes———————————————————————————————–

    Core Game Fixes:
    Multicore lighting will now be disabled for everyone, although you may reenable it in the settings.
    Fixed issue with bubbles and reversed gravity.
    Fixed several crashes.
    “Star Power” and “Get A Life” achievements will no longer be granted upon entering a world.
    Fixed an issue with black squares appearing on backgrounds when using retro lighting.
    Capture mode will now disable itself if your computer cannot handle it.
    Fixed a stacking issue with wires.
    Made the “Rock Bottom” achievement slightly easier to get.
    Various balance tweaks.

    Multiplayer Fixes:
    You will now be able to enter the password every time when entering or creating a server.
    Many issues with the dedicated server and its configurations have been resolved.
    Fixed an issue where users would be unable to invite eachother when in “Invite Only” mode.
    Due to some changes in this hotfix, multiplayer will not be compatable between and previous versions.

    Version 1.3 Changes———————————————————————————————–

    Features and Mechanics:
    Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats!
    Chest open/close is now animated.
    You can now join multiplayer games through Steam.
    Steam Cloud saving is now available.
    Achievements are now available wondershare filmora Steam and in game.
    Character Select Menu has been revamped to show additional character information.
    You can now toggle Screen Capture mode by pressing F1. This allows for taking much larger screenshots in game.
    Your abilities while mounting have been enhanced – fishing and attacking while mounted are now possible.
    Added the option to disable Blood and Gore.
    You can now find the Skeleton Merchant underground. He has some unique items to sell, if you catch him at the right time.
    There are several new appearance options available during character creation.
    Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
    Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
    The server will announce which player got the 50th kill.
    When chatting with other players using the Chat Bar, live videos wallpaper can now link items by pressing Shift+Left Click on the item you wish to share.
    The angler always rewards money.
    You can now remove spawn points by right clicking your bed.
    You now get fishing rewards for every 5 turn ins, versus the previous requirement of 10.
    The game will now tell you how much money you dropped Carlson Civil Suite 2021 Build 200918 Incl Full Crack death.
    The player’s last death location is now shown on the map, aiding the retrieval of lost money and/or items.
    Strange Plants can now be located and given to the Dye Trader for new dye rewards.
    Information Accessories now work from the player’s inventory (versus needing to be equipped), and stats can be shared with players around you.
    Dressers can now be used as chests. Clicking the bottom of the dresser will still open the color changing menu.
    You can now purchase items using all money in your character storage – including money in your inventory, Piggybank, and Safe.
    You can now hammer traps to change their direction of fire.
    Deleting a world or character will now move it to the recycle bin versus permanent deletion. (Windows Only)
    Added Minecart, Mount, Pet and Grappling Hook slots.
    Bosses now have minimap icons.
    Bubbles and lava immunity bars now appear above your head.
    Added ability to favorite items by pressing Alt+Left Click. Favorited items cannot be quick-trashed, quick-stacked, or deposited.
    Added an inventory button to Quick Stack to All Nearby Chests, making inventory management much quicker.
    Quick stack now creates new stacks in your chests for items you have in inventory if applicable.
    The Dye System has been overhauled to improve the general appearance of all Dyes.
    Crafting Grid button now has new graphics for toggling.
    Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets, Alchemy, Acorns, and Actuators.
    Platforms will now automatically place as stairs if placed appropriately using Smart Cursor.
    You can now right click clickable tiles when the mouse is hovering on them in Smart Cursor.

    Expert Mode:
    Expert mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
    You stay dead longer before being able to respawn during boss fights.
    Boss health scales in multiplayer depending on the number of players.
    Weaker enemies gain increased stats as the players progress, starting in hardmode.
    You drop 75% of your gold upon death.
    Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
    Monsters have a small chance to spawn in towns.
    Some normal enemies have been given new AI.
    Bosses have been given new AI.
    Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
    Pots now drop more stuff when broken.
    Ice Monsters gain an additional chance to freeze upon hitting the player.
    Quest rewards give more money.
    Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
    Life Regen isn’t as effective unless the player has the Well Fed buff.
    Vampire and Spectre healing is slightly less effective than in normal mode.
    The Defense statistic is more effective than in normal mode.

    Invasion Events now have a progress bar, showing how far along the player is towards completion.
    The new randomly-triggered Slime Rain event is now included.
    The Goblin Invasion event has been graphically updated and will have a new mini boss enemy in Hardmode.
    The Pirate Invasion has a new mini boss.
    The Blood Moon has a new graphical effect as well as several new enemies.
    The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This event also has several new enemies and rewards.
    The new Martian Madness event can be triggered after the player defeats The Golem.
    Cultists will now begin to spawn outside the Dungeon after the player defeats The Golem. Defeating them will start the beginning of the end.

    You can now craft items from a chest while it is open without having to place its contents in the player inventory beforehand.
    There is a new Alchemy Table that has a chance to reduce potion crafting cost.
    Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been reduced to 5 copper.
    You can now craft Bone Platforms.
    Greater Healing Potions now cost less to craft.
    Holy Visual studio 2019 release date - Crack Key For U is now slightly easier to craft.
    You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
    You can now craft Gender Change potions.
    You can now craft the Wormhole Potion. This potion allows you to teleport to any player on your team by clicking them on the map.
    You can now craft Honeyfall Blocks and Walls.
    You can now craft Chlorophyte Bricks and Walls.
    You can now craft Crimtane Bricks and Walls.
    You can now craft Shroomite Plating and Walls.
    Beenades can now be crafted.
    Water Candles can now be crafted.
    You can now craft Crisp Honey Blocks.
    You can now craft Sunplate Blocks and Disc Walls.
    You can now craft Keys of Light and Keys of Night.
    Pink Gel – and several items that are crafted from Pink Gel – have been added.
    You can now craft Magic Water Droppers.
    You can now craft Meteor Bricks and furniture.
    You can now craft Granite and Marble furniture.
    Martian Furniture can now be crafted.
    You can now craft Enchanted Nightcrawlers.
    Lowered the cost for Meteor Gear.
    Space Gun now only requires Meteorite Bars.
    Crimtane and Demonite bars now cost 3 ore.
    You can now craft Target Dummies to test your damage per second.
    Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
    Neptune’s Shell is no longer craftable and is only dropped from the Creature from the Deep.
    Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
    Broken Hero Sword is no longer needed to craft the Terra Blade.
    You can now craft Spectre Bars.
    Fireplaces and Chimneys are now craftable.
    Phasesabers are now crafted at a Mythril Anvil.

    Platforms now stack to 999.
    A new friendly NPC – The Tax Collector – will join you if rescued.
    You can now revert Platforms back to their original materials via crafting.
    Corrupt and Crimson Trees now drop Acorns.
    Coins are now animated.
    You can now automatically break stone piles when trying to place things over them.
    There are now visible cracks shown on solid blocks and trees when they have been hit.
    You can now mouse over signs to read them versus having to click on them.
    Revamped liquid networking code to be much less laggy in multiplayer.
    Pots now drop more money based on the type of pot.
    Pots will now drop an additional 10% more money for every boss and invasion you defeat.
    Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
    You no longer take fall damage while on Bunny Mount.
    Copper, Iron, Silver, and Gold have all been given new ore textures.
    The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
    Voodoo Demons now spawn more often
    Golden Critters now have a chance to spawn.
    Event enemies now run away when the event is over.
    NPCs now only load their textures when they get in screen range.
    Setting the window’s resolution to a greater value than the maximum will now attempt to maintain its aspect ratio. (e.g. 2560×1440 will no-longer downscale to 1920×1200, but instead 1920×1080)
    Rain has been optimized.
    Bees can fall through platforms.
    Smart Wall is now properly blocked by doors even if they’re open.
    Undead Miners now have a chance to drop Mining Helmets.
    Tim is more likely to spawn if you need his hat.
    Critters now have a sell price.
    Well Fed buff times have been increased
    Wyverns spawn more frequently if there is a Water Candle buff in effect.
    Fixed health bar issues for Wyvern and Destroyer.
    Players now spawn with half their life if the player’s max health is greater than 5 hearts.
    The Painter NPC now shows up after 8 npcs are in town, instead of 4.
    The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
    The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
    Changed the spawn order for Town NPCs so that the more important ones spawn first.
    Chlorophyte can grow in bigger chunks now.
    Life fruit can spawn closer together now.
    King slime can now move through platforms
    Improved summoned minions attack AI.
    Unicorns are more likely to spawn if a Water Cande buff is in effect.
    Some Underworld drops are now a little more common.
    Angry Nimbus more likely to spawn.
    You can now find Crimson, Corruption, and Hallowed Large Mimics.
    Spiders can now move through platforms.
    You can no longer grapple while frozen.
    Sky quest fish can no longer be found on the surface.
    Reduced the number of water tiles needed to fish successfully in the sky.
    Hornets and Walkers will no longer shoot at you while Stealthed.
    Underground houses have been redesigned.
    Coin Portals have a chance to spawn after breaking pots.
    Blink Root growth has been slowed down.
    Daybloom growth has been sped up.
    It now takes longer for weeds to grow in clay pots.
    Meteorites spawn in larger chunks.
    Damage dealt by others in multiplayer now appears faded vs normal damage numbers.
    Weapon Imbues now last 20 minutes and persist through death.
    Increased some of the spawn rates for the rare hardmode dungeon monsters.
    Dungeon Necromancers are less likely to teleport when hit.
    Frost Armor is now crafted from Titanium and Adamantite bars rather than Hallowed.
    Chlorophyte can now revert Corruption or Crimson spread. It also turns nearby dirt into mud.
    Equipment slots now display a picture of the slots purpose.
    Duke Fishron now enrages when you leave the ocean.
    Pygmy’s now have a chance to inflict poison and venom.
    Pygmy’s now have a larger range and the first projectile thrown will always pierce rather than getting stuck.
    King Slime can now teleport when not in range of the player for over 5 seconds.

    There are over 800 new items to discover.
    There are new powerful items waiting to be fished up in the underground Crimson, Corruption, and Hallow.
    All 2×2 items can now be placed on tables.
    Item stack sizes are now universal.
    Wooden Minecarts are now the default minecart.
    Added several Yoyos, string accessories, and counterweights.
    Several items have had graphical updates.
    Lots of new banners have been added.
    Signs and Tombstones can now be placed on tables.
    Staff of Regrowth has been greatly improved.
    The range of Wrenches and Wire Cutters has been boosted.
    Slightly buffed the damage of the Musket.
    The Titanium Armor invincibility armor set effect now only happens once every 30s.
    Adamantite Armor now provides 4 more defense.
    Honeyed Goggles drop chance has been increased significantly.
    Whoopie Cushion drop chance has been increased.
    Bug net is now only 50 silver.
    Significantly boosted the speed bonus of the Magic Quiver.
    Increased the length of time for Spider Turret, Crimson Rod, Nimbus Rod.
    Chests are now more likely to contain Recall Potions.
    You can now craft Sticky and Bouncy Dynamite.
    You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
    Molotov Cocktails now do significantly less damage.
    Bottled water now stacks to 999.
    Improved Spider Minion AI. They now latch on to enemies and follow the player better.
    Fountains now cost 4 gold each and are available as soon as you get the Witch Doctor.
    The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
    Spectral fish are a bit easier to catch.
    Bait now lasts a bit longer.
    The Snowball Launcher and Snowball Cannon now have more damage and knockback.
    Ice Blade does slightly more damage.
    Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
    Shiverthorn grows a little faster.
    Deathweed now also blooms on full moons.
    Fireblossom now blooms during the evening.
    Ice Rod is less expensive, and the blocks have a longer duration.
    Mana potions are less expensive and stack higher.
    Shadow Chests sony catalyst stabilization download contain a new item.
    Several new fishing rewards have been added.
    You can now catch Specular Fish in the Ice Biome.
    You can now fish for biome-exclusive crates in their respective biomes.
    Wooden Chests contain several new items.
    You can now craft Web and Silk Rope.
    Snow Balls now do more damage.
    Snowball Launcher and Cannon topaz ai mask manual - Activators Patch had their values adjusted .
    Boomerangs have a smaller collision box for tiles.
    Dynamite’s value has been lowered.
    Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
    Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compass.
    Beach Ball is now sold by the Party Girl.
    Ice Boomerang and Ice Blade have been buffed.
    Baby Jellyfish now have a sell price.
    Rotten Eggs are now less common in Goodie Bags.
    Pinky has an increased chance to drop the Slime Staff.
    Lesser Restoration Potions are now just Restoration Potions.
    The Solidifier now drops from King Slime.
    Gold Ring now drops from the Pirate Invasion.
    Uzi droprate has been increased.
    Sniper Rifle now does more damage and has an increased fire rate.
    Venus Magnum now fires faster.
    Invisibility Potions now give full invisibility and reduce aggro when not attacking.
    Adamantite and Titanium Forges are now animated.
    Dye Vat is now animated.
    You can now place fishing crates.
    Jungle Grubs now fall out of Jungle Plants and can be used as bait.
    Star in a Bottle now gives the Mana Regen buff.
    Extractinators can now be found in Fishing Crates.
    You can now place torches on platforms.
    Increased Antlion Mandible drop rate significantly.
    Increased Mining Potion duration.
    Sickle is now sold year long.
    Planter Boxes are now sold by the Dryad.
    Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all have new textures.
    Fire Gauntlet has been buffed.
    Buffed Ice Sickle and its drop rate.
    Increased the drop rates for most Hardmode Dungeon items.
    There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
    Dungeon Spirit spawns have been slightly increased.
    Hydra and Spider Turret can now be placed on platforms.
    Keys to Biome Chests are now dropped instead of molds. Biome Chests can only be opened after Plantera has been defeated.
    Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
    Campfires can now be turned on/off.
    Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
    Steampunk Wings are now obtainable.
    Staff of Earth has been buffed.
    Golem Fist has been buffed.
    Xmas Tree Sword has been buffed.
    Flamelash has been buffed.
    Spectre Staff has been buffed.
    Flower Pow has been buffed.
    Frost Staff has been buffed.
    Trident has been buffed.
    KO Cannon has been buffed.
    Flower of Frost has been buffed.
    Flower of Fire has been buffed.
    Keybrand has been buffed.
    Magnet Sphere has been buffed.
    Possessed Hatched has been buffed.
    Razorblade Typhoon now uses more mana.
    Flamelash and Flower of Fire now use less mana.
    Ice Rod blocks are now slippery.
    Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more damage.
    Chlorophyte Swords have been buffed.
    Bait can be put in ammo slot.

    Pirate Invasion now has a new track.
    The Underworld now has a new track.
    Goblin Invasion now has a new track.
    Added Martian Madness track.
    Added Lunar Event track.
    Added Final Boss track.

    Added several new mini biomes to world gen.
    New Biome – The Underground Desert.
    Liquid Visuals have been revamped.
    Sky Lakes now spawn.
    Added a light effect to the Glass Kiln.
    Slimes can now have items visible inside them that will drop when they die.
    Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson World.
    Accessory dyes now apply to particle effects spawned from them.
    Changed player animations to be less bouncy.
    Trees now drop Acorns alongside actual tree items (rather than either/or).
    Palm tree tops now drop Acorns.
    The Crimson now has aligned fauna: Vicious Mushrooms, Vicious Powder, and Crimtane Thorns.
    Game default cave parallax is now 60rather than 0.
    NPCs will not climb stairs into another room anymore.
    Goblins now have gore unique to each goblin.
    Improved NPC graphics.
    Pigrons have appear in greater varieties.
    Sunflowers now glow at night and give a “Happy” buff that reduces monster spawns and increases movement speed.
    Heads on the map stay the same size (regardless of map size).
    Updated Fountain Graphics.
    You can now find Marble and Granite biomes underground.
    Dirt Rod can now move through tiles when held and is cheaper.
    Pine Tree variations have been added to the Ice Biome.
    Honey Patches will now spawn during world gen in the Jungle.
    Ice Patches will now spawn during world gen in the Ice Biome.
    Abandoned Mine Tracks have been added to world gen.
    Added several new walls to world gen.
    There are now water, honey, and lava drips found in the world. They can also be placed with Magic Droppers.

    Bug Fixes:
    A large amount of bugs have been fixed from prior releases – and even more related to 1.3 itself. This is a partial list.
    Fixed bug where chandeliers would spawn lit up in underground cabins.
    Fixed bug where KO Cannon could drop from statue-spawned monsters.
    Fixed a bug that would place alchemy plants over alchemy plants in pots.
    Fixed a graphical issue with Alchemy plants. They had half pixels.
    Angler Vest now draws the player’s hand properly.
    Pharaoh’s Robe now draws the player’s hand properly.
    Fixed bug where shooting chain projectiles and aiming directly at the shooter’s center would crash the game.
    Fixed a bug where the Skyware Workbench was made at the Glass Kiln.
    Fixed bug where shooter NPCs walked slower to the left than to the right.
    Fixed bug where long hair would draw even if the player is invisible.
    Fixed bug where Worms would not drop gore segments on death.
    Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended.
    Fixed a bug where the game could crash if the Rod of Discord was used on the far right of the world.
    Fixed bug where worms would walk up slopes funny.
    Dynamic lighting now stays when the game is paused.
    Fixed a bug where Piranha Statues weren’t spawning properly when a world was created.
    Fixed a bug where the Beds weren’t fully drawing.
    Fixed a few cage types that were drawing improperly.
    Fixed bug where Skeletron Prime’s bombs would not deal damage upon exploding in multiplayer.
    Fixed bug where dart & spear traps would gain damage bonuses and crit chance from ranged stats in singleplayer.
    Fixed bug where Broken Armor’s time was set back to 5 minutes from 2 minutes in update 1.2
    Fixed bug where mouse-hover over Slime & Pumpkin Bed would show the wrong item icon.
    Fixed a bug where Ice Rod tiles could spawn dirt when saving a world.
    Fixed a bug where Blue Slab Walls from the dungeon weren’t considered player housing when the player would place them.
    Fixed a bug where whether the Stylist was saved or not wasn’t saving in the World save.
    Fixed a bug where switches would attach to a tree when it wasn’t a valid placement spot.
    Fixed a bug where the server could crash when creating a new world during tree placement.
    Fixed bugs where Obsidian furniture was not surviving in lava properly. Affected Beds, Sofas, Dressers and Pianos.
    Fixed a bug where Levers placed on walls would float if the wall was destroyed.
    Fixed a bug where a specific configuration of a slope and tile could cause players to hover in the air.
    Fixed bug that allowed stacked stairs to act as an ultra-fast elevator.
    Fixed bug where players would run up stairs when running against them.
    Fixed a bug where the sloped version of damaging blocks would not hurt players.
    Fixed bug that prevented Deep Cyan Paint from displaying correctly on some tiles.
    Fixed a bug where traps could sometimes cause the game to crash when triggered.
    Fixed bug / exploit where generated chlorophyte ores would not update on clients in multiplayer sometimes.
    Fixed bug where projectiles did not reset frame on set defaults.
    Fixed bug where body frames were 1 frame behind leg frames when walking around.
    Fixed bug where ‘defeated golem’ flag was passed into newly created worlds.

    And much, much more…

    Version Changes——————————————————————————————-

    Pumpkin Dressers now properly take Pumpkins to craft.
    Spooky Wood Dresser is now obtainable.
    Fixed a bug where Ebonwood Clock would require wood rather than Ebonwood.
    Fixed a bug where the Sapphire Staff would require Silver Ore instead of Silver Bars.
    All summoning weapons now cost 10 Mana to use. This will allow them to get the Mythical prefix.
    All of Fishron’s weaponry now sells for 5 gold coins. This will fix the low prefix costs.
    Fixed an issue with Flipper Potions grammar.
    Angler’s quests now show when using other languages. The text is still in English…translations should be happening soon.
    Topaz Gemspark Blocks now emit yellow light rather than purple.
    Fixed a bug where Duke Fishron did not drop Greater Healing Potions when dying.
    Fixed the bug where the wiring system was not activating Doors, Music Boxes and Fountains properly.
    Added Cactus Platforms and Tables.
    Fixed a crash when using Team Dye with a Flying Carpet.
    Made Smart Cursor smarter when placing Minecart Tracks.
    Fixed a bug where trying to use multiple Truffle Worms while line is pulled would make numerous Fishrons appear.
    Fixed a bug where trying to use a fishing pole while pulling a snapped line would make the bobber appear again.
    Flailron’s chain will now go back faster if it is too far and disappear if it still cannot catch up.
    Fixed a bug where Smart Cursor wall would not ignore doors pillar when open.
    Fixed bug where Sleeping Angler Kid would move slowly on tiles if attacked by monsters.
    Fixed bug where wing time would go into infinity if you held the jump button while standing and having Rocket Boots equipped.
    Fixed bug where Palm Wood and Boreal Wood wouldn’t merge with other wood types.
    Fixed bug where Palm Wood and Boreal Wood were not blocking light.
    Fixed a bug where Lamp Posts would emit blue light when they are off.
    Fixed a leak in the net code.
    Fixed bug where the Minecarts could go ultra-speed using boosters. (sorry guys 😛 )
    Fixed bug where the player would stay rotated when leaving a Minecart.
    Elf Vanity now drops from Zombie Elves during a Frost Moon.
    Sails now cost 50 copper a piece.
    The proper items will now drop on Mediumcore/Hardcore deaths.
    You can now place Fishing Rods, Rod of Discord, and the Coin Gun in the Weapon Rack.
    The Traveling Merchant now sells animal skins at random.
    Cooked Fish and Cooked Shrimp are now crafted at a Cooking Pot rather than a Furnace.
    Pressure Plate Tracks will no longer change to regular tracks in certain setups.
    You can now craft Steampunk Candles.
    Fixed bug where High Test Fishing Line accessory did nothing. It now makes sure the line won’t snap.
    Fixed bug where pressing “Reset to default” in controls would reset the quick mana key to M rather than J.
    Booster Tracks and Minecart Track intersections can no longer be triggered as rapidly.
    Fixed bug where the players hand would draw behind the head when wearing Bee Armor.
    Fixed a typo in one of the Merchant’s first names.
    Living Fire Blocks no longer die if they are dropped in lava.
    The Anchor fonepaw crack key - Free Activators now comes back to the player if it gets too far away.
    Fixed bug where fishing bobbers would not disappear when you die.
    Fixed bug where Palm Wood weapons could not get prefixes.
    Fixed bug where hardmode dungeon casters would shoot more than 1 projectile in multiplayer.
    Fixed a bug where the Hornet, Imp, and Slime minion buffs did not disappear upon leaving a world.
    Added the missing Boreal Wood weaponry.
    Fixed issues where the Truffle Worm would be consumed without summoning Duke Fishron.
    Only one Duke Fishron can be summoned at a time. The bobber will not bob if one is already alive.
    Reverted a floating character fix. Platform elevators will work again.
    Ocean mobs can now spawn on biome oceans, this applies to the Sleeping Angler Kid as well.
    Turtle and Spider armors now dye properly.
    Fixed bug where glowsticks will not be selected when the mouse is near the player in a dry area.
    Zephyr Fish now has a proper tooltip.
    Crimson Axe Banner has a new (fixed) look.
    Mannequin and Womannequin have a new item icon.
    Fixed the Ebonwood/Shadewood clock mixup.
    Using Paint Sprayer with Brick Layer or Cement Mixer now places at the proper speed.
    You can now turn when placing Minecart tracks.
    Obsidian Chest recipe actually works now and Dungeon chests have recipes.
    Fixed a bug that would make recently summoned minions vanish in some circumstances.
    Fixed bug that made the game crash when using the anchor under certain circumstances.
    Fixed bug where Frost Moon waves 14 to 19 had “Santank” instead of “Santa-NK1” for the name.
    Fixed bug Advanced Uninstaller Pro Free Download upon loading the player might sometimes have empty spaces between their buffs.
    Frost Armor now correctly plays a special sound when hit.
    Coralstone Blocks now show up on the map.
    Fixed bug where Twin Minion pairs could go uneven / re-summoning would fail.
    Fixed bug where trees won’t grow behind biome wooden fences.
    Right-clicking to open a chest, Piggy Bank or Safe will no longer pick up an item from the stack where the cursor is.
    Fixed bug where “Wyverntail” was named “Whyverntail.”
    Fixed crafting exploit when you right click items in the inventory.
    Golden Clock now correctly drops from pirate invasions.
    Flesh Blocks now have a squish sound when hit.
    Added Glass Chest.
    Fixed bugs where swinging coins could do damage.
    Fixed an issue where some cloaks were drawing over the Minecart.
    Version 1.2.4 Changes——————————————————————————————-

    Features and Mechanics:
    You can now get quests from the Angler NPC for cool rewards. Each time you complete a quest, the rewards progressively get better.
    You can now use critters as bait for fishing.
    You can now ride around in style on the new Minecart system.
    Beaches no longer feel so empty.
    Truffle Worms now spawn in hardmode Mushroom biomes. Be weary using this bait near the Ocean.
    You can now place weapons and tools on the craftable Weapon Rack. (Thank you Goryo for your suggestion!)
    Added Smart Cursor. This can be toggled using control and has an interface option. Smart Cursor makes digging, chopping, placing, and breaking much faster and easier.
    You can now craft stone letters and numbers with a Heavy Workbench.
    Lihzahrd Powercells drop more commonly from enemies in the temple.
    Rain is now red during a Blood Moon.
    Updated Gemspark tiles to make the inner border complete.
    You can now place coins to create Coin Piles. (Thanks Omnir!)
    Added several new underground cave wall graphics.
    Moss backgrounds have been updated with new textures.
    Replaced grass graphics for when they are surrounded.
    Grass is now killed when a player covers it in solid tiles.
    You can now find shark statues in worldgenthey spawn sharks when there’s enough space.


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